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Old 07-11-2012, 02:07 PM   #1861
janeuner
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Old 07-11-2012, 02:33 PM   #1862
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I remember this story from that website too:

http://www.badassoftheweek.com/voytek.html
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Old 07-11-2012, 04:55 PM   #1863
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If it weren't for artillery I'd rule this damn game. They'd better keep it in.
I swear some of the higher tier arty has better armor than my tanks.
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Old 07-11-2012, 05:02 PM   #1864
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How do we team up?
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Old 07-12-2012, 04:49 AM   #1865
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This worries me a little...going back to my arty rant...is this going to make it worse?

Reworked mechanics for shell-shocked crew damage with High-Explosive rounds
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Old 07-12-2012, 05:16 AM   #1866
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Quote:
Originally Posted by FPGT72 View Post
This worries me a little...going back to my arty rant...is this going to make it worse?

Reworked mechanics for shell-shocked crew damage with High-Explosive rounds
Probably. Maybe the rounds will cause less tank damage though?

I realized as I was dinking around last night that I had the short 75 on the Stug. I now have a tube that is longer than the rest of the tank. TD's suck during an assault game.

I also hit 500 games with the Priest last night (47% win ratio, 27% survival!) and blind killed 3 red arty's during an assault on Murkanova's hill We still lost.
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Old 07-12-2012, 06:21 AM   #1867
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Looks like my fav little Marder (among other tier 2 & 3s) is getting nerf'ed in version 7.5:

Marder II:

corrected the vehicle's chance to become visible while on the move
corrected terrain maneuverability for both suspensions
lowered turning speed
decreased visibility to 360m
slight reduction of all gun characteristics
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Old 07-12-2012, 06:45 AM   #1868
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looks like time to get an AMX-12t....
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Old 07-12-2012, 06:56 AM   #1869
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Quote:
Originally Posted by Cat0020 View Post
Looks like my fav little Marder (among other tier 2 & 3s) is getting nerf'ed in version 7.5:

Marder II:

corrected the vehicle's chance to become visible while on the move
corrected terrain maneuverability for both suspensions
lowered turning speed
decreased visibility to 360m
slight reduction of all gun characteristics
Man, I don't mind a reduction of the gun characteristics, alone, if they have to but... unless all same-tier TD's are getting that visibility range reduction, the devs are as crooked as hell. The tiny little french tier 3 TD has 400 view range for cryin' out loud... and they're telling us the Germans had worse optics?!
Glad I played it while it was good.

Just gotta keep telling myself - go with the flow, go with the flow... it's just a biased game, so only play what is meant to work in it.
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Old 07-12-2012, 07:02 AM   #1870
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Quote:
Originally Posted by Mambo Dave View Post
Man, I don't mind a reduction of the gun characteristics, alone, if they have to but... unless all same-tier TD's are getting that visibility range reduction, the devs are as crooked as hell. The tiny little french tier 3 TD has 400 view range for cryin' out loud... and they're telling us the Germans had worse optics?!
Glad I played it while it was good.

Just gotta keep telling myself - go with the flow, go with the flow... it's just a biased game, so only play what is meant to work in it.
Yes I was thinking the same thing....I am also thinking that the tire III prem french TD will be mounting a death ray now....heck it killed all is saw before...now it is going to be crazy.

They are also killing the money side to a lot of the tanks...the E8 and E2 are not going to make money anymore....and I almost bought stuff to mount on them I liked them so much. I got the top gun in the E2 yesterday and it is a hard hitting gun...now it is going to hit you in the wallet to play it...along with a few others.

Yea but the optics thing is what really kills me. The germans should have the best optics and radios.
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Old 07-12-2012, 07:07 AM   #1871
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Can someone copy and paste all the 7.5 changes?

Feck. I like the E8, but it's money making got nerfed in 7.3 I think? They have a sale on the tank and now it's dropping credit earning even more?

So the point is, don't buy a tank on sale!
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Old 07-12-2012, 07:15 AM   #1872
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Quote:
Originally Posted by papalobster View Post
Can someone copy and paste all the 7.5 changes?

Feck. I like the E8, but it's money making got nerfed in 7.3 I think? They have a sale on the tank and now it's dropping credit earning even more?

So the point is, don't buy a tank on sale!
The group of pretty effective killers I'm with now slum it up some days and run E8's... like a ton of them... and stick together. I think that as long as the E8 remains viable in that manner it will still remain popular. I never considered the E8 to be a great tank when used without platoon-mates who were right there with it. I've read plenty who did think it great, but playing it solo it just never gave me anything, as a lone-wolf tanker, that made it seem worthwhile.

