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Old 03-29-2012, 12:30 PM   #601
Mambo Dave
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Quote:
Originally Posted by SkidMarx View Post
This is very true. They cost a lot to fix if you die though so your average net might not be as good as a mid level tank.
You have a point. I found the German line to be expensive for fixing, but I ran the 3001 instead of the 3601 back when it was an optional route, and the 3001 (and Tiger) are easily damaged and die easily. The 3601 has better armor, so his costs may be lower.

My game, posted just above, had about 40k in income with the IS-3... repairs for that half-damage were over 7k (and I refrained from using the typical tool kit at 3000, let alone a med kit for another 3000 - both very commonly used with an IS-3), and ammo costs for 14 shots were over 14k.

So for a lucky game that was a 20k profit (non-premium), but the tank often uses very close to exactly its profit in repairs and ammo for other good games. It loses on bad games.
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Old 03-29-2012, 02:09 PM   #602
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Quote:
Originally Posted by Mambo Dave View Post
You have a point. I found the German line to be expensive for fixing, but I ran the 3001 instead of the 3601 back when it was an optional route, and the 3001 (and Tiger) are easily damaged and die easily. The 3601 has better armor, so his costs may be lower.

My game, posted just above, had about 40k in income with the IS-3... repairs for that half-damage were over 7k (and I refrained from using the typical tool kit at 3000, let alone a med kit for another 3000 - both very commonly used with an IS-3), and ammo costs for 14 shots were over 14k.

So for a lucky game that was a 20k profit (non-premium), but the tank often uses very close to exactly its profit in repairs and ammo for other good games. It loses on bad games.
...but making stuff go boom is well worth it.
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Old 03-29-2012, 06:07 PM   #603
UngaWunga
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Quote:
Originally Posted by SkidMarx View Post
...but making stuff go boom is well worth it.
especially with a stock KV...
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Old 03-29-2012, 11:02 PM   #604
tattewell
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7.2 comes out today... cant wait!

On the whole repair issue, the AMX 13 75 is usually more expensive to fix than it makes you if you lose
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Old 03-30-2012, 05:18 AM   #605
papalobster
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I just drove around and blew shit up with reckless abandon last night and got the Invader award on the Mountain Pass map I got 1140 xp and around 14k silver.

I mashed my E8 against a Tiger in El Halluf (sp?) and just started pumping rounds into him. Then he got killed by a Jagdpanzer 4 when he was down to around 4%. That M1A2 is great for stuff like that.
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Old 03-30-2012, 07:08 AM   #606
UngaWunga
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http://worldoftanks.com/en/release_notes
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Old 03-30-2012, 07:33 AM   #607
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Quote:
Originally Posted by UngaWunga View Post

Looks like they did a lot of work to it....I just hope stuff like this is a thing of the past....something is very wrong when in this tank I have a 33% win rate and my highest tank is 76%






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Old 03-30-2012, 07:36 AM   #608
SteelJM1
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Had a great day with the 85, 4 kills 0 damage, one of my best games yet... and that was with the 122mm water balloon lobber! I finally got the 107mm but only got to play one round before the old lady demanded my..erm.. attention. Got killed but I put some major hurt down on a couple of tier 7 and 8 tanks. Made mondo silver and decent xp.

Hopefully they don't nerf the 107 after this 7.2 patch :/

So perhaps this afternoon once I get my headphone and mic set up going some people would be interested in some platoon games? I could still use pointers on strategy... and a leash so I dont try using my glass TD as an assault vehicle
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Old 03-30-2012, 08:27 AM   #609
Cat0020
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Not sure what happened to all my crew skills since the update.
I had crew skills of 100% on basic tanks, remained with crew;

but my 100% Camo secondary and +94% Repair skills were both gone.

Picking new skills for crew would I retain the 100% secondary and +90% of the third skill?
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Old 03-30-2012, 08:53 AM   #610
UngaWunga
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Quote:
Originally Posted by Cat0020 View Post
Not sure what happened to all my crew skills since the update.
I had crew skills of 100% on basic tanks, remained with crew;

but my 100% Camo secondary and +94% Repair skills were both gone.

Picking new skills for crew would I retain the 100% secondary and +90% of the third skill?
check the link I posted above. They gave you xp credits in exchange.
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Old 03-30-2012, 12:29 PM   #611
AKjeff
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7.2 is updating now.

Had a great battle last night, finished off a KV with a shot to the machine gun emplacement in the hull. That's the second time I've found that weak spot, I read about it somewhere, it works if your close enough.

I find myself wondering what the battles would look like if you could pick the tank to play after the map was picked. I definitely have my favorite tanks for certain maps.
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Old 03-30-2012, 12:52 PM   #612
Gernick
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A little pissed off with the Hellcat situation. I was hoping that it wouldn't be a lot of work to get. Now I have to work up that tier. I have a Slugger fer crying out loud!
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Old 03-30-2012, 01:11 PM   #613
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Buy your Wolverine back long enough to get the points to research it....you can transfer branches at that point.
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Old 03-30-2012, 01:12 PM   #614
Gernick
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I gotta do the math. Not sure which one is more economical.
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Old 03-30-2012, 01:19 PM   #615
Gernick
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Taking a step back.
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