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Old 06-19-2013, 10:52 AM   #8971
Big Bird 928
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Quote:
Originally Posted by Morgue View Post
That is a brilliant idea! I get annoyed when the dust blocks my view, and didn't think that I would be able to turn it off.



NEW Question:

Have a T21, WZ-131, and a Chaffee. I am getting the hang on how I should be using these (thanks to BigBird and Janeuner), but think I really need a lower tier tank that I can play similarly. I came up the US and the Chinese light lines fast and played them too suicidal in the beginning. It wasn't until the M7 and the 59-16 I really started to try and find a better way than run out and hopefully stay alive long enough to help .

Playing and watching vids of you guys play these tanks really has me thinking I would like some more forgiving lower tiers to work on proper game-play for them. I have played the M5 Stuart and M5A1, but not sure if there are other tanks that would fit the play-style more appropriately at around tier 4.
how the hell am I to thank for that? Even a blind dog finds a bone every now and again, I really am not that good at lights...

Honestly I hate lights at the lower tier, there is to many people doing speed rushes and half the team dies in the first 30 seconds.

I guess the question is: how do you prefer to run a light tank? passive scout or aggressive flanker?
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Didn't take me long to sort out the derpapotomous tactic again.
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Old 06-19-2013, 11:22 AM   #8972
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Originally Posted by Mambo Dave View Post
LOL, I still love this post & movie reference (regarding my T28 Proto days)

Chris, your humor just keeps me rolling.



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Old 06-19-2013, 11:24 AM   #8973
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HMMMM......
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Didn't take me long to sort out the derpapotomous tactic again.
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Old 06-19-2013, 12:21 PM   #8974
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HEY!
I am an ordained dudist priest as well!!!
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Old 06-19-2013, 12:51 PM   #8975
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Quote:
Originally Posted by Morgue View Post
NEW Question:

Have a T21, WZ-131, and a Chaffee. I am getting the hang on how I should be using these (thanks to BigBird and Janeuner), but think I really need a lower tier tank that I can play similarly.
First, I would say that the skills required to be successful in a low tier light versus the skills required in a high tier light are completely different. Low tier lights are generally blind, sluggish, or just fill a different role. The A-20 is an example of this - it really should be classified as a medium like the A-32.

That said, I think the best choice for a mid-tier light tank is the Crusader. While it is somewhat limited in max speed, it has good DPM, good maneuverability, good visibility and camo, and plays well with conservative light tank tactics. Moreover, it is quite profitable to operate and it's matchmaking is limited to battle tier 5-7. If you can successfully engage tier 6 heavies with a Crusader, you got a good foundation for the end-tier lights.

Edit: I actually wrote a little review of the Crusader several months ago.
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Old 06-19-2013, 01:23 PM   #8976
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19.6.2013

