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Old 04-15-2014, 02:53 PM   #6911
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Originally Posted by UnderNewOwnership View Post
They have. Unfortunately they're soldered (no swapping) and slightly weaker on average than the AMD equivalent. In the Tom's Hardware review, the J1900 Celeron (BayTrail-D) is generally slower than the Athlon 5350. Also, BayTrail-D embedded solutions have slightly fewer connectors (USB, SATA, PCIx, sound).
Nice, I wonder what the requirements will be for in home streaming when steam takes it out of beta because a cheap computer like these would be great, especially if it's cross platform and you can stream from a windows computer to a Linux box (or steam OS) made with one of these boards.

Scratch that, it looks like it runs between OS's just fine:

Valve wants to expand enthusiast PC gaming beyond the desktop, bringing the Steam platform into the living room and beyond. We've already seen the initial line-up of Linux-driven Steam Machines, but the Valve initiative does not end there: imagine being able to stream gameplay from your PC to anywhere in the home, including a living room-based $99 Steam Machine. It's an exciting concept that's actually exceptionally well executed - and if you're one of the lucky ones, you may already have access to the technology.

The recent release of the in-home streaming beta opened up the technology to thousands of Steam users. To see if you're already in, simply go to the settings area of your account and if you see an in-home streaming option, you're ready to go. Alternatively, you may need to opt into the Steam beta program to boost your chances of gaining access, while installing SteamOS onto one of your PCs may increase your likelihood of gaining access still further. Joining the beta group itself probably won't harm your chances either.

Set-up is remarkably straightforward. Simply have your Steam client open on your games PC, and then login to the same account on a second PC. In the in-home streaming tab, both systems should be able to see each other across the network, with the installed games on both computers perfectly mirrored. Simply click on the game and rather than seeing a "play" option, instead there's a "stream" selectable. Press the button and away you go.

In our initial tests, we didn't make it easy for the home streaming system. Our games PC is located in a converted out-building, connected to the router in a completely separate building via powerline adaptors. To make things even more challenging for the system, our client hardware - a 2012 MacBook Air running OSX Mavericks - is connected to the router via WiFi. So, a non-standard network set-up, entirely different operating systems, plus the vagaries of wireless transmission to add to the mix too.

And yet there we were, playing Tomb Raider at ultimate settings at the highest resolution possible on the Apple laptop - 1440x810, downscaled from 1080p on the host system. A quick press of the F6 button brings up a wealth of debug data that tells you everything you need to know - resolution, frame-rate, latency at all stages in the pipeline (graphed for you to boot), bandwidth utilisation, and network consistency. Dipping into the settings, we ramped up bandwidth to the max, and increased frame-rate to 60fps. It still worked, it was still highly playable, it was one of those moments where the sheer scale of the technological achievement starts to become apparent.
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