If you guys found that it led to wins (when played alone) and riches, then you are far better tankers than I.
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Old 07-12-2012, 07:44 AM   #1873
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Quote:
Originally Posted by papalobster View Post
Can someone copy and paste all the 7.5 changes?

Feck. I like the E8, but it's money making got nerfed in 7.3 I think? They have a sale on the tank and now it's dropping credit earning even more?

So the point is, don't buy a tank on sale!
I will try:

Along with a host of other changes, there will be a rebalancing of a fairly large number of tanks with the 7.5 update.
Tier 2-3 Tank Destoyers:
Most of these changes stem from the fact that the match maker has been adjusted to give tighter tier spreads for most tanks. The tier II & III tank destroyers would be massively overpowered in these match-ups if there were no adjustments.

Changes in Tier II-II TD’s of all nations
  • For all Tier II vehicles the top reverse speed will be up to 8km/h
  • For all Tier III vehicles the top reverse speed will be up to 12km/h
Т18:
  • Corrected suspension maneuverability on certain terrain types
  • Slight durability reduction
  • Slight reduction of all guns characteristics (aiming time, dispersion on move etc.)
  • Increased dispersion after firing
  • Slight reduction of rounds per minute for the 75 mm Howitzer M1A1 gun
АТ-1:
  • reworked maneuverability for the second suspension
  • lowered turning speed
  • slight reduction for all characteristics of all guns
  • slight rate of fire decrease for 2 gun – 47mm and 50mm
  • increased dispersion after firing for 50mm gun
Panzerjäger I:
  • corrected the vehicle's chance to become visible while on the move
  • changed terrain maneuverability of both suspensions
  • changed dispersion on move after mounting second suspension
  • slight reduction of characteristics of all guns
  • Slight reduction of 4,7 cm PaK 38 (t) L/43 и 5 cm PaK 39 L/60 RoF
  • for PaK 39 L/60, the gun dispersion after firing will be increased
Т82:
  • corrected the vehicle's chance to become visible while on the move;
  • lowered armor for both suspensions
  • corrected terrain maneuverability for both suspensions
  • increased dispersion when firing on the move
  • decreased visibility to 370m
  • slight reduction of all gun characteristics
SU-76:
  • slight durability decrease
  • corrected terrain maneuverability for both suspensions
  • lowered turning speed
  • increased dispersion for firing on the move
  • slight reduction of all gun characteristics
Marder II:
  • corrected the vehicle's chance to become visible while on the move
  • corrected terrain maneuverability for both suspensions
  • lowered turning speed
  • decreased visibility to 360m
  • slight reduction of all gun characteristics
French TD's and SPG's that were added in 7.4:
French TD’s and SPG’s statistics have shown that they are overperforming compared counterparts from other nations. In the 7.5 update, characteristics for these vehicles will be tweaked for rebalancing

Renault UE 57:
  • view ranged decreased to 360m
Somua 35 CA:
  • slight reduction of 90 mm canon DCA 30 AC and Canon de 105 mle. 1930 Schneider AC guns RoF
  • For all guns, except 150mm, dispersion on move and on turning increased
ARL V39:
  • slight reduction of Canon de 105 mle. 1930 Schneider AC and 90 mm canon DCA 30 AC guns
AMX AC Mle. 1946:
  • reverse speed decreased to 12 km/h
  • slight decrease of HP
  • Corrected terrain maneuverability on soft soils
  • Slight RoF reduction for all guns
AMX AC Mle. 1948:
  • Reworked terrain maneuverability on soft soils
  • Slight RoF reduction for all guns
AMX 50 Foch:
  • Reworked terrain maneuverability on all soils
  • Slight durability decrease
  • Decreased RoF and accuracy of the gun
  • Increased dispersion after firing
AMX-13 F3 AM:
  • decreased RoF of Obusier de 155 mm C mle.1917 gun
  • increased dispersion of Obusier de 155 mm C mle.1917 gun on turning
Lorraine155 50:
  • increased dispersion on move
  • decreased angles of vertical aiming for all guns
  • decreased RoF of all guns
Lorraine155 51:
  • increased dispersion on move
  • decreased angles of vertical aiming for all guns
  • decreased RoF of all guns
Bat Chatillon 155:
  • increased dispersion on move
  • decreased angles of vertical aiming for all guns
Tier IX Medium Tanks and Tier X Heavy Tanks:
With the addition of new tier X vehicles the current top tier tanks will be in need of adjustment.

