World of Tanks

Discussion in 'Shiny Things' started by OConnor, Jan 29, 2012.

  1. Mambo Danny

    Mambo Danny I cannot abide.

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    It's a skill that I'd dedicate to any tank that I also felt was a distance-sniper that would always have binocs. Added to the Binocs bonus, it makes a difference.

    But I feel the 122-44 is an assault TD for a number of reasons, so... I didn't go that route.

    I agree, but again the view range is so short that that small bonus is still short of some tanks you'd be fighting that didn't have it... especially if they have binocs. But for all the whining about 'invisible' tanks from those who don't understand the game mecahnics... it does get hilarious. Thanksfully no one in this thread complains that much about invisible tanks being a reality that they contend with.
  2. Geek

    Geek oot & aboot

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    edit: I wrote a big long thing about camo and what it really means in layman's terms.. but I've decided I'm not going to bother.

    Sorry if you saw it and it disappeared.

    :freaky
  3. Big Bird 928

    Big Bird 928 Long timer

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    I can't wait untill you give a full write up of brothers in arms too... along with mentor and the rest... :wink:
  4. SkidMarx

    SkidMarx Long timer

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    I sent you a clan invite and TeamSpeak info.
    Log into the WoT website to accept.
  5. UngaWunga

    UngaWunga Mosquito bait

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    Yup.. I normally use mentor for the captain, then deadeye and snapshot for the gunner. Sounds like recon would be useless on the IS. I might have to switch that around.

    BTW, I seem to be doing A LOT more damage with the IS and a gunner with deadeye. Fewer non-pens and deflections. That Rick O'Shay guy is annoying.
  6. janeuner

    janeuner Get Some

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    The only thing that needs recon is a passive scout. Even then, it should be the third or maybe even fourth skill.

    If you all haven't seen this, take a 30 minute break and watch.

    <iframe src="http://www.youtube.com/embed/HapBm2TX85k?rel=0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

    He nailed it. They cannot be serious. I gotta play with that thing tonight. :lol3

    Edit to add a quote: "It's like driving {an Object 261} around the battlefield in direct fire mode, except you've got better accuracy, better aiming time, better penetration, more damage, armor, and better maneuverability. It's absolutely ridiculous!"
  7. Big Bird 928

    Big Bird 928 Long timer

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    Yes it is as much fun as a Hetzer in a tier 4 battle, BUT.... the biggest difference is without people protecting you or surpressing fire while you are reloading 30 seconds is long enough for an enemy that you did not see to come straight at you and get your side or back to kill you. atleast that is my experience with that tank on the test server. The plus side is while you are alive you have the potential to kill a tank every 30 seconds up to 12 tanks. :evil

    Honestly I would have to play it on the real server in a platoon to see how I like it, but my inital impression is that I will stick with the Hetzer.
  8. Mambo Danny

    Mambo Danny I cannot abide.

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    I would like to have read it, even if for only an introduction and overview.

    Did you delete it due to the math being fuzzy, or ...? I imagine you could bring a lot of depth to the veneer of understanding most of us have about it all.
  9. janeuner

    janeuner Get Some

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    The ability to trigger that response leaves the attacker at a huge disadvantage. In one part because you know what they will do; in another, they don't realize how predictable they are.

    Even without HESH, that vehicle will be devastating in pubs.
  10. Geek

    Geek oot & aboot

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    I deleted it because I didn't think there was any value in doing it the way I did it.
    I really want to break it down so anyone can understand it.. I think I'll break it into a few small pieces and try re-posting?

    :freaky
  11. janeuner

    janeuner Get Some

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    What are you trying to accomplish with camo?

    I *think* I understand the math, but I'd love to test some of it out in the training room sometime. Maybe get Dave to stop saying the Patton is worthless. :evil
  12. UngaWunga

    UngaWunga Mosquito bait

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    meh, just list out the most useful skills for a heavy crew and a TD crew.... math schmath.
  13. Geek

    Geek oot & aboot

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    foreword:
    The purpose of me doing this is a "general idea" for those, like me, that want to understand things well enough to make informed decisions about their tank configuration and crew setup - but find the way the wiki is written as to be overwhelming and not worth the digestion.

    Yes I will make mistakes with this.

    If I make a mistake that is actually relevant to the final point - please correct me.
    If you feel the need to correct/nitpick irrelevant things; please feel free to write your own guide rather than picking at mine (or better yet - here's the full facts: http://wiki.worldoftanks.com/Battle_Mechanics#Camouflage ).



    CAMO 101 - Part 1 - Tank Base Camo

    Pop Quiz:

    You just bought a shiny new Lowe. The distance it can see is 400 meters. You are in an empty, unobstructed, flat field approaching a stationary enemy tank that is completely stock - how far away do you see them?

    Answer: Not 400 meters. It depends on the tank's base camo value.

    In fact, for example you will see a:
    Hellcat at 324 meters away.
    Priest at 352 meters away.
    IS-7 at 372 meters away.

    How do you figure this out?

