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Old 02-12-2013, 06:03 AM   #5491
papalobster
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Playing the Su100 last might to grind xp for teh SU152 before the sale ends I ended up with Mastery badge Ace tanker in one map and on Seigfried Line/encounter we spawned North so I went to cover the road on the east side. Didn't see anyone coming, our team was falling apart so I headed down to see if I could find some arty (in my TD!) I found and killed all 3, then a Tiger and got into a turning/shooting knife fight with a T44 that I lost.

I ended up making almost 40k and Pascucci’s Medal

I unlocked the 122 and now need to grind 38k xp to unlock the SU152.
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Old 02-12-2013, 06:45 AM   #5492
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Stupid question: I just came across something that had our entire FYYFF clan's stats (pretty cool!)

What's the difference between a "soldier" and a "recruit"?

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Old 02-12-2013, 07:01 AM   #5493
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Stupid question: I just came across something that had our entire FYYFF clan's stats (pretty cool!)

What's the difference between a "soldier" and a "recruit"?

Probably different permission and access to more information... At least that's how it was with the clan I was the boss of and ran in a roleplaying game.
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Old 02-12-2013, 07:01 AM   #5494
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Originally Posted by Geek View Post
Stupid question: I just came across something that had our entire FYYFF clan's stats (pretty cool!)

What's the difference between a "soldier" and a "recruit"?

I believe it has something to do with smithy not getting around to updating the positions.

No idea if it makes any real difference.

edit: Doh... Looks like Deputy Commanders can do that too. So I'm also a slacker.
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Old 02-12-2013, 07:13 AM   #5495
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I believe it has something to do with smithy not getting around to updating the positions.

No idea if it makes any real difference.

edit: Doh... Looks like Deputy Commanders can do that too. So I'm also a slacker.

Yeah.

"Recruit" is the default new member setting, and you get "promoted" from there. In highly structured clans, this matters... in ours, not so much. Mainly a permissions thing - like sending invites to others for clan growth, etc., but since we're keeping it tight among ADV'ers that's a non-issue. I made a couple deputies out there just in case I missed something, but that's really all it's about.
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Old 02-12-2013, 07:15 AM   #5496
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There, I fixed it, everyone should be a soldier now, but for the couple helpers.

There are 55 of us. Damn.
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Old 02-12-2013, 07:17 AM   #5497
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There are a couple of doubles (Cat/Que_Pasa, for one) in there.
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Old 02-12-2013, 07:23 AM   #5498
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Getsome/janeuner for another.

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Matching camo ... my wife would be proud!
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Old 02-12-2013, 07:27 AM   #5499
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Or is that just a custom skin overriding the Wargaming textures?
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Old 02-12-2013, 07:40 AM   #5500
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In conjunction with my earlier question on guns, I realized I haven't evaluated each gun with the different rounds. I haven't used gold rounds, I doubt if I will. I do need to look at the damage and pen numbers with the rounds I use in mind.
To each his own. I think Dave and Ed would encourage you to carry gold rounds in every battle, and use them anytime you feel cornered. I tend to rarely carry them, and only use them when face-to-face with a T95 or some tank I am completely unfamiliar with. I think I've fired no more than 50 premium shells in my >7k games, including Tetrarch vs Tiger trolling. Once you reach tier 5, damaging the enemy is only a matter of knowing where to shoot.

I should share this somewhat old set of videos. In the mid-tiers, it can be a quick reference to figure out what to shoot when you find yourself outmatched. And as always, if you need to figure out a specific tank, feel free to hop on TS and get one of us in a training room with ya.
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Old 02-12-2013, 07:48 AM   #5501
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Or is that just a custom skin overriding the Wargaming textures?
We have matching camo - but the Korean skins are laid over that as well (the white ammo logos and such). The skin doesn't effect the camo
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Old 02-12-2013, 07:55 AM   #5502
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Yep, we all have good taste in tank decorations.....
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Old 02-12-2013, 07:56 AM   #5503
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To each his own. I think Dave and Ed would encourage you to carry gold rounds in every battle, and use them anytime you feel cornered.
I carry 5 "gold" rounds per tank (i.e. gold rounds that I pay silver for) as my default loadout. I have a Tier III that I load all gold in (they are so cheap) and I think I carry 40 in my Churchill IIII (it holds 140 rounds). I like to have them for situations where they can make the difference - say the battle is close and I come up against a tank I'm having trouble penn'ing.

That said, sometimes I'll use them quite a bit depending on what my "overall objective" is in the tank I'm playing.

If I'm grinding for XP I want to do more damage so I will shoot the gold and get the extra XP.
If I'm grinding for silver I don't shoot the expensive rounds (unless I have to).

Right now I'm grinding the ISU-152 to the OBJ 704. I'll shoot all 5 of my gold rounds in the ISU every round because it'll give me more XP each round due to damage done.
My Hellcat on the other hand, has already unlocked my T25/2; I haven't fired a gold round in it since except in that rare case where it was going to win the battle for us.

Owning things like the T34, FCM50t, SU-122-44 and other premium tanks make getting silver so easy that the cost factor is negligible because they make so much money easily/quickly. Just casually playing I find myself with a 7 figure silver pile without paying attention (I tend to play each premium once/day to get its x2 - then switch to the tanks I want to play).

If they cost actual gold - I wouldn't use them at all.

Geek screwed with this post 02-12-2013 at 08:06 AM
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Old 02-12-2013, 08:09 AM   #5504
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The above post got me to thinking - of the premium tanks, which have you gents found to be the biggest money makers?

I think for me it is the T34.
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Old 02-12-2013, 08:25 AM   #5505
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The above post got me to thinking - of the premium tanks, which have you gents found to be the biggest money makers?
Old data, but probably a good guideline:
http://forum.worldoftanks.com/index....tanks-in-game/
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