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Old 02-12-2013, 11:17 AM   #5521
Wheedle
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Quote:
Originally Posted by MN_Smurf View Post
Easy solution......hold Left CTRL, right click their name, add to ignore list....
I was too busy trying to fend off the two tanks that steamrolled the rest of my team...lol...
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Old 02-12-2013, 11:20 AM   #5522
Mambo Dave
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I only own three main money makers (above and beyond some tier 3 and tier 2 premium tanks):
1. T34
2. KV-5
3. SU-122-44

The game has progressed, and the KV-5 really didn't. It did get more armor, but its gun requires the use of a lot more Gold rounds, on average, so it isn't the money maker it once was. That list from that page may show the tanks respective income earned, on average, but I don't believe it's actual profit since the KV-5 uses Gold rounds so much more now.

But newly-introduced premiums keep seeming better and better. Some knuckle-head I platooned with this morning saw I chose a tier 7, so he chose an AMX 13 75, and thus drug my meek and small SU-122-44 into a tier ten battle. Man was I pissed off. I stopped communicating with him and the other platoon mate since I planned on just leaving, and there was no sense in leaving after saying something I'd regret... but I did play it out. I penned and damaged an ST-I and a T110E4(!), plus some Chinese tank that I'm not sure of what tirer it was, and got some points for ramming a Lorraine tank.

It's not that the SU-122-44 is over-powered ... I played conservatively and took the shots I could make. but I out-damaged my platoon mates in their 13 75 by 1000 damage points (he did something liek 160 the entire game) and T-43 (the T-43 didn't belong in that batte either).

So there is something to newer premiums I think. but I also think the Lowe should still be a great platform if one doesn't mind playing it in a very boring way every game.
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Old 02-12-2013, 11:30 AM   #5523
janeuner
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Quote:
Originally Posted by Wheedle View Post
Oh yeah, I've been getting 'Steel Wall' with my elited KV1.
Bleh, I should be playing the T28!
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Old 02-12-2013, 05:33 PM   #5524
Wheedle
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Bleh, I should be playing the T28!
I always liked the T28...
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Old 02-13-2013, 06:56 AM   #5525
papalobster
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I finally hit the button to turn off "Assault" maps. It seems like every time I hop in a TD I end up with assaulting a base. I try to hang back and support, but waiting for a battle to unfold while watching no concerted effort from my team is really hard. I tend to die while not making xp nor silver.

I'm pretty much running the SU100 and T25at to grind for xp. I only have 300,000 xp to goto unlock the T92 as well

36% win rate last night in 11 games.
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Old 02-13-2013, 07:31 AM   #5526
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Quote:
Originally Posted by papalobster View Post
I finally hit the button to turn off "Assault" maps. It seems like every time I hop in a TD I end up with assaulting a base. I try to hang back and support, but waiting for a battle to unfold while watching no concerted effort from my team is really hard. I tend to die while not making xp nor silver.

I'm pretty much running the SU100 and T25at to grind for xp. I only have 300,000 xp to goto unlock the T92 as well

36% win rate last night in 11 games.
I actually like these games....after you win you seem like you have done something.

On a side note I think they could make the assault and encounter battles so much better....move the "base" around. There are about 3-4 different places to put the base...it would add a bit of change to the matches...and I think would be easy to program.
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Old 02-13-2013, 07:39 AM   #5527
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Don't get me wrong, I like em too when I'm playing a tank, but they suck donkey balls when having to attack with a TD.
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Old 02-13-2013, 08:10 AM   #5528
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The 3 of us fought this corner against 6 or 7 enemy and killed them all - including a 60% FORGE guy (whom I got the last shot on )
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Old 02-13-2013, 09:21 AM   #5529
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Take a look at the stats for the top tanker on the OPFOR... How in the world is that possible?



I love playing the Hetzer, except for the money aspect of running gold only when you resupply ammo...



1800 damage in a tier 4....
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Old 02-13-2013, 09:37 AM   #5530
MN_Smurf
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Quote:
Originally Posted by Big Bird 928 View Post
Take a look at the stats for the top tanker on the OPFOR... How in the world is that possible?

And the second guy, and the guy in the Super Pershing......IMHO, you have to try to lose games to be that bad. The other possibility is that they're people that regularly AFK in battles.
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Old 02-13-2013, 10:01 AM   #5531
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Originally Posted by papalobster View Post
Don't get me wrong, I like em too when I'm playing a tank, but they suck donkey balls when having to attack with a TD.
I don't think it is that bad....you just hang back and as long as your team does what it is suppose to do you can do some heavy damage.

I have just got the big gun on the Ferdi I was making kills from 600+m with the thing....I don't think they ever saw me.....but I do know what you mean if you get a team that thinks you should go first because you have the big gun....well it just does not work that way.
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Old 02-13-2013, 11:19 AM   #5532
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1/5 today. some really outstanding teams. I'm saving money by not getting hardly any shots off before being destroyed. As such I am actually in the black by 4200 silver.
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Old 02-13-2013, 12:31 PM   #5533
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So I'm about to unlock the OBJ 708 and I'm trying to decide what to do with my kick-arse Russian TD crew that just unlocked their second perk; leave them in the ISU or move them to the 708?

ISU - Tier 8
704 - Tier 9
Advantage: ISU - can fight lower tier stuff.

ISU - BL10 top gun
704 - BL10 top gun
Advantage: draw - both can do the same damage

ISU - rotation 26deg/s
704 - rotation 19deg/s
Advantage: ISU - turns faster (important with no turret)

ISU - top speed: 43km/h
704 - top speed: 37km/h
Advantage: ISU - faster

ISU: 1010 HP
704: 1600 HP
Advantage: 704 (though with these things you don't want to get shot period as they are both flimsy)

ISU - view range 370m
704: view range 390m
Advantage: 704

...which brings me to the question:

Why would I want to go from the Tier 8 ISU-152 to the Tier 9 OBJ-704

Does/has anyone owned both who can tell my what the stats don't say - is the OBJ better than the ISU to play in any way or is it just a "grind tank" to get to the OBJ 268 ?
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Old 02-13-2013, 01:16 PM   #5534
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From what I can see, it's a grind tank to get to Tier 10. The advantage of it is that it can never be bottom tier. The disadvantage is that it doesn't get to club Tier 6 seals. My question to you is, do you really want to start a totally new crew on a Tier 9 tank? I understand your thought of keeping the ISU, it is fun to play...but I wouldn't want to run either of them with a crew that didn't have at least the Camo perk completed. I'm going to run my crew up and grind out the 704, mainly because I refuse to spend the cash required to convert the xp to bypass it. With the lower Russian TD's on sale this week, I'm probably going to buy a SU-85 and grind a second crew back to 100%+100% camo to either buy back the ISU and run it later, or to try on the second Russian TD line. In my experience, the higher you go, the more important it is to have a trained crew with multiple skills/perks if you want to have sucess. For reference, my 4 out of my 5 ISU crew will be well into their 3rd perks before they get onto the 704, and the 5th will be right there, maybe just started, depending on how much I run my 122-44.
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Old 02-13-2013, 01:37 PM   #5535
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You missed some stuff.

ISU - 90mm @ 90 = 90mm effective
704: 120mm @ 45 = ~170mm effective
Advantage: 704 repels front fire from many tier 7 and 8, ISU cannot repel fire from 6 and 7

ISU - 0.41m BL-10 accuracy
704 - 0.39m BL-10 accuracy
Advantage: 704 more successful in sniper role than ISU

Also, your numbers for the ISU and Obj704 traverse numbers don't line up with the wiki?
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