    For those who want hard numbers - it is done like this:
    [​IMG] :huh

    ...but I have an engineering degree and that still makes my eyes glaze over.. so lets start at the beginning and see what the equation really means.

    Step 1: Stock camo value.

    Setting aside cover, crew skills, paint jobs, movement, etc... the first value every tank has is a "Camo value".
    Every tank has one and it is available in a chart here:

    http://www.mediafire.com/view/?o7hjrerwjb6172a

    When you look at that chart; every tank actually has 3 camo values - one for when stationary, one for when moving, and one for when firing its gun.

    Obviously a tank is hardest to see when stationary and easiest to see when firing a gun.

    Lets take 3 tanks from the chart as an example and look at what the camo value really means to you - the player:
    A Hellcat (tier 6 td), a Priest (tier 4 arti) and an IS-7 (tier 10 heavy).

    Hellcat: Stationary: 19 Moving 15.5 Firing 6.43
    Priest: Stationary: 12.5 Moving 7.5 Firing 2.74
    IS7: Stationary: 7 Moving 1.25 Firing 1.21

    So what are those numbers?
    What does a value of 19 actually mean?

    Camo value is the percentage of visibility THE ENEMY looking at you has vision reduced by..

    Think about that for a second - if you have that fancy Lowe with its 400 meter view range and are looking at a plain jane Hellcat in the field - before anything else - that Hellcat has made it so you that you need to get 19% closer to him than your 400 meter view range before you can see him at all. In contrast.. that IS-7 has only reduced your vision 7% because he's a big, non-stealthy heavy tank.

    Example:

    So for example... lets say your enemy is Dave.. and he is driving his fancy new Tier 7 premium TD - the SU-122-44.
    It has a view range of 330 meters stock.
    Lets just work with the stationary numbers for the above tanks (as you can extrapolate what the moving and firing numbers do).

    So in an open field with no obstacles (or bushes)..Dave can see an obstacle 330 meters away.
    (warning: just a tiny bit of math below):
    The Hellcat has a value of 19. 19% of 330 meters is 62.7 meter reduction= 267.3.
    The Priest has a value of 12.5. 12.5% of 330 meters is 41.25 meter reduction = 288.7
    The IS-7 has a value of 7. 7% of 330 meters is 23.1 meter reduction = 306.9

    Therefore - using just base values of tank camo:

    When Dave approaches us on an unobstructed, open ground, stock tank he will spot:
    Sam in his Hellcat at 267 meters away.
    John in his Priest at 288 meters away.
    and Geek in his IS-7 at 307 meters away.

    You can compare that to the Lowe we started the quiz with... unobstructed against stock tanks he will spot:
    Hellcat at 324 meters away.
    Priest at 352 meters away.
    IS-7 at 372 meters away.

    It is important to understand this basic Camo value concept before you can effectively look at what you should be doing to your tank both equipment wise, and crew wise.

    We will look at those next...

    To be continued. :lurk
  14. Geek

    Geek oot & aboot

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    That's exactly what I'm going to work up to - the fact that (other than the fact that I like my pretty paint jobs) - camo paint, camo skills, etc can be pretty much useless for certain tanks... and a huge advantage for other tanks. I just need to lay out the foundation so it makes sense as to why.

    :freaky
  15. Geek

    Geek oot & aboot

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    I'm not trying to accomplish anything... I personally am just finally understanding subsystems like camo that with certain tanks a camo net can be left off and that slot can be used for more helpful things... as well as with the crew - camo training for the crew for some tanks would better be used for other things because when you do the math the numbers point to very little effect.

    ....as I'm figuring this out (with real world facts as opposed to guessing or hear-say) I thought that others that haven't had time to go through it all might find it interesting.

    Those of you that understand the system precisely will find no value in my posts.

    :freaky
  16. UngaWunga

    UngaWunga Mosquito bait

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    Throw that in a DB, and it would be easy to write a webapp that gives you the range for vehicle A vs B....
  17. UngaWunga

    UngaWunga Mosquito bait

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    man, i need another free premium promo code... lol
  18. Mambo Danny

    Mambo Danny I cannot abide.

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    LOL!

    It is a great tank for tier 8... just don't encounter any tier 6's or above in it. :rofl

    ----------

    Ed, thanks for re-posting! I'll read it at home since I'll get caught while being lost in the intricacies, I'm sure, somehow here at work.

    Edit: screw it, screw work - I read it, and it is a WONDERFUL start into exploring the intricacies of camo (even if you didn't include me as the primary target, lol!)! Thanks man!

    This is gonna be good!

    I see the problems with camo value vs. view range already. :freaky

    Go on, good sir, do go on.
  19. Geek

    Geek oot & aboot

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    sorry.. I just finished doing some edits to make it more personal.. now I have Dave hunting Sam, John and myself in the examples :rofl


    I'll stop editing it...more to come.
  20. Geek

    Geek oot & aboot

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    Yes!

    ...but even better.. wait until we start adding on the modifiers. :deal

    :freaky