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Old 02-14-2012, 01:55 PM   #151
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Boughan and Flood call-signs added to 1st post list...
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Old 02-14-2012, 06:39 PM   #152
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good lord, I can't even figure out how to join a training game!
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Old 02-14-2012, 08:59 PM   #153
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Originally Posted by UngaWunga View Post
good lord, I can't even figure out how to join a training game!
No need to train, jump right in.
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Old 02-15-2012, 03:33 AM   #154
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Unga, training games at this point are basically custom matches that you can set up with less than 30 players. They don't score XP or credits (but they do cost for ammo expended). The big use I can see for training games for beginner players is to allow you to go into maps that are you new to you with someone that knows the map and get "the grand tour". I just jumped into random battles and played.....you learn a lot by observing other players and their strategies.
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Old 02-15-2012, 04:16 AM   #155
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Finally got my priest..yay!
what a difference the upgraded gun makes.it went from a max range at around half of most maps to end to end on any map.
Now just gotta grind some exp. Points for a decent radio.
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Old 02-15-2012, 06:02 AM   #156
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stupid games, keeping me up until 1am...


so yeah, I'm good at getting trounced by faster tanks with big engines. What's the best way to get experience for the crew? Stay with the first tank until they're topped up?
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Old 02-15-2012, 06:05 AM   #157
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try spooking the other guys into moving into a kill zone
hiding behind a rock out of sight and arty, drop a 150 right in front of them and watch them move
So how does the artillery work? When I die, I watch what others are doing. They're nailing people all the way across the map with a shot or two.
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Old 02-15-2012, 06:18 AM   #158
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Art. can see the whole map from what I understand, I haven't played one yet. but they can't see other tanks unless they fire or are spoted by other tanks on the team. I think they can also see when you run over walls or trees.
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Old 02-15-2012, 06:54 AM   #159
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Originally Posted by UngaWunga View Post
So how does the artillery work? When I die, I watch what others are doing. They're nailing people all the way across the map with a shot or two.
we can see the whole map with a birds eye view,hills block some shots
you can also kinda guess where someone is hiding if they haven't been spotted yet.

its hard to wait sometimes, but works well when you hit a biggie that thinks he's hiding
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Old 02-15-2012, 06:54 AM   #160
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Originally Posted by Switchblade315 View Post
Art. can see the whole map from what I understand, I haven't played one yet. but they can't see other tanks unless they fire or are spoted by other tanks on the team. I think they can also see when you run over walls or trees.
Close....as arty, we get an top down view of the map in place of the sniper scope view that tanks and TD's get. In that view, I can see anywhere on the map. I still can't see tanks unless someone on my team has them spotted. What I can see is tracers when hidden tanks fire and I can also see you knocking down trees, walls and fences as you move across the map. I have killed multiple vehicles by watching likely areas and firing blind at tracer sources. I have also been killed many times by opposing arty doing the same thing. The moral to this story when you're facing arty....try not to knock stuff down if you want to remain hidden.

Oh, and once you get into upgraded Tier III and above arty, we can reach across the map. Don't think you're safe just because you right beside your cap.
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Old 02-15-2012, 08:19 AM   #161
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just had a 5 kill game with a bison,and then ran out of ammo,,,,
with a light/med tank do not stop moving for more than a few seconds

Hodag screwed with this post 02-15-2012 at 08:56 AM
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Old 02-15-2012, 01:59 PM   #162
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Originally Posted by UngaWunga View Post
stupid games, keeping me up until 1am...


so yeah, I'm good at getting trounced by faster tanks with big engines. What's the best way to get experience for the crew? Stay with the first tank until they're topped up?
I don't bother with crew experience unless I have a tank I want to keep. That exp. doesn't all carry over to the next tank so when your eye is on the next tier don't bother. If you Elite a tank you can choose to have all exp. go to the crew which may be a good idea if you plan to play it a while. Also, if you have 20,000 credits to blow, training the Commander helps the whole crew.
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Old 02-17-2012, 06:30 AM   #163
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Don't forget.....5x XP for the first win this weekend, plus several tanks half off.....

I just wish they would have put extra garage slots on sale.
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Old 02-17-2012, 07:45 AM   #164
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Quote:
Originally Posted by Hodag View Post
we can see the whole map with a birds eye view,hills block some shots
you can also kinda guess where someone is hiding if they haven't been spotted yet.

its hard to wait sometimes, but works well when you hit a biggie that thinks he's hiding
Can I use AA guns to knock out your eye in the sky?
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Old 02-17-2012, 07:52 AM   #165
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Got my T20 (tier 7) last night.
Now for several weeks of getting the tar kicked out of me while I upgrade it.
Usually, I sell a lower tier tank when I move up, but I'm not going to this time.

Keeping these which are both maxed out.
M7 = Money maker + it's a good one for platooning with lower tier tanks.
M4A3E8 Sherman = w/105 mm SPH M4L23 it' fun. Getting better at running the big gun.
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