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Old 03-13-2010, 12:14 PM   #2746
Jeffy
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Quote:
Originally Posted by EvilGenius
Is Forza 3 out yet?

I've been wondering if they keep pushing GT5 back so they can see what forzas doing and throw something else in to get a jump on them.
Yes. GT5 is supposed to be out by Nov. I have the new demo (not prologue) but it's impossible to drive smoothly. Many others have complained about it as well so it's not just me.
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Old 03-13-2010, 07:22 PM   #2747
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Originally Posted by Cornfed
Super Mega Monster Want:
Do you think it'll be compatible with offroading games?
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Old 03-14-2010, 10:42 AM   #2748
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Originally Posted by AirForceDirt
Hopefully you'll be back with soap and price, like the first game again. Makarov still needs to be dealt with (predictable but still entertaining vendetta of Price) and I'd be willing to bet a lot of people will want Soap and price dead after the whole "lets launch a nuke at the US to make them think Russia did it and turn the world back against the Ultranationalists.
Did anyone else thing MW2 was a little short?

I finished the storyline in 5 hours.
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Old 03-14-2010, 11:36 AM   #2749
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Quote:
Originally Posted by Xeraux
Did anyone else thing MW2 was a little short?

I finished the storyline in 5 hours.
Yes it was short. Unfortunately game developers are focusing way too much on the online multiplayer aspect and not enough on decent campaign gameplay anymore. I love all the old Resident Evil games but when I tried to play Resident Evil 5 (for the 360), I hated it. The campaign, unless you do it online with a friend, is horrible now. It lost all the uniqueness that made it "survival horror."
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Old 03-14-2010, 01:36 PM   #2750
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Quote:
Originally Posted by Xeraux
Did anyone else thing MW2 was a little short?

I finished the storyline in 5 hours.
That's the downfall of PC gaming. Everyone is into multi-player at the cost of dropping Co-Op and reduced SP play. It comes down to time and money. To setup a game for SP you have to do a lot of testing to make sure the game will run and not have any game ending bugs that force you to restart or crash the system all together. This takes a lot of time. Actually this takes up most of the time since there is a lot of back and forth between the testers and the developers. On a typical game you will probably have around 10-20K bugs for varying issues. A typical game will take a team of 15-20, 2-3 months to debug and even then, it will ship with thousands of bugs. It's even worse for licensed games with hard deadlines that coincide with movies or similar.

The nice thing about Multi-player is that you have less issues since there are no AI. No spawning issues, no timing issues and no triggers to deal with. You just need to make sure there are no tears in the map or clipping or some other low level bug.

This all means that they don't have to put much into a story nor do they have to make it very long. Rehashing missions as extras try to help fill the gap but I think they fall short.
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Old 03-14-2010, 02:27 PM   #2751
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GT5 has been a true cluster... I mean, they'll still get it out the door eventually, and they'll make a buttload on it, though not as much as they could have. The crazy number of developers they have working on it for yet another year is tens of millions of dollars lost.

From what I understand, Forza really passed the GT series a while ago, and is probably the way to go. I mean, it looks really good, and the playability is nice.
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Old 03-14-2010, 03:05 PM   #2752
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Quote:
Originally Posted by spagthorpe
GT5 has been a true cluster... I mean, they'll still get it out the door eventually, and they'll make a buttload on it, though not as much as they could have. The crazy number of developers they have working on it for yet another year is tens of millions of dollars lost.

From what I understand, Forza really passed the GT series a while ago, and is probably the way to go. I mean, it looks really good, and the playability is nice.
For me, GT2 was their best one, and I've had them all. Lots of good cars, made it really interesting. GT5 I'm hoping, will get back to being as good.
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Old 03-14-2010, 03:12 PM   #2753
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Quote:
Originally Posted by spagthorpe
GT5 has been a true cluster... I mean, they'll still get it out the door eventually, and they'll make a buttload on it, though not as much as they could have. The crazy number of developers they have working on it for yet another year is tens of millions of dollars lost.

From what I understand, Forza really passed the GT series a while ago, and is probably the way to go. I mean, it looks really good, and the playability is nice.
It's kind of easy to say Forza surpassed the GT series when there hasn't been a new GT since 2005. I think it will be great though. They strive for perfection which is one of the reasons it's taken so long.
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Old 03-14-2010, 08:13 PM   #2754
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Folks, I never thought I would utter such a blasphemous statement but the single player game play, physics, weapons and effects of Battlefield:Bad Company 2 completely blow away MW2.

You know how MW2 feels confined and linear? Now imagine a game without that and with a fully destructible environment. It's so good I want to play the parts I just finished playing....again and again. And there are tons of opportunities to use "heavy" weapons...mini guns, tanks, boats with 105mm cannons, automatic grenade launchers, mortars, etc. And it isn't just 1-2x a game. Not to mention with those heavy weapons you can completely dismantle a building wall by wall. Level a forest. Destroy cover like sandbags and boxes.
Enemy in a window harassing you? Blow a hole in the entire building with your M203. Snipers in the treeline? Take out the entire treeline with an M60.

Add to that great cut scenes with a sense of humor, "Dude, they have to send us or else they will send some Special Forces pussies with heartbeat sensors."

