ADVrider

Go Back   ADVrider > Fluff > Shiny things
User Name
Password
Register Inmates Photos Site Rules Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Rating: Thread Rating: 248 votes, 4.95 average. Display Modes
Old 03-17-2013, 10:33 AM   #6616
Mambo Dave
Backyard Adventurer
 
Mambo Dave's Avatar
 
Joined: Oct 2011
Location: Pompano Beach, FL
Oddometer: 4,288
Quote:
Originally Posted by Rafiki View Post
Any thoughts on whether the T110E3 is worth the EXP and coin to pursue?
Is it worth the time and effort over the T95?
I just played with two guys this morning who have 110E3's.

They say it's a tough tank to do well with in pub matches.

My take is that it's like any other slow non-turreted TD - find a corridor and use it to funnel tanks to your barrel because, if you don't, you allow anyone to get up around you and take you down. If you're running the T95 you should pretty much know that from that and the T28.

As a clan-wars tank I guess it would be just fine if a TD was called for. As a tank to do well with while playing solo in random pubs... there are other tanks that may be a little more advantageous to have (e.g. ones with turrets) when no-one has your back or sides.

Played in a tight team / platoon formation it's strong. Played solo, not so much.

I was doing well enough with my 110E4 in pub matches with them despite us not sticking together, and in random pubs last evening without any platoon, so I like it better for that. I don't own a 110E3, but I watched my platoon mate play his.

No thanks - not worth the grind of 6.2 million credits when there are other tanks on the list that I'd rather have first.
__________________
"After reading through this thread I've come to the conclusion
that more people cruise the internet looking for reasons why
X bike won't work in Y scenario rather than actually riding
their motorcycles
." --
RyanR

Mambo Dave screwed with this post 03-17-2013 at 10:55 AM
Mambo Dave is offline   Reply With Quote
Old 03-17-2013, 10:54 AM   #6617
UngaWunga
Mosquito bait
 
UngaWunga's Avatar
 
Joined: Jan 2005
Location: NH
Oddometer: 6,686
love it.
__________________
"There isn't any secret," he said. "It's all very obvious."
UngaWunga is offline   Reply With Quote
Old 03-17-2013, 11:18 AM   #6618
Mambo Dave
Backyard Adventurer
 
Mambo Dave's Avatar
 
Joined: Oct 2011
Location: Pompano Beach, FL
Oddometer: 4,288
I'm liking the 110E4, but it's a high stakes game that often goes awry at that level.

For example... while fighting an open map, I initially was getting shot by, then watched others get shot and/or die to, a Foch. Now I'm platooned with a guy who wanted to play arty. I'm not normally OK with that only because I'd rather have competent players (the people I platoon with) play the same-tier tank (especially in tier ten) so that there are less scrub top-tanks if we do end up as top tier (which we obviously would when playing tier ten). But I gave this guy the benefit of the doubt because I've platooned with him - with him in his tanks - for a number of nights now.

What happened was that neither arty was really informed of the potential true threat (of an over 1500 efficiency and high win ratio) on the enemy team, so they were blissfully shooting at tankers who their own team's tankers could have easily handled. (I pray they weren't shooting lower-tier or lowest-tier tanks, but I've seen plenty of arty do that to get kills instead of doing the damage - which causes fear and slows enemies down - they should be doing.

My suggestion - especially to wanna-be arty players - When you start getting up there in tiers and want to play with others, get serious about the game. Get serious about using cover, hull-down, and using everything available to you to help discern true targets from easy shots/kills. This arty player platoon-mate was one of the last guys standing, so it's not like he was under pressure from scouts or in any way not able to focus, yet he didn't focus.



Skip the early IS-7 loss ... that can happen to anyone occasionally. We still would have easily won with losing that IS-7 early had the AMX-whatever-it-is been addressed.
__________________
"After reading through this thread I've come to the conclusion
that more people cruise the internet looking for reasons why
X bike won't work in Y scenario rather than actually riding
their motorcycles
." --
RyanR
Mambo Dave is offline   Reply With Quote
Old 03-17-2013, 12:12 PM   #6619
Theaty Hannington
Beastly Adventurer
 
Joined: Sep 2009
Location: Moscow, Idaho
Oddometer: 1,081
Quote:
Originally Posted by Mambo Dave View Post
What happened was that neither arty was really informed of the potential true threat (of an over 1500 efficiency and high win ratio) on the enemy team, so they were blissfully shooting at tankers who their own team's tankers could have easily handled. (I pray they weren't shooting lower-tier or lowest-tier tanks, but I've seen plenty of arty do that to get kills instead of doing the damage - which causes fear and slows enemies down - they should be doing.