M46 Patton:
  • slightly lowered balance weight
  • lowered suspension armoring
  • corrected the M46T80E1 suspension (first one) on soft soils
  • corrected dispersion upon movement
  • increased turning speed of the top turret (M46M67)
  • decreased view range of the top turret (M46M67) to 410 m
  • decreased characteristics of the 105 mm Gun T5E1M2 on both turrets
T-54:
  • increased durability with first turret
  • slightly lowered balance weight
  • increased turning speed of first suspension
  • increased aiming on move with first suspension
  • corrected aiming speeds for both turrets
  • corrected D-10Т gun RoF
  • Decreased LB-1 gun RoF on stock turret
  • Increased characteristics of all guns, except the highest gun
E-50:
  • slightly lowered balance weight
  • decreased durability when equipped with the top modules
  • slightly reduced turning speed with the top suspension
  • increased dispersion on move
  • Increased aiming time of highest gun and decreased its’ RoF
IS-4:
  • Increased vehicle durability
  • Decreased dispersion for М62-Т2 gun on turning the turret
Maus:
  • + 200 HP
E-100:
  • +100 HP
  • +5% to accuracy
  • +1.1 sec of top gun reloading
USSR Medium Tanks and Tank Destroyers:
These changes became necessary in light of the MM adjustments.

Т-28:
  • Tank was overall rebalanced
  • F-30 gun removed, research cost compensated as Free XP
Т-34-85:
  • 85mm D5Т-85BМ improved
  • 100mm D10Т gun removed
  • Added V-54К engine.
Т-43:
  • 85mm D5Т-85BМ improved
  • 100mm D10Т gun removed
  • Added V-54К engine
КВ-13:
  • Tank overall rebalanced
Т-44:
  • 85mm D5Т-85BМ improvement necessitated overall rebalance of the tank
SU-85:
  • Added 85мм D-5S-85BМ gun
  • Removed 107mm ZiS-6S gun, research cost compensated as Free XP
  • Vehicle overall rebalanced
SU-100:
  • 85mm D5Т-85BМ improvement necessitated overall rebalance of the tank
Economy:

Changes to the in-game economy started with the v. 0.7.2 update and will be continued in the v. 0.7.5 update.
First of all, some of the Tier 2-4 vehicles will get an increase to their profitability. The speed of leveling through these tiers doesn't match the new concept. Players were able to earn the amount of experience necessary to research new vehicles quite fast, but they had a problem getting enough credits, so they had to farm credits over a much longer period of time. This trouble has been resolved by increasing profitability and decreasing repair costs.
Some of the US Tier 6-7 medium tanks are much better situated when compared with their counterparts from other nations. For example, the Sherman Jumbo and M4A3E8 Sherman have a very low repair cost and a fairly high profit potential. This allows them to often finish matches with a greater net gain of credits than VK 3601. We wanted to correct this imbalance. M26 Pershing players should be delighted to learn that their repair costs are being significantly reduced.
The second branch of US Tier 5-8 Tank Destroyers, introduced with the v. 0.7.2 update, are more profitable than was originally intended. This is mostly due to the exceptional combat characteristics of these vehicles. This branch earns significantly more credits when compared to the original branch (ending in the T95). This imbalance will be fixed in the v. 0.7.5 update.
The economic model of German vehicles of Tier 7-8 will be changed as well. Players who have Jagdpanther and VK3002 (DB) will be happy to hear that we're decreasing their repair costs. At the same time, the Tiger (P) will get the same profit potential rate as the other representatives of “Tiger” family made by Henschel. Also, we have good news for those who have a Löwe in the Garage, we're increasing the profit potential and reducing the repair costs.
The M6A2E1 is also due for a credit increase and repair cost reduction.
The profiti potential for the Jagdtiger and Object 704 tank destroyers will be slightly lessened. They will earn slightly less credits so that their earnings are more in line with the other tier 9 tank destroyers.
In addition to the Object 704 getting an adustment, the KV-3 having been moved in the v. 0.7.3 update to Tier 7, turned out to have too high of a repair cost; this will be decreased. Profitability for the IS-3 is a bit higher compared to the other tier 8 heavies. We'll be adjusting the profit potential for this tank with the v 0.7.5 update as well.

