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Old 11-29-2012, 09:56 AM   #3451
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Quote:
Originally Posted by papalobster View Post
I don't recall ever seeing a lightbulb. Hmm.....
It will also appear in the bottom left corner where it shows you tank damage - a little lightbulb lights - you can see it grey'd out when you don't have it

I personally find it very useful no matter the tank - because if I'm being harassed by artillery it lets me know when I'm clear to come out of cover and make a move.

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Old 11-29-2012, 10:20 AM   #3452
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Quote:
Originally Posted by SkidMarx View Post
I think he's talking about draw distance and Object LOD

Go here to see what everything does and some great suggestions
http://www.worldoftanksguide.com/gui...settings.shtml

Yes. that stuff. Thanks.
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Old 11-29-2012, 10:47 AM   #3453
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Quote:
Originally Posted by SkidMarx View Post
I think he's talking about draw distance and Object LOD

Go here to see what everything does and some great suggestions
http://www.worldoftanksguide.com/gui...settings.shtml

thanks. changed the settings that I could. give it a shot
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Old 11-29-2012, 12:19 PM   #3454
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Originally Posted by janeuner View Post
About bloody time; I've been waiting to buy a Churchill. I'm a bit wary that they didn't specify the discount percentage for that vehicle...

KV-1S is weeping though...
Time to exercise the KV-3 for some credits, then.
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Old 11-29-2012, 12:50 PM   #3455
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Speaking of TDs, I just remembered that I wanted to mention this. Last night, I was rolling in my T28 and met another T28 head on.

I fired my first premium shell since beta. It bounced.

The next shot was AP at the same spot. Penetrated for full damage.
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Old 11-29-2012, 01:08 PM   #3456
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I've noticed premium shells bouncing more these days.

Even the HEAT rounds in the SU26 get the message "that one bounced" how does a HEAT round bounce?
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Old 11-29-2012, 04:01 PM   #3457
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Sold my 3601 and bought the PzIV Shturm premium.
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Old 11-29-2012, 06:38 PM   #3458
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hopefully I can get some play time with the kv3 for the bonus. long way to go to the next tank
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Old 11-29-2012, 07:04 PM   #3459
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well, is this normal?

At Live Oaks, I was the only one to go towards the bridge, A13 vs B-1 I got tired of no artillery support or any assistance to take the heavy down, so I went past him to their cap and took out their arty and captured the base...

why was everyone else patting themselves on the back saying what a good job they did? I guess if they didn't keep the rest occupied by catching their rounds then I wouldn't have succeeded, but still.


Btw, I am BigBird928 on WoT.
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Old 11-29-2012, 07:15 PM   #3460
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Quote:
Originally Posted by Big Bird 928 View Post
well, is this normal?

At Live Oaks, I was the only one to go towards the bridge, A13 vs B-1 I got tired of no artillery support or any assistance to take the heavy down, so I went past him to their cap and took out their arty and captured the base...

why was everyone else patting themselves on the back saying what a good job they did? I guess if they didn't keep the rest occupied by catching their rounds then I wouldn't have succeeded, but still.


Btw, I am BigBird928 on WoT.
Sometimes we just don't really realize the work others do.

You can really check to see if your team was keeping the enemy engaged by the end score report by putting tanks in order from highest to lowest XP earned (while also taking a look at damage amounts and kills). It's a pretty fair report of how 98% of the tanks in the game contribute to the overall effort since damage done to higher tier tanks is weighted heavier for lower tires. It's not uncommon to have a tier 9 earning the most XP in a tier ten pub battle.

Yeah, pubs these days are about as bad as they have ever been, so at that tier I'm sure you had some real fucktards... so it is kinda normal for a flank to be unguarded. And you did the right thing by doing what I call "negating" a very slow tank (like that B1). Likewise, not every enemy T95 needs to be addressed to win games - I 'negate' poorly placed ones and just go (sometimes far) around them to cap or do whatever.

So your teams had arty - with enough arty both teams can, and often do, run for the city and ignore the bridges... so it could have been a calculation on their part that the enemy wouldn't be taking the bridges either. Without the end reports and such, it's just too tough to say it was all normal due to dickbag-gery, or due to tactics.
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Old 11-29-2012, 07:26 PM   #3461
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Originally Posted by Mambo Dave View Post
Sometimes we just don't really realize the work others do.

You can really check to see if your team was keeping the enemy engaged by the end score report by putting tanks in order from highest to lowest XP earned (while also taking a look at damage amounts and kills). It's a pretty fair report of how 98% of the tanks in the game contribute to the overall effort since damage done to higher tier tanks is weighted heavier for lower tires. It's not uncommon to have a tier 9 earning the most XP in a tier ten pub battle.

Yeah, pubs these days are about as bad as they have ever been, so at that tier I'm sure you had some real fucktards... so it is kinda normal for a flank to be unguarded. And you did the right thing by doing what I call "negating" a very slow tank (like that B1). Likewise, not every enemy T95 needs to be addressed to win games - I 'negate' poorly placed ones and just go (sometimes far) around them to cap or do whatever.

So your teams had arty - with enough arty both teams can, and often do, run for the city and ignore the bridges... so it could have been a calculation on their part that the enemy wouldn't be taking the bridges either. Without the end reports and such, it's just too tough to say it was all normal due to dickbag-gery, or due to tactics.
now that I re read my post, I sound like a wiener, but yeah there was a scout ahead of him, and a TD behind him, I was just wondering if that was my new normal...
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Old 11-29-2012, 08:00 PM   #3462
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we had 7 arty per side on Airfield. thats ridiculous. so it was down to 4 allied arty and 1 heavy vs enemy heavy. our heavy hadnt moved all freaking game .

i managed to get close enough to our flag to spot the enemy for our arty, but what a slow way to end a game
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Old 11-30-2012, 05:47 AM   #3463
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Originally Posted by papalobster View Post
Sold my 3601 and bought the PzIV Shturm premium.

You will buy the 3601 back at some point. I bought the PZVI-S the day it came out, moved my crew from the PZIV to it and took off. it didn't impress me enough to sale replace anything with it. I just use it differently then my other tanks.

It's still a sniper and a coin maker tho.
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Old 11-30-2012, 06:35 AM   #3464
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I didn't really like/play the 3601. I like the 3001P better. I see the prem pzIV gets stuck in higher tier battles than the old PzIV. It is a money maker though.

Of course out of 4 battles, 2 were in Himmelsdorf encounter battles
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Old 11-30-2012, 07:05 AM   #3465
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Yeah the PZIV-S requires a slower play stile. Its defintly not a in your face tank. Really its only bad thing is the lack of speed .
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