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Old 07-02-2013, 01:43 PM   #9331
Bodwick
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Originally Posted by Boughan View Post
So, my Hellcat crew is about to hit 100% So what would the collective suggest in terms of perks (first one)?

Thank you for all the help!

B.
Sixth sense is a life saver...
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Old 07-02-2013, 02:00 PM   #9332
Cat0020
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Pick the skills that take effect right away for 1st skill:

Commander: Recon or Mentor
Gunner: Snap shot
Driver: Clutch braking, Off-road driving or Smooth driving
RO: Situation awareness
Loader: Repair or Camo

IMO, Perks (like 6th sense) that require 100% to take effect,
save them until you have already acquired the 1st skill at 100%,
wait until 50% off skill reset specials comes along then convert the 1st skills to 1st perks.

No point grinding through the 1st skill to 100% without any benefit along the way.
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Cat0020 screwed with this post 07-02-2013 at 02:15 PM
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Old 07-02-2013, 02:03 PM   #9333
Dysco
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Quote:
Originally Posted by Boughan View Post
So, my Hellcat crew is about to hit 100% So what would the collective suggest in terms of perks (first one)?

Thank you for all the help!

B.
Camo for all OR camo for all and 6th sense for commander.
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Old 07-02-2013, 02:08 PM   #9334
Theaty Hannington
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Quote:
Originally Posted by Cat0020 View Post
Pick the skills that take effect right away. IMO, Perks (like 6th sense) that require 100% to take effect would be acquired when 50% off skill reset specials comes along.
Agreed: I take skills on all, not perks. I then retrain skills to perks later when they will take effect right off the bat. I like Camo and Mentor for the Hellcat, but wish it had longer view range. Situational Awareness and Recon can help with this.

I also wish it was a Jackson.
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Old 07-02-2013, 02:13 PM   #9335
Bodwick
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Quote:
Originally