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Old 04-19-2013, 07:45 PM   #7441
Dysco
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Quote:
Originally Posted by Geek View Post
As for 97+10=107 - there are various things that can enhance a crew member's "effective experience" - the most obvious one being vents. Whatever configuration you have in that tank is giving your gunner a 10% bonus in his effectiveness - be it vents, GLD, etc.

97+9 probably represents the 97% training of the commander. 10% of commander's skill gets added to the crew.
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Old 04-19-2013, 08:21 PM   #7442
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for those that play the higher tiers,this update has a couple things of note.....


  • E-100
    • Changed the ammo capacity of the 12,8 cm KwK 44 L/55 gun from 42 to 72 shells
    • Changed the ammo capacity of the 15 cm KwK 44 L/3 gun from 28 to 50 shells
  • JagdPz-E-100
    • Raised the travel speed of all shells from 850 to 925 meters/second

IS-7
  • Max speed changed from 50 km/h to 59.6 km/h
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Old 04-19-2013, 09:04 PM   #7443
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I have never gotten that award before...
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Didn't take me long to sort out the derpapotomous tactic again.
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Old 04-19-2013, 09:08 PM   #7444
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So if I go hide and don't get shot for five battles in a row (assuming I get lucky and my team wins) I get to be INVINCIBLE!



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Old 04-19-2013, 09:21 PM   #7445
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I changed my pw this morning after learning of the 300 free gold. However I forgot to check my gold total first and therefore have no idea if I got it or not
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Old 04-19-2013, 09:36 PM   #7446
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Yikes..only third match in my 59-16 and I got placed in a Tier X match...ran into two IS-7's...did not end well. Those IS-7s can really scoot.
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Old 04-19-2013, 10:33 PM   #7447
Dysco
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Originally Posted by vwboomer View Post
I changed my pw this morning after learning of the 300 free gold. However I forgot to check my gold total first and therefore have no idea if I got it or not
I got mine. There was even a note in the bottom right corner of the game when I logged in. (System channel)

Dysco screwed with this post 04-19-2013 at 10:41 PM
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Old 04-20-2013, 12:29 AM   #7448
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I have never gotten that award before...
Notice how much damage I did that round... I only landed 1 shot the round before, and the rest of the credit actually goes to Mike's son... we were platooned running hetzers, he was needleing them with the stock gun and I was trying to derp from 400+ yards at moving vehicles... my part didn't go so well, but he was doing fine and loving the fact that I was leaving him all the HP to take 75 at a time.
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Didn't take me long to sort out the derpapotomous tactic again.

Big Bird 928 screwed with this post 04-20-2013 at 12:35 AM
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Old 04-20-2013, 07:21 AM   #7449
MN_Smurf
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Quote:
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I have never gotten that award before...
I got it once....in a JgPanzer IV, of all things. Didn't try to do it, but I got 6 battles in a row without getting hit.
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Old 04-20-2013, 11:04 AM   #7450
Mambo Dave
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I have never gotten that award before...
You, um, didn't shoot anyone either.

It was an embarassment for me to get when I earned it, but I couldn't figure out how I did it as I did it with the KV-3 I think. Nonetheless, like your screenshot shows, it's probably earned more by guys who don't help much. I'm sure that wasn't your intention nor play-style, but the award, itself, is one I think many of us wish we didn't have showing.
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Old 04-20-2013, 11:32 AM   #7451
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Mmmmmm... badges of shame.
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Old 04-20-2013, 11:40 AM   #7452
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"Zero damage done in three (or five?) consecutive rounds"

"Failure to do at least your tank's HP worth of damage in ten consecutive rounds"

"First player to die in three consecutive rounds"
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Old 04-20-2013, 01:40 PM   #7453
mfp4073
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Quote:
Originally Posted by Geek View Post
Once a tank is Elite - you get the option to turn on "Accelerated Crew Training" - it is a check box that appears above the crew list.

If you check that box, ALL of the experience of all crew members each round will go into ONE crew member -the weakest member. That member is indicated by that "little building" icon - it'll light up gold when he is going to be the recipient of accelerated crew training.

As for 97+10=107 - there are various things that can enhance a crew member's "effective experience" - the most obvious one being vents. Whatever configuration you have in that tank is giving your gunner a 10% bonus in his effectiveness - be it vents, GLD, etc.

Quote:
Originally Posted by Dysco View Post
97+9 probably represents the 97% training of the commander. 10% of commander's skill gets added to the crew.

yes doing accelerated training. I bet the "gun rammer" add on is the %10 then. Makes sense. Thanks!!!!
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Old 04-20-2013, 01:42 PM   #7454
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Quote:
Originally Posted by Mambo Dave View Post


"Zero damage done in three (or five?) consecutive rounds"

"Failure to do at least your tank's HP worth of damage in ten consecutive rounds"

"First player to die in three consecutive rounds"
I dont know how I dont have the "most shots bounced/didnt go through/just dinged them" award some rounds. I swear I sometimes cant seem to damage ANYTHING
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loner, lonegunman, get it. That’s the whole point. I like the lifestyle, the image. Look a the way I dress.
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Cavemen must've designed them shortly after inventing the wheel.
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Old 04-20-2013, 01:43 PM   #7455
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Originally Posted by mfp4073 View Post
yes doing accelerated training. I bet the "gun rammer" add on is the %10 then. Makes sense. Thanks!!!!
I don't think the gun hammer shows up on the crew member skill, but rather in the tank stats, as the gunner is not loading the round.

sent from my abacus.
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Didn't take me long to sort out the derpapotomous tactic again.
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