My suggestion - especially to wanna-be arty players - When you start getting up there in tiers and want to play with others, get serious about the game. Get serious about using cover, hull-down, and using everything available to you to help discern true targets from easy shots/kills. This arty player platoon-mate was one of the last guys standing, so it's not like he was under pressure from scouts or in any way not able to focus, yet he didn't focus.
As a Tier 6 arty, I would like to comment a bit, though I think these comments apply to Tier 4 and up arty.

I have seen decisions from my top-down camera that make me with frustration while players thinking that kills is their of effectiveness in an arty. I've seen arty waste shots at 10 HP tanks that are reloading while two team-mates close in. I admit that in my younger days I too searched merely for the glory of the blood of enemy players on my hands, rather than the true role of the unseen sniper that Arty is in this game: the true role as a terrorist to the other team and their top players. A couple of well timed shots -- sometimes even if they are misses -- can stop an advance in its tracks and give team-mates time to get their TDs and tanks in position. I couldn't count the hundreds of times teams have called me useless and noobish due to my low kill rate, only to see me top the end-of-the-match leader boards due to my high damage rate. If I'm arty I always try to pick the biggest threats to the tanks on the ground, and if the tank has full health, the happier I am because then I can do more damage.

Two nights ago, while platooning with Ebein and Getsome in my Tier 6 M12, I shot a full health KV4 through the engine bay for 1,398 damage from across the map -- this is not to brag, it's merely to give an experienced, recent example. That 202 HP heavy tank was a lot less of a threat than the 1,600 HP KV4 would've been, especially to the couple of light tanks that KV4 was charging towards (The aforementioned Ebein and Getsome who were cap-ing in a pair of T71s). My point is that if arty can get target prioritization through their heads, they will be much more effective on the battlefield. Being a team player isn't just for the tanks. SPGs are integral parts of the team. Sadly, most attempt to steal kills, shoot the easiest targets, and stay unfocused to the point of uselessness though their kill-rates are astronomical. Prioritization should be the number one priority of arty. And patience is a big key to prioritization, for me. Staying alive is of secondary importance to prioritization in Pub matches, I feel -- though if you grind to Tier 6 arty and haven't learned shooting and moving, hull down warfare, and cover, then you are a fool.

I know I'm a new guy around here, but I wanted to give my point of view as an arty. I'm not the best player, but at least I've learned this.
__________________
Two Noobs Tour NW Brews: http://advrider.com/forums/showthread.php?t=722008

"Everyone who isn't playing your tank in that round knows how to play it better." - Morgue

Theaty Hannington screwed with this post 03-17-2013 at 12:14 PM Reason: Grammar is hard, let's go tanking.
Theaty Hannington is offline   Reply With Quote
Old 03-17-2013, 12:22 PM   #6620
vwboomer
Buffoon
 
vwboomer's Avatar
 
Joined: Feb 2008
Location: WI
Oddometer: 9,268
in a heart breaking loss, I was 2 seconds worth of reload from winning this. Enemy tank had less than 100hp. I had previously repaired my ammo storage, but it didn't lessen my reload time



__________________
It's important to own a great adventure bike, and leave it in the garage because there's no time to adventure
vwboomer is offline   Reply With Quote
Old 03-17-2013, 12:44 PM   #6621
theMISSIONARY
hunting and riding!!
 
theMISSIONARY's Avatar
 
Joined: May 2006
Location: Devonport Tazmania
Oddometer: 2,060
Quote:
Originally Posted by Theaty Hannington View Post
As a Tier 6 arty, I would like to comment a bit, though I think these comments apply to Tier 4 and up arty.

I have seen decisions from my top-down camera that make me with frustration while players thinking that kills is their of effectiveness in an arty. I've seen arty waste shots at 10 HP tanks that are reloading while two team-mates close in. I admit that in my younger days I too searched merely for the glory of the blood of enemy players on my hands, rather than the true role of the unseen sniper that Arty is in this game: the true role as a terrorist to the other team and their top players. A couple of well timed shots -- sometimes even if they are misses -- can stop an advance in its tracks and give team-mates time to get their TDs and tanks in position. I couldn't count the hundreds of times teams have called me useless and noobish due to my low kill rate, only to see me top the end-of-the-match leader boards due to my high damage rate. If I'm arty I always try to pick the biggest threats to the tanks on the ground, and if the tank has full health, the happier I am because then I can do more damage.

