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Old 02-13-2013, 01:40 PM   #5536
Big Bird 928
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How does this happen? I saw this 3 times toady with the same Clan, What?, in a battle with multiple platoons... one earlier had 3 platoons on the same team from them.



I really like the Hellcat, but I don't want to train another crew when I move up...



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Old 02-13-2013, 02:16 PM   #5537
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Quote:
Originally Posted by Big Bird 928 View Post
How does this happen? I saw this 3 times toady with the same Clan, What?, in a battle with multiple platoons... one earlier had 3 platoons on the same team from them.



I really like the Hellcat, but I don't want to train another crew when I move up...
My last clan was what? clan, and we used to count in to battles a lot. Most successful clans do it, but it's a crap-shoot to end up on the same team, or to end up on opposite teams.

---

I trained up a new cre for the Hellcat since i needed the crew so bad to keep moving up the ranks. Yeah, it took time, and the occasional triple-training for crew weekend (or two?) helped. All I really need on a Hellcat crew is camo for all, so that doesn't take too long. Beyond that I'd go for a few other things, but camo was most important for Hellcat for my style.
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Old 02-13-2013, 02:20 PM   #5538
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Originally Posted by MN_Smurf View Post
And the second guy, and the guy in the Super Pershing......IMHO, you have to try to lose games to be that bad. The other possibility is that they're people that regularly AFK in battles.
Some guys just are't the type-A personality that I am with games (I'm really not in real life, but in some games... I take it too far). If you jump a few clans, like I have (I might be becoming the king of jumping clans at WoT, lol), eventually you'll find some really good folks who just lke to settle down to an evening of WoT and a glass of wine to relax. And then another glass of wine, and then another. I'm sure there are beer-guys drinking and playing out there, too. Nothing wrong with it, but while the friendly banter and discussions were certainly welcome, I eventually chose to leave such clans to try to platoon with more focused players.

Truthfully, though, wouldn't it be great to just get nearly drunk each evening and just play tanks without caring? Sounds lke a healthier way of living, or approach to life. But I'm an American, so I take my war gaming seriously, lol.
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Old 02-13-2013, 03:23 PM   #5539
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Just how noticeable are skills & perks?

I'm trying different tactics with my ISU-152. Instead of running a rammer / cammo net / binocs, I'm going to run rammer / gun laying drive / vents.
I find I'm rotating it a bunch (it has very little barrel traverse) so camo and binocs are not being used a lot due to the 3 second stationary pause required.

...on top of that, I'm going to turn on Brothers In Arms as my 100% 2nd perk.

According to the stats... the combination of Vents and BIA have the following effects on the ISU:

RoF: 3.51 to 3.82 (rpm)
Aim: 3.26 to 3.12
Accuracy: .46 to .44
Traverse: 26deg/sec to 28.3 deg/sec

....the question is - how noticeable are these things?
When you are talking about 0.14 seconds difference on aiming for example... can you really notice this (compared to the time when you have a full 25% increase in vision for example - which is huge).

It seems like a lot of resources tied up (5 crew members in BIA and a slot in the tank for vents) for very little gain....

You guys with more experience in vents and bia - do you notice it?

tia

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Old 02-13-2013, 03:57 PM   #5540
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I am loving the Hellcat today!





Best part was at the beginning of the game both the T49 drivers asked how I liked the Hellcat... they stuck with me and we helped me dominate the round, there were times that I was in front of them and shooting the enemy tanks while they were shooting at the 49's, I dunno if they saw me or what now that my crew is at 93% camo.

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Old 02-13-2013, 05:28 PM   #5541
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Old 02-13-2013, 05:34 PM   #5542
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Quote:
Originally Posted by Geek View Post
...
According to the stats... the combination of Vents and BIA have the following effects on the ISU:

RoF: 3.51 to 3.82 (rpm)
Aim: 3.26 to 3.12
Accuracy: .46 to .44
Traverse: 26deg/sec to 28.3 deg/sec

....the question is - how noticeable are these things?
When you are talking about 0.14 seconds difference on aiming for example... can you really notice this (compared to the time when you have a full 25% increase in vision for example - which is huge).