Posted on by Silentstalker46 Comments ↓
Today’s issue is “interesting”. Basically, what happened: a flood of artywhiners, moaning about arty nerfs started spamming the developer thread and SerB switched to troll mode, as he usually does. Well… you’ll see.
- red screen of death is apparently back for 0.8.6, happens allegedly in sniper mode, the new detail reduction system automatically sets everything to minimum and then crashes. SerB’s answer: “Write a support ticket”
- the shell prices were rebalanced not only based on their damage and penetration, but also based on the type of the gun they are used in. That’s why the (weaker) premium KV-5 shells are more expensive than (stronger) premium KV-4 subcaliber shells.
- devs don’t think the tier 8 premium vehicles with limited MM will suffer from the tier 9 arty (too much)
- further measures to reduce arty amount (SS: RU server reports the same 5v5 arty battles as before)? “If necessery”
- currently it can be assumed, that tier 10 arty is balanced towards tier 10 tanks
- Q: “All the guns now have basically the same accuracy!” (SS: common complain is that the guns are too accurate) A: “How terrible…”
- Q: “Too many fires caused by accurate guns!” A: “How terrible…”
- Q: “Mods not working!” A: “How terrible…”
- Q: “Priest moved to another tier, wtf?” A: “How terrible…” (SS: this question was even in rhymes :) )
- Q: “The amount of arties did not get lower…” A: “How terrible…”
Well, basically, “How terrible…” was the answer on most complaints about 0.8.6. There is a lot of whine, including “hidden arty buff”. Some exchanges are actually really funny:
Player Vesil: “I am quitting the game!” SerB: “How terrible…”
Player Vesil: “You don’t have much of a vocabulary” SerB: “How terrible…”
Player LordStuped: “Do you have to make fun of players, who don’t like the patch?” SerB: “How terrible…”
- Q: “FPS dropped significantly…” A: “How terrible…”
(later, when asked whether he doesn’t respect players, SerB states: “It is necessery to distinguish players and idiots. Those are two (unfortunately still somewhat overlapping) categories. We do respect players, but with idiots it’s not that simple. This (thread trollflood) happens regularily – idiots come here and the thread topic is temporarily exhausted (SS: as in out of order)”)
- ingame penetration indicator works automatically, there is no need to manually adjust values for it
- dynamic camera is apparently fine: “you can turn it off (if you want to)”
- Q: “Why did you decide not to implement the British arty with autoloader?” A: “Beause the arty doesn’t come in this patch.” (SS: not sure what SerB exactly means, probably just a brushoff, either way, the British arty with autoloaders doesn’t appear in the leaked British arty branch)
- it’s possible there will be various sound settings for 2.0, 2.1 and 5.1 sound
- when near tank corpses, jerking of the aim circle left and right is likely the effect of dynamic camera
- 8.7 will be a simple patch, containing apparently only content (vehicles,maps), not functional changes. SerB confirms 8.7 will bring British arty.
- developers won’t be able to judge the effect of 8.6, when 8.7 comes out (SS: meaning it will come soon), the results will most likely be known in 8.8 tho (SS: later, Storm stated that it takes roughly a month to collect the date, it’s therefore logical to assume that the British arty will come within the month)
- the average battle duration is cca 7 minutes and it practically hasn’t changed since the game came out
- developers are considering the implementation of T58 (T57 Heavy with a 155mm gun) – not as a CW reward vehicle, but apparently as a regular one – but SerB states that it’s hard to balance (as in, overpowered)
- shell ejector animation might be added, “when it’s done it’s done”
- Q: “I went thru the thread, not enough concrete answers, just ridicule…” A: “I went thru the thread, not enough concrete questions. How terrible…”
- SerB explains his attitude towards forum whiners: out of all the active players (those who play once per month), only 1/10000 are whiners, who try to pretend to be the “voice of the nation”. SerB finds that amusing.
- Westfield map was changed (SS: not sure I know how exactly, something about the sloped access from the village near the bridge towards the left base being removed), it was intentional
- the game is changed in big patches (rather then series of small minipatches), because: “That’s the general speed of development. The project is complicated, any changes must be accompanied by serious program testing. That’s not possible when doing frequent minipatches.”
- it’s possible the possibility to sell Superpershing for gold will come even after 8.7 – it’s necessery to implement the mechanism for that first. “It’s not a complicated mechanism, but as this matter concerns money, it will have to be tested thoroughly.”
- SerB on arty: “It was created to limit the heavies and especially heavily armored tank destroyers. The changes were designed to reduce arty effectivity against fast vehicles, while keeping the “heavy tank killer” function.”
- SerB doesn’t think the shell distribution within the aim circle will change further
- current maps being developed are mostly based on exotic regions, so that Clanwars maps can use those. Future maps will be more traditional, such as a “USSR city in winter” (this is an example)
- there are still issues with making the friendlist and ignorelist longer, when it comes to easy ignorelist cleaning, the developers are waiting for the new reworked chat, they don’t want any temporary solutions
- 0.8.6 contains no “hidden” changes in engine fire mechanism
- SerB states that FCM50t is doing fine in 0.8.6, players just need to play it properly – as a medium, not as a heavy, it’s sort of “anti-Superpershing”