Two nights ago, while platooning with Ebein and Getsome in my Tier 6 M12, I shot a full health KV4 through the engine bay for 1,398 damage from across the map -- this is not to brag, it's merely to give an experienced, recent example. That 202 HP heavy tank was a lot less of a threat than the 1,600 HP KV4 would've been, especially to the couple of light tanks that KV4 was charging towards (The aforementioned Ebein and Getsome who were cap-ing in a pair of T71s). My point is that if arty can get target prioritization through their heads, they will be much more effective on the battlefield. Being a team player isn't just for the tanks. SPGs are integral parts of the team. Sadly, most attempt to steal kills, shoot the easiest targets, and stay unfocused to the point of uselessness though their kill-rates are astronomical. Prioritization should be the number one priority of arty. And patience is a big key to prioritization, for me. Staying alive is of secondary importance to prioritization in Pub matches, I feel -- though if you grind to Tier 6 arty and haven't learned shooting and moving, hull down warfare, and cover, then you are a fool.

I know I'm a new guy around here, but I wanted to give my point of view as an arty. I'm not the best player, but at least I've learned this.
Absolute bollocks its all about the Kills!!!!!!!
__________________
Happiness is a warm barrel....i don't care if its the bikes barrel or the rifles barrel!

WR250r of Awesomeness.......now with extra added Awesomeness!
theMISSIONARY is online now   Reply With Quote
Old 03-17-2013, 02:12 PM   #6622
MN_Smurf
Beastly Adventurer
 
MN_Smurf's Avatar
 
Joined: Nov 2010
Location: Oxford, MI
Oddometer: 2,100
Quote:
Originally Posted by Theaty Hannington View Post
As a Tier 6 arty, I would like to comment a bit, though I think these comments apply to Tier 4 and up arty.

I have seen decisions from my top-down camera that make me with frustration while players thinking that kills is their of effectiveness in an arty. I've seen arty waste shots at 10 HP tanks that are reloading while two team-mates close in. I admit that in my younger days I too searched merely for the glory of the blood of enemy players on my hands, rather than the true role of the unseen sniper that Arty is in this game: the true role as a terrorist to the other team and their top players. A couple of well timed shots -- sometimes even if they are misses -- can stop an advance in its tracks and give team-mates time to get their TDs and tanks in position. I couldn't count the hundreds of times teams have called me useless and noobish due to my low kill rate, only to see me top the end-of-the-match leader boards due to my high damage rate. If I'm arty I always try to pick the biggest threats to the tanks on the ground, and if the tank has full health, the happier I am because then I can do more damage.

Two nights ago, while platooning with Ebein and Getsome in my Tier 6 M12, I shot a full health KV4 through the engine bay for 1,398 damage from across the map -- this is not to brag, it's merely to give an experienced, recent example. That 202 HP heavy tank was a lot less of a threat than the 1,600 HP KV4 would've been, especially to the couple of light tanks that KV4 was charging towards (The aforementioned Ebein and Getsome who were cap-ing in a pair of T71s). My point is that if arty can get target prioritization through their heads, they will be much more effective on the battlefield. Being a team player isn't just for the tanks. SPGs are integral parts of the team. Sadly, most attempt to steal kills, shoot the easiest targets, and stay unfocused to the point of uselessness though their kill-rates are astronomical. Prioritization should be the number one priority of arty. And patience is a big key to prioritization, for me. Staying alive is of secondary importance to prioritization in Pub matches, I feel -- though if you grind to Tier 6 arty and haven't learned shooting and moving, hull down warfare, and cover, then you are a fool.

I know I'm a new guy around here, but I wanted to give my point of view as an arty. I'm not the best player, but at least I've learned this.
Well said......the only thing I would add is that by the time you get to Tier 6 arty, you better know how to counterbattery enemy arty. You should know where they typically hide and how to find their tracers and hit them. It's a lost skill in the current game community.
__________________
'09 Kawi Versys
MN_Smurf is offline   Reply With Quote
Old 03-17-2013, 02:15 PM   #6623
Big Bird 928
Beastly Adventurer
 
Joined: Jan 2012
Oddometer: 2,182
Quote:
Originally Posted by MN_Smurf View Post
Well said......the only thing I would add is that by the time you get to Tier 6 arty, you better know how to counterbattery enemy arty. You should know where they typically hide and how to find their tracers and hit them. It's a lost skill in the current game community.