It seems like a lot of resources tied up (5 crew members in BIA and a slot in the tank for vents) for very little gain....
This is just an opinion, but out of all of those stats, from what I hear the small differences in numbers for the accuracy, in your case .46 to .44, means a lot. Beyond that, for the few BIA tanks I own that have the crew all at 100%, what it seems to do is make the tank work better with the driver in the few instances they (or I) go into OMGWTFPWNAGE Monster-mode. When my muscles are warmed up, my reflexes ready and the situation right, the BIA seems to make it all flow better.

Beyond that, the differences are so small that you won't notice them outright, but you may notice doing better in battles.

We just had a few games in pubs - thanks guys. Nice to get those x2 wins out of the way!
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Old 02-13-2013, 05:44 PM   #5543
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Quote:
Originally Posted by Geek View Post
Just how noticeable are skills & perks?

You guys with more experience in vents and bia - do you notice it?

tia

I have BIA on my IS-7/Churchill III crew (456%), SU-26 crew(460%) and BatChat 155/105 leFH18B2 crew (478%)

Churchill III spits out shells without the BIA. With BIA & vent the aim circle can keep up with the firing rate. Repair skill combined with BIA make those tracks repair faster, too.

When the Bat Chat 155 used to have BIA combined with vent (pre-8.3v), the reload time was 4-5 sec between shots and 68 sec for 4-shot mag. Now it is about 6-7 sec between shots and 74-78 sec for mag reload.

On SU-26 BIA works wonders, I don't feel the 8.3v nerf other than the reduced shell capacity.
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Old 02-13-2013, 05:57 PM   #5544
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Churchill III spits out shells without the BIA. With BIA & vent the aim circle can keep up with the firing rate. Repair skill combined with BIA make those tracks repair faster, too.
That's significant.. I find myself waiting on the aiming circle with the 1.92 second reload my CIII has..

Does BIA go away if you put the crew in a non-specialized tank?
i.e. if I have BIA on my ISU-152 and I put the crew into an OBJ 704 will BIA go away?

I know I've put my IS-7 crew into my IS-3 and the 6th sense still worked...
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Old 02-13-2013, 07:29 PM   #5545
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I'm pretty sure the skills/perks don't go away if you place crew in the same category of vehicle; but the performance won't be at 100% if the crew are not trained to that specific vehicle, unless premium vehicle.
i.e. IS-7 crew won't perform at 100% in IS-3, but will perform at 100% in a IS-6.
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Old 02-14-2013, 06:58 AM   #5546
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Quote:
Originally Posted by Geek View Post
That's significant.. I find myself waiting on the aiming circle with the 1.92 second reload my CIII has..
Replace rammer with GLD or spall liner.

Quote:
Originally Posted by Geek View Post
Does BIA go away if you put the crew in a non-specialized tank?
No, though the bonus may drop to 3.75%

Quote:
Originally Posted by Cat0020 View Post
i.e. IS-7 crew won't perform at 100% in IS-3, but will perform at 100% in a IS-6.
Notably, the perks of the IS-7 crew remain in force on all three vehicles, as do secondary skills with a 25% penalty on the IS-3.

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If a crew member is not competent to operate the tank he is placed in, or if a crew member gets injured during battle, then there is a penalty to the base training level of his primary and non-role specific skills. Penalties are always applied before Bonuses.
Lack of Competence
A crew member is always trained for a specific vehicle. Should a crewman operate a vehicle that he is not trained for, he may receive a penalty to his training level. This is indicated by the training level being colored red in the garage screen. A penalty received for the following situations:
  • If a crew member is in a vehicle of the same class, and the vehicle is a premium vehicle, there is no penalty.
  • If a crew member is in a vehicle of the same class, and the vehicle is not a premium vehicle, he will take a 25% penalty to his current training level. So, for example, 80% base training level will be reduced to 60%, or 100% base training level will be reduced to 75%.
  • If a crew member is in a vehicle of a different class, and the vehicle is a premium vehicle, he will also take a 25% penalty to his current training level.
  • If a crew member is in a vehicle of a different class, and the vehicle is not a premium vehicle, he will take a 50% penalty to his current training level. So, for example, an 80% crew will be reduced to 40% base training level, while a 100% crew will reduced to 50% base training level.
Experience gain for each crew member is also reduced under these conditions.
Another example, my excellent KV-1S radio operator, with Signal Boosting (+20% radio range) as well as BiA, Situational Awareness, and 100% camo, serves in my medium A-32 (-25% skills) without substantially compromising that crew position when compared to an dedicated crewman with marginal secondary skills. The crewman takes a 50% experience penalty in that vehicle, but that is easily outweighed by the extra experience earned in the KV-1S and the Churchill.