- there will be no “spring” special camo implemented
- there will be no “art of war” competition for arty, because the devs want to nerf it, not make players play it more
- it’s unlikely that second German TD line will come in upcoming patches, but it will most likely come before the Chinese arty
- MM mechanism itself did not change in 0.8.6
- the exact percentual effect of the camo net will not be disclosed (it’s not confirmed 0.8.6 camo net gives a 25 percent bonus)
- Storm is working on new camo system description article
- it’s not possible to make the dynamic camera not-optional, because that would mean transferring the camera calculations to the server. If it becomes possible, the camera will become compulsory.
- whether your ammorack is full of shells or not (whether you loaded all the shells) has no effect on tank characteristics (doesn’t limit movement like the weight does). This is intentional, so that people wouldn’t go into battle with only a few shells and then screw their team by running around with no ammo
- it’s possible that one of the upcoming patches will contain something to improve the account security (no details yet)
- worldoftanks.ru portal is visited by less than 1 percent of active players
- the gold consumables for 1/2 price can also an experiment (SS: which probably means that if it is successful enough, it will stay)
- functions inspired by some mods will continue to be added, if the mods don’t break the game that is
- further tier9/10 arty nerfs? “If necessery. We decide, what is necessery.”
- devs don’t consider the French premium arty (LeFH) to be directly nerfed, it won’t be possible to sell it for gold – as for mechanism changes (such as accuracy for arties, or the lower 105mm HEAT penetration), those affect more vehicles than just the LeFH, that’s why they are not considered direct nerfs
- Storm states that the sounds of impact were even more “bland” in real life, it’s not like the tank was supposed to “ring” like a bell
- the mechanism of bush camo was not changed from 0.8.5
- no rebalances of light tanks (in connection with the new tier 9/10 arties) are planned
- the E-100 turret moving, that was deemed “too much” earlier will be eventually revisited, but it has very, very low priority
- in 0.8.6, second ricochet of a shell is still impossible
- the developers are tracking the effect of various game changes on the amount of people buying gold
- apparently, there was a second Superpershing historical variant, but the developers decided to implement the one, which they had more data on
- the loader perk Adrenaline Rush 10 percent HP threshold won’t be increased
- according to SerB, the fact that the tank disappears one second after it is lit up can happen, it’s neither a bug, nor a change in 0.8.6
- the “tasks” on test server (SS: you know, the thing where you did recieve ridiculously high rewards for god knows what) was just an experiment
- apparently, voting (about WG matters) in the game won’t be implemented
- the ability to freeze accounts (including the run of premium account, “vacation mode”) will not be available anytime soon – and if it comes in the future, it will be very limited. Freezing only the premium time without freezing the account itself is not even considered
- currently, multi-level water (SS: as in, lakes at various heights, cascades etc.) is technically possible, but it won’t come soon
- Black Prince armor wasn’t changed in 0.8.6
- Storm states that when it comes to vehicle balance and gameplay, the “rock-paper-scissors” principle still remains, just that there are two triangles now (HT-MT-TD and HT-arty-LT) and some of the vehicles are not as firmly belonging to one group as two years before
- developers are aware of the various fan-made trees, they have been corresponding with some sensible discussion participants from the threads dedicated to these fan-made trees. On this, SerB states that players in general have little authentic info on Japanese tech
- Murazor’s (SS: a popular WoT Russian blogger) opinion is apparently not more important to devs than the opinions of other players (SS: parallels can be drawn here with SOME EU/US players, who think they influence WG at every step)
- the “sell this tank for gold” function will be available only in very limited cases when the vehicle characteristics will change significantly, definitely not a standard option
- the top Conqueror turret is balanced as it is apparently (SS: a player was complaining that it is actually worse than the stock turret in some aspects, SerB stated that one has to take into account the armor slope and the fact it can carry a more powerful gun)
- Soviet D-5T-85BM has 10 ROF on T-34/85, 11,11 ROF on T-43 and 10,53 ROF on T-44, apparently this is intentional
- SerB states that skill MM based on some statistics (doesn’t matter what statistics) is technically possible (SS: it will not happen)
- “expert” medals (SS: not sure how they are called in english, master?) do not take premium tanks into account, because some premium tanks are practically impossible to meet in randoms
- the 0.8.6 premium shells for the Konisch gun were “sold” automatically during the patch implementation, because the developers wanted to nerf them, added them to the automatic sell list and in the end didn’t nerf them after all
- open-topped vehicles have better viewrange than other vehicles of their class (!)
- some idiot made a video with him using illegal mods and posted it in the developer thread. Made SerB happy, apparently
- SerB states that as far as he knows, the side mesh screens on Panzer IV Schmalturm do not work as spaced armor, it’s possible they will be added, when all the models will are reworked