Wow.

Buy. This. Game.

Trust me on this one.


*PC, not sure how the console games play
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Old 03-14-2010, 08:27 PM   #2755
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Quote:
Originally Posted by Off the grid
Folks, I never thought I would utter such a blasphemous statement but the single player game play, physics, weapons and effects of Battlefield:Bad Company 2 completely blow away MW2.

You know how MW2 feels confined and linear? Now imagine a game without that and with a fully destructible environment. It's so good I want to play the parts I just finished playing....again and again.
Enemy in a window harassing you? Blow a hole in the entire building with your M203. Snipers in the treeline? Take out the entire treeline with an M60.


Wow.

Buy. This. Game.

Trust me on this one.


*PC, not sure how the console games play
Hmm, I didn't realize it was from DICE. They did a great job with Mirror's Edge. Battlefield 2 since it was specifically a MP game with no SP to speak of. I mean there was a SP but it was an MP but with AI. It was very arcade-like and not really a tactical game. I'm interested to know if they are using the same engine as Mirror's Edge though. That game looked and played great.
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Old 03-15-2010, 06:17 AM   #2756
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Quote:
Originally Posted by Off the grid
Folks, I never thought I would utter such a blasphemous statement but the single player game play, physics, weapons and effects of Battlefield:Bad Company 2 completely blow away MW2.

You know how MW2 feels confined and linear? Now imagine a game without that and with a fully destructible environment. It's so good I want to play the parts I just finished playing....again and again. And there are tons of opportunities to use "heavy" weapons...mini guns, tanks, boats with 105mm cannons, automatic grenade launchers, mortars, etc. And it isn't just 1-2x a game. Not to mention with those heavy weapons you can completely dismantle a building wall by wall. Level a forest. Destroy cover like sandbags and boxes.
Enemy in a window harassing you? Blow a hole in the entire building with your M203. Snipers in the treeline? Take out the entire treeline with an M60.

Add to that great cut scenes with a sense of humor, "Dude, they have to send us or else they will send some Special Forces pussies with heartbeat sensors."

Wow.

Buy. This. Game.

Trust me on this one.


*PC, not sure how the console games play

How is the SP campaign, is there one?
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Old 03-15-2010, 06:37 AM   #2757
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Quote:
Originally Posted by EvilGenius
How is the SP campaign, is there one?
That's the only part of the game I play. Not much into playing with amped up, foul mouthed chubby 14 year olds.

The single player is intense, immersive and has a ton of repeat-playability.

(is immersive a word?)
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Old 03-15-2010, 07:08 AM   #2758
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Quote:
Originally Posted by Off the grid
That's the only part of the game I play. Not much into playing with amped up, foul mouthed chubby 14 year olds.

The single player is intense, immersive and has a ton of repeat-playability.

(is immersive a word?)
Great, now I'm pissed I bought MW2 a few weeks ago. Though I thoroughly enjoyed it.
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Old 03-15-2010, 08:24 AM   #2759
wyowillys46
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Quote:
Originally Posted by Off the grid
Folks, I never thought I would utter such a blasphemous statement but the single player game play, physics, weapons and effects of Battlefield:Bad Company 2 completely blow away MW2.

You know how MW2 feels confined and linear? Now imagine a game without that and with a fully destructible environment. It's so good I want to play the parts I just finished playing....again and again. And there are tons of opportunities to use "heavy" weapons...mini guns, tanks, boats with 105mm cannons, automatic grenade launchers, mortars, etc. And it isn't just 1-2x a game. Not to mention with those heavy weapons you can completely dismantle a building wall by wall. Level a forest. Destroy cover like sandbags and boxes.
Enemy in a window harassing you? Blow a hole in the entire building with your M203. Snipers in the treeline? Take out the entire treeline with an M60.

Add to that great cut scenes with a sense of humor, "Dude, they have to send us or else they will send some Special Forces pussies with heartbeat sensors."

Wow.

Buy. This. Game.

Trust me on this one.


*PC, not sure how the console games play
You have my attention now.
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Old 03-15-2010, 12:34 PM   #2760
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Quote:
Originally Posted by Off the grid
Folks, I never thought I would utter such a blasphemous statement but the single player game play, physics, weapons and effects of Battlefield:Bad Company 2 completely blow away MW2.

You know how MW2 feels confined and linear? Now imagine a game without that and with a fully destructible environment. It's so good I want to play the parts I just finished playing....again and again. And there are tons of opportunities to use "heavy" weapons...mini guns, tanks, boats with 105mm cannons, automatic grenade launchers, mortars, etc. And it isn't just 1-2x a game. Not to mention with those heavy weapons you can completely dismantle a building wall by wall. Level a forest. Destroy cover like sandbags and boxes.
Enemy in a window harassing you? Blow a hole in the entire building with your M203. Snipers in the treeline? Take out the entire treeline with an M60.

Add to that great cut scenes with a sense of humor, "Dude, they have to send us or else they will send some Special Forces pussies with heartbeat sensors."

Wow.

Buy. This. Game.

Trust me on this one.


*PC, not sure how the console games play
I'll try it when I finish Mass Effect 2.
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