Also, a 75% crew man only results in a 10% decrease in statistics, and a 50% crew member results in a 20% decrease in statistics.

This is particularly interesting for vehicles with crap view range; add any commander with sixth sense, the view range drops from 320 to 290, and you continue to rely on your teammates for spotting like you did originally.
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Old 02-14-2013, 07:40 AM   #5547
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soooo T110E4, or T95?


Seems the T110E4 does a ton more damage per shell, but DPM goes to the T28 T95 path. I think the speed of the T95 would drive me bonkers as I already think the T28proto is too poky.

only 25k away from the T30.
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Old 02-14-2013, 08:18 AM   #5548
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soooo T110E4, or T95?


Seems the T110E4 does a ton more damage per shell, but DPM goes to the T28 T95 path. I think the speed of the T95 would drive me bonkers as I already think the T28proto is too poky.

only 25k away from the T30.
I have neither yet. But this far into the game, having had neither yet close to both, my aim is for the 110E4 for all its uses in clan wars and in pub matches. Early on in the game, when we had far fewer tank choices, the T95 was a TD many went into early for lack of choices. These days I'm still looking forward to playing the T95, but it will be in due time when I have accomplished the other goals I have.

I don't think the T95 should be looked at as a chore, but as an entirely different set of game rules, or gaming philosophy, to play under (like the T28 Prototype required of me). But I enjoy variation in my gaming.

The T30 is a powerhouse if it is supported, so you'll enjoy it. However, the 17.71 second reload leaves ample time for enemies to knock it down if it isn't played with players who understand supporting it. But then the T34 plays much the same, and has comparatively as long a reload to many of its tier 8 counterparts. My battles for x2 in my T30 and T34 over the last two nights seemed to indicate the T34 was just as potent on the battlefield. I don't know if you have a T34, but it's great practice for the T30... except you just don't peek out as much with the T30.



Where-as when with one tier ten on each side, the T34's still shine through:




Maybe that is why some T30 drivers don't use the biggest gun? I used the 120mm for quite a while and found it good. ... I'm not sure I'm doing 'better' with the 155mm, but it sure feels good. But you can see Brian / Smurf out-damaged my T30 in his faster-firing M103.

Edit: Looking at the OPFOR in that last one, I now see their T95 was second place with more damage output than our tier ten JPzE100... that's pretty cool.
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Mambo Dave screwed with this post 02-14-2013 at 08:27 AM
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Old 02-14-2013, 08:28 AM   #5549
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Had a nice round in the M40/43 last night in Mountain Pass as a break from grinding the SU100 (1/2 way through). From the south corner, I can't hit the other side of the Opfor flag, but I got thier SU14, a T110E5, An IS8 and a T28 proto. The 1st 3were 1 shot each, the SU14 was full health and the ext 2 were at 40% or so and blocking our push. Took 2 shots on the T28.....and he didn't move from out in the open!


Ended up making 30k silver and getting Reaper.

Whens the cut off date for the SU152 sale?
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Old 02-14-2013, 08:33 AM   #5550
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But you can see Brian / Smurf out-damaged my T30 in his faster-firing M103.
I think that battle stat is a little misleading in this case, because you took several shots in that match at targets whose remaining hit points were well below your average shell damage (what I like to call mercy killings), while my shots were able to do full damage just about every time.

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Whens the cut off date for the SU152 sale?
0500 CST tomorrow.
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