Originally Posted by Morgue
Just to give you yet ANOTHER answer :)
Camo is great for any TD and should be a priority sooner or later. I prefer to make sure 2 or 3 crew have camo and position specific skills for the others. Eventually you can get them all to have some camo.
Driver: Clutch breaking/smooth ride (just for the fast TD's; thanks 8.6)/camo
Radio: Situational awareness/Camo
Pick 2 or three that you want then camo for the rest. The next round you can switch, but the Commander should get retrained to 6th Sense.
Personally I would recommend clutch breaking (Hellcat could use a little help to turning IMHO), and either of the 2 sight distance skills with the rest going camo.
That's a good breakdown, Morgue. I forgot about snapshot. That one is hugely useful when the turret rotates so slowly.
I should've gone with that myself.