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Old 06-17-2009, 08:55 PM   #1
=Lenny= OP
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An iPhone app you guys might find useful

I've been on this site for almost a year now and am a fairly frequent participant. I hope this doesn't infringe/violate any anti-commercial posting rules (if so admins, please delete this - and accept my apologies)

I created an iPhone app called Adaptunes that launched today. It controls the volume of any music you're playing based on how fast you are traveling (via gps). I came up with it as a solution for listening to music while snowboarding, but it works really well for riding as well -- basically works the same way some car stereos do in the way that the volume will raise as you go faster. I've tried this out using earbuds under my helmet on my commute and it pretty nice for compensating for all the engine and wind noise at high speeds. I know some folks aren't into the idea of listening to music when they ride, and i guess this wouldn't be for them, but i kinda dig that it will drop the volume as you slow down and allow you to hear whats going on around you or communicate with someone at a stop if you need/choose to.

I've got it on sale right now for .99 (it'll eventually go up to $2.99). The current version is kinda feature-slim compared to the update that should be out in the next week or two, but if you were to get it now, the update will be free. It only works on iPhone 3g or 3gs models and requires the new 3.0 os to work properly.

If your interested in checking it out, here's web site with more info and a direct link to the app store download http://www.adaptunes.com/.
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Old 06-18-2009, 01:34 AM   #2
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Sounds good (ho ho)
I don't have an iPhone - yet- but when I do, I'll probably buy. And won't mind paying $2.99.

You were too modest to post a pic, so I'll do it for you.
I'll even make it touch-sensitive!



BTW, what's your programming background? Would I be right in thinking iPhone apps are coded in Objective-C? Did you find it easy to pick up?
How does it work? I'm guessing it uses the iPhone's GPS-type functionality to calculate speed, then feeds that into the volume control. Brilliantly simple - but you thought of it first!

Good luck with your venture. I think you'll do very well out of this. I'm off now to the HUBB to post a link. Edit - done - and on ST-N

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Old 06-18-2009, 07:05 AM   #3
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Bought it. I will let you know how it goes...
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Old 06-18-2009, 07:17 AM   #4
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fantastic idea!

I'm going to the app store to get it right now=

thanks for the post!
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Old 06-18-2009, 07:23 AM   #5
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Quote:
Originally Posted by SpitfireTriple
Sounds good (ho ho)
I don't have an iPhone - yet- but when I do, I'll probably buy. And won't mind paying $2.99.

You were too modest to post a pic, so I'll do it for you.
I'll even make it touch-sensitive!

BTW, what's your programming background? Would I be right in thinking iPhone apps are coded in Objective-C? Did you find it easy to pick up?
How does it work? I'm guessing it uses the iPhone's GPS-type functionality to calculate speed, then feeds that into the volume control. Brilliantly simple - but you thought of it first!

Good luck with your venture. I think you'll do very well out of this. I'm off now to the HUBB to post a link. Edit - done - and on ST-N
Spitfire - Thank you for the advanced purchase considerations. You guys have it good over there... on 02 you can already data tethering with your iPhones. At&t is screwing us over pretty hard on that one.

I can't really comment on the dev/coding side of things i'm simply the interface designer and the character that thought of the idea. My partner, Andrew - who'll I'll try to get to chime in on your questions, is the real brains behind Adaptunes. I can say with confidence though that the app does indeed poll the gps in order to calculate speed and ultimatly work out the proper volume.

Thanks for the encoragement.

-lenny
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Old 06-18-2009, 07:28 AM   #6
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looks sweet! nice UI as well, congrats on the new app. Going to pick it up tomorrow when my new 3GS comes in
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Old 06-18-2009, 07:48 AM   #7
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Got it, thanks I hope to try it out asap.
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Old 06-18-2009, 07:49 AM   #8
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non apple headphones?

Lenny - what if I'm not using Apple earbuds, and have the audio jack connected directly to my headset speakers? will it still pick-up the ambient noise?
thanks
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Old 06-18-2009, 07:57 AM   #9
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Quote:
Originally Posted by bpeterson
Lenny - what if I'm not using Apple earbuds, and have the audio jack connected directly to my headset speakers? will it still pick-up the ambient noise?
thanks
It actually doesn't function based on ambient noise (we're saving that functionality for a spin off app to drown out the office noise of ones co-workers). It adjusts volume based on actual speed traveled.

I've used it with non-apple ear buds as well as a homebrewed speaker system in my helmet. Both worked great for me. I've been curious to try it out on some proper headset speakers -- If you end up trying it out, let me know how it works for you.
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Old 06-18-2009, 08:43 AM   #10
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Quote:
Originally Posted by =Lenny=
It actually doesn't function based on ambient noise (we're saving that functionality for a spin off app to drown out the office noise of ones co-workers). It adjusts volume based on actual speed traveled.

I'm down for one that adjusts for ambient noise.
I use my earbuds a lot when mowing the lawn and working around the yard and end up fiddling with the volume a lot.
I use entymotics but still get some ambient noise.
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Old 06-18-2009, 08:47 AM   #11
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Quote:
Originally Posted by =Lenny=
It actually doesn't function based on ambient noise (we're saving that functionality for a spin off app to drown out the office noise of ones co-workers). It adjusts volume based on actual speed traveled.

I've used it with non-apple ear buds as well as a homebrewed speaker system in my helmet. Both worked great for me. I've been curious to try it out on some proper headset speakers -- If you end up trying it out, let me know how it works for you.
sweet!!!
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Old 06-18-2009, 09:28 AM   #12
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Quote:
Originally Posted by SpitfireTriple
BTW, what's your programming background? Would I be right in thinking iPhone apps are coded in Objective-C? Did you find it easy to pick up?
How does it work? I'm guessing it uses the iPhone's GPS-type functionality to calculate speed, then feeds that into the volume control. Brilliantly simple - but you thought of it first!

Here's a response from Andrew (our programer)...

My programming background is complex, I've professionally written
software for 10 years in many different languages. It is correct that
iPhone apps are written in Objective-C. Objective-C is actually a
little difficult at first because it's quite different from other
object-oriented languages, so I feel like I needed to "unlearn" a lot
of stuff I was used to. I have to say though, that once you learn it
it's really nice.

Adaptunes works by using the GPS, like you suggested. We have an
update coming in the next week or so that actually also links in the
accelerometers to give some better results for slower activities, like
jogging or even stationary exercising. That will also allow it to work
with the iPod touch, which we're excited about. Basically instead o
using the GPS, it'll measure how much movement there is and turn the
volume up.


And, here is a promo code for a free copy of Adaptunes for the first person to grab it and use it in the app store: 6X446FF3YRRM
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Old 06-18-2009, 01:39 PM   #13
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Thanks for the response Andrew. I've taken a look at Objective-C. It's too hard for me!

#include

int main(void)

{
printf("Hello world");
or is it printf("Hello world\n");
return ;
}


I'll stick to mucking around with Ruby

PUTS "Hello world"


Unfortunately, this will never make me any money!

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Old 06-18-2009, 02:00 PM   #14
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Very cool.
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Old 06-18-2009, 02:58 PM   #15
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Looks great! I ordered a 32GB 3Gs phone, so I'll grab this once I get my phone. How long will the app be $.99?
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