One of my favorite things to do when I first got the range to be able to was counter arty, then I got bored with it, well actually arty in general.
__________________
Quote:
Originally Posted by Smithy View Post
Didn't take me long to sort out the derpapotomous tactic again.
Big Bird 928 is offline   Reply With Quote
Old 03-17-2013, 02:34 PM   #6624
Mambo Dave
Backyard Adventurer
 
Mambo Dave's Avatar
 
Joined: Oct 2011
Location: Pompano Beach, FL
Oddometer: 4,288
Theaty and Smurf,

I agree with you both.

I considered myself a pretty adept arty when I used to play it, but I gave up one, then the other, tier 6 arty after the pubs got worse and worse (just last month I tried one more time in the S-51 (263 battles, GW Panther 254 battles)... either top score or top damager for three rounds in a row, yet all were losses - I've hit a T-50 at full-tilt, who went invisible, from across the map with my Grille in a company battle two months ago... I've got the 'feel' for movement and tanks such that I'm able to take those invisible shots sometimes).

I have two tier 7 arty researched. I will not buy them, nor play higher tier arty any longer.

But with what mediocre skills I've got at arty, I find it both strange and sad that I keep meeting people who want to play arty, and who claim they're arty specialists, when they really aren't doing all they can to win games. This is telling about some people's personality when they're so bad at tanks that they claim they're "good" at arty, yet they really aren't good at either.

Well, whatever. I won't enter battles with that specific clan mate if he's playing arty until he gets XVM.

Likewise if I see a platoon mate using a medium like a heavy, fighting from heavy spots, game after game - I just sorta stop playing with those guys. Anyone who was in the game when the Type 59's first came out knows how mediums can be used to route and crush an opposing team (and that goes right up the line to tier 9 and tier 10 mediums), but most mediums these days just keep rushing up to farther spots to fight / peek-a-boo the enemy frontally as if they're in heavies.
__________________
"After reading through this thread I've come to the conclusion
that more people cruise the internet looking for reasons why
X bike won't work in Y scenario rather than actually riding
their motorcycles
." --
RyanR
Mambo Dave is offline   Reply With Quote
Old 03-17-2013, 02:52 PM   #6625
Theaty Hannington
Beastly Adventurer
 
Joined: Sep 2009
Location: Moscow, Idaho
Oddometer: 1,081
Quote:
Originally Posted by MN_Smurf View Post
by the time you get to Tier 6 arty, you better know how to counterbattery enemy arty. You should know where they typically hide and how to find their tracers and hit them. It's a lost skill in the current game community.
It is, isn't it. Either they counter battery too much and don't support the front lines, or they don't counter at all. I've got a little rule of thumb for whether I CB or not: if there are four or more arty, I begin with a bit of CB work. Or if their arty is really good. I have been counterbatteried for an entire match -- ten minutes and the guy didn't give up until our light finally got to him. He never hit me once and had to pay a lot of money to replenish those shells. In the meantime he was useless to his team. One, maybe two shots is all I'll lob. If it moves and survives, let it go -- he knows what he's doing. Typically, before the enemy gets spotted by the tanks on the ground, I check the usual hiding spots -- and the paths from spawn to them -- for fallen trees, broken fences, stuff like that. Often I see a tree fall and know where somebody is heading. Then I wait a bit after the two teams have spotted each other to see a trace. If none comes in the first 15 or 30 seconds or so, I ignore CB and support the front line because, by then, the best enemy player is usually lit up and I've already got a round loaded.

Mambo Dave & Big Bird:
I can see getting bored with Arty, especially in pub matches. I do too, at times. And when I'm bored it shows in my lack of performance. I am not claiming to be good because I am far from it. And yeah, I need to learn how to fight with some of my meds better. But at least I know that and am actively trying to improve, rather than the "meh" attitude of many med players. Being top damager and still taking a loss, that's all to familiar a sight and feeling. When I hear the phrase "Arty Specialist" come from someones mouth I almost always right-click->ignore. To me, that just means that player should stick to being a baby seal. If you don't understand how to play heavy, medium, light, and td, as an arty you are going to suck hard. Half the time in matches I am asking myself, "Where would I have gone if I was that tank lit up for 1/2 second?" Then I can get myself focused and ready to fire when one of my team mates lights them up. I'm not always right, but I feel like I'm getting better.