French Tree Changes:


With the 7.5 addition of a few new tanks the French Tech Tree is in need of some rearranging.
With the addition of the ELC AMX, the АМХ 12t is going to be moved up to Tier 6. Its place at tier 5 in the Tech tree will be taken over by the ELC AMX.
Case 1. AMX 12t isn’t in the garage at the time of the update release, but is fully researched:
  • Both tanks, ELC AMX and AMX 12t, will be researched
  • All undistributed experience goes from AMX 12t will be moved to the ELC AMX
  • Any crew member in the barracks or in a tank, who possesses the tier 5 AMX 12t skills, get the ability to be used in the tier 6 AMX 12t without any changes or losses
  • Tier 5 AMX 12t combat statistics will be moved to the tier 5 AMX 12t without any losses
  • All AMX 12t modules in the depot that don’t fit other tanks will be automatically sold at the original purchase price
  • All AMX 12t modules fitting other tanks will be saved in the depot, the same goes for shells of the respective guns
Case 2. AMX 12t is in the garage at the time of the update release. All the rules as mentioned in Case 1 apply along with the following:
  • AMX 12t as tier 5 light tank is substituted with AMX 12t as tier 6 light tank
  • Ammunition mounted onto the AMX 12t goes to the depot
  • Consumables and Equipment mounted onto the tier 5 AMX 12t remain on AMX 12t at tier 6.
  • Players get the light french Tier 5 tank ELC AMX (without equipment, consumables, ammunition) and one slot for this tank for free
  • Players get a new full crew for the ELC AMX with 100% training
  • Camouflage mounted onto the Tier 5 AMX 12t is moved to tier 6 AMX 12t and to ELC AMX as well
  • The expiration date of the camo on both vehicles stays the same as it was for the AMX 12t at the moment when the substitution takes place.
Other French Tech Tree Changes:

AMX 13 75 is going to be moved up to Tier 7
АМХ 13 90 is going to be moved up to Tier 8

Lorraine 40t is going to be moved up to Tier 9:
  • There will be no additional compensation
  • Modules will be changed to equivalent new ones
  • Maybach HL 230P45 Engine and Gun 90mm DCA 45 mounted onto the tank go to the depot. The tank will have only stock modules and ammunition for the stock gun
  • Shells for Gun 90mm DCA 45 go to the depot
Bat Chatillon 25t is going to be moved up to Tier 10:
  • There will be no additional compensation.
  • Stock modules will be changed to equivalent new ones (both in the Tech tree and mounted onto the tank). There is nothing being moved to the depot
  • All stock modules in depot that don’t fit other tanks are sold at original purchase price and credits go to player’s account
  • Suspensions in depot are sold at original purchase price and credits go to player’s account
  • Gun 105mm CN 105 57 will be mounted onto the tank only if the Gun 100 mm SA 47 was researched and mounted onto the tank
  • If There was a Gun 90 mm DCA 45 mounted onto the tank the shells for it go to the depot and the gun will be replaced with the Gun 90mm F3
Changes in Profitabliity and Repairs Costs of Vehicles after Update v0.7.5.

All values in green represent income increase and reduction in repair costs.
All values in red represent income reductions and increase in repair costs.
NationTankIncome change, %Repair cost change, %
France




D1
Hotchkiss_H35
AMX 40
BDR_G1B

+7
+7
+5





-16

USSR



KV-3
IS-3
Object 704



-7

-15
+5


USA










M8A1
T49
M4A3E2
M4A3E8_Sherman
M18_Hellcat
T25/2
T25AT
Pershing
T28_Prototype
M6A2E1

+20
-7
-6
-7
-9
-20



+25

-50

+35
+20


-4
-6
+6
-30

Germany






Hetzer
Jagdpanther
VK 3002 DB
PzKpfw VI Tiger (P)
Löwe
Jagdtiger




-4
+5
-5

-20
-8
-9

-8


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Old 07-12-2012, 07:54 AM   #1874
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I don't really make any more money on my E8 now than I do on my Tier 6 Germans. I mainly use it to XP farm. That crew is almost to their second secondary skill, so I might take the opportunity to sell the E8 and move them the crew up to the T20. And as far as the Lowe adjustments go, that looks like a blantant cash grab to get people to buy premium tanks. I'm also not happy that they're nerfing my SU-85.
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Old 07-12-2012, 08:23 AM   #1875
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M26 Pershing players should be delighted to learn that their repair costs are being significantly reduced.

I just called my son and told him to play his AMX40, research and buy the AMX12t and he'll get a free tank. He just groaned. "I hate that tank, it sucks sooooooo bad!"

The change on the E8 income isn't so bad, but the repair cost is going to be staggering. I tend to live in battles with that, but man, I'm usually beat up pretty bad. Maybe they should add the 17 pounder as compensation?
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