Thread: World of Tanks
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Old 07-02-2013, 03:44 PM   #9337
Theaty Hannington
Beastly Adventurer
Joined: Sep 2009
Location: Moscow, Idaho
Oddometer: 1,413
Originally Posted by Morgue View Post
Just to give you yet ANOTHER answer :)

Camo is great for any TD and should be a priority sooner or later. I prefer to make sure 2 or 3 crew have camo and position specific skills for the others. Eventually you can get them all to have some camo.

Commander: Recon/camo
Gunner: Camo/Snapshot
Driver: Clutch breaking/smooth ride (just for the fast TD's; thanks 8.6)/camo
Radio: Situational awareness/Camo
Loader: Camo

Pick 2 or three that you want then camo for the rest. The next round you can switch, but the Commander should get retrained to 6th Sense.

Personally I would recommend clutch breaking (Hellcat could use a little help to turning IMHO), and either of the 2 sight distance skills with the rest going camo.
That's a good breakdown, Morgue. I forgot about snapshot. That one is hugely useful when the turret rotates so slowly. I should've gone with that myself.
Two Noobs Tour NW Brews:

"Everyone who isn't playing your tank in that round knows how to play it better." - Morgue
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