Anyways, less talking, more shooting tanks. :) Dear me this AMX38. Not my favorite tank yet. This grind to the ELC AMX is going to be a long one for me.
__________________
Two Noobs Tour NW Brews: http://advrider.com/forums/showthread.php?t=722008

"Everyone who isn't playing your tank in that round knows how to play it better." - Morgue

Theaty Hannington screwed with this post 03-17-2013 at 02:55 PM Reason: Grammar is bad. Mine.
Theaty Hannington is offline   Reply With Quote
Old 03-17-2013, 03:12 PM   #6626
Big Bird 928
Beastly Adventurer
 
Joined: Jan 2012
Oddometer: 2,182
Quote:
Originally Posted by Theaty Hannington View Post
It is, isn't it. Either they counter battery too much and don't support the front lines, or they don't counter at all. I've got a little rule of thumb for whether I CB or not: if there are four or more arty, I begin with a bit of CB work. Or if their arty is really good. I have been counterbatteried for an entire match -- ten minutes and the guy didn't give up until our light finally got to him. He never hit me once and had to pay a lot of money to replenish those shells. In the meantime he was useless to his team. One, maybe two shots is all I'll lob. If it moves and survives, let it go -- he knows what he's doing. Typically, before the enemy gets spotted by the tanks on the ground, I check the usual hiding spots -- and the paths from spawn to them -- for fallen trees, broken fences, stuff like that. Often I see a tree fall and know where somebody is heading. Then I wait a bit after the two teams have spotted each other to see a trace. If none comes in the first 15 or 30 seconds or so, I ignore CB and support the front line because, by then, the best enemy player is usually lit up and I've already got a round loaded.

Mambo Dave & Big Bird:
I can see getting bored with Arty, especially in pub matches. I do too, at times. And when I'm bored it shows in my lack of performance. I am not claiming to be good because I am far from it. And yeah, I need to learn how to fight with some of my meds better. But at least I know that and am actively trying to improve, rather than the "meh" attitude of many med players. Being top damager and still taking a loss, that's all to familiar a sight and feeling. When I hear the phrase "Arty Specialist" come from someones mouth I almost always right-click->ignore. To me, that just means that player should stick to being a baby seal. If you don't understand how to play heavy, medium, light, and td, as an arty you are going to suck hard. Half the time in matches I am asking myself, "Where would I have gone if I was that tank lit up for 1/2 second?" Then I can get myself focused and ready to fire when one of my team mates lights them up. I'm not always right, but I feel like I'm getting better.

Anyways, less talking, more shooting tanks. :) Dear me this AMX38. Not my favorite tank yet. This grind to the ELC AMX is going to be a long one for me.
well said, and just to be clear, I don't think I am gods gift to the game when playing arty, actually much less than that... there are other places my skills can be better used such as pissing people off with an invisa-TD.
__________________
Quote:
Originally Posted by Smithy View Post
Didn't take me long to sort out the derpapotomous tactic again.
Big Bird 928 is offline   Reply With Quote
Old 03-17-2013, 03:24 PM   #6627
Dysco
caddis muncher
 
Dysco's Avatar
 
Joined: Jan 2004
Location: Salida, CO
Oddometer: 15,794
On the TS grinding my M2 light. 199 games so far... still haven't figured anything out besides how to sorta scout and how to run the T18.
Dysco is offline   Reply With Quote
Old 03-17-2013, 03:55 PM   #6628
Geek
oot & aboot
 
Geek's Avatar
 
Joined: Jun 2003
Location: 8000ft, Twin Spruce Gap, Colorado
Oddometer: 29,653
Geek is offline   Reply With Quote
Old 03-17-2013, 03:57 PM   #6629
Big Bird 928
Beastly Adventurer
 
Joined: Jan 2012
Oddometer: 2,182
Quote:
Originally Posted by Geek View Post
looks like someone has gun envy...
__________________
Quote:
Originally Posted by Smithy View Post
Didn't take me long to sort out the derpapotomous tactic again.
Big Bird 928 is offline   Reply With Quote
Old 03-17-2013, 05:07 PM   #6630
Dysco
caddis muncher
 
Dysco's Avatar
 
Joined: Jan 2004
Location: Salida, CO
Oddometer: 15,794
Woot! My first 1st-class mastery and steel wall! T18 for the independent win!


And 15 detections in my M3!

Dysco screwed with this post 03-17-2013 at 05:33 PM
Dysco is offline   Reply With Quote
Reply

Share

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


Times are GMT -7.   It's 01:42 AM.


Powered by vBulletin® Version 3.8.5
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Copyright ADVrider 2011-2014