http://ftr.wot-news.com/2013/06/19/19-6-2013/
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Didn't take me long to sort out the derpapotomous tactic again.
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Old 06-19-2013, 02:11 PM   #8977
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I'd like to see a new arty shell or two. Smoke, and defoliation.

no tank damage, but destroy house type cover/provide cover
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Old 06-19-2013, 02:29 PM   #8978
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Cool2

Quite often I have caused "penetration" or "critical damage" but zero HP damage; in my tank, TD or arty..

Maybe it's because of that Dead Eye perk at 100%
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Old 06-19-2013, 02:36 PM   #8979
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Quote:
there will be no “art of war” competition for arty, because the devs want to nerf it, not make players play it more
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Old 06-19-2013, 02:36 PM   #8980
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Originally Posted by Dismount View Post
I'd like to see a new arty shell or two. Smoke, and defoliation.

no tank damage, but destroy house type cover/provide cover
Incendiary shells

Smoke would be cool, but I'm sure that'd bring my FPS down so much that it could be expressed with a single binary digit.
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Old 06-19-2013, 02:43 PM   #8981
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Originally Posted by Cat0020 View Post
Quite often I have caused "penetration" or "critical damage" but zero HP damage; in my tank, TD or arty..

Maybe it's because of that Dead Eye perk at 100%
I was told it was because you hit a module, but I was told that in game by a stranger. I do no trust strangers.
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Old 06-19-2013, 03:09 PM   #8982
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Has anyone heard when the beta gold for WOWP is coming?
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Old 06-19-2013, 03:50 PM   #8983
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1st Top Gun for me!



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Old 06-19-2013, 04:02 PM   #8984
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Quote:
Originally Posted by Cat0020 View Post
Quite often I have caused "penetration" or "critical damage" but zero HP damage; in my tank, TD or arty..

Maybe it's because of that Dead Eye perk at 100%
I was doing quite a few of those myself the other night, but then I bet my T34 has the Deadeye perk at 100% as well.

Now you've got me wondering & wearing my tin foil hat.

Quote:
Originally Posted by Hondo View Post

1st Top Gun for me!



Congrats!

I was striving to get it with every tank I've pruchased after the mastery badges were implemented, but decided to give up on relying on the decidedly dumber teammates that came in to the game there a while back, so I gave up on arty Ace badges. I don't get it in every tank, either, but I strive to both get them in as many as possible, and as early as possible (which tells me more about how I'm doing vs. earning the Ace award only 200 or 500 games in to a specific tank). I think that the "M" for Mastery with a super-script number of the game-number it was earned in with that tank would tell us a lot more about other players.
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Old 06-19-2013, 04:15 PM   #8985
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I think that the "M" for Mastery with a super-script number of the game-number it was earned in with that tank would tell us a lot more about other players.
That they get screwed by the matchmaker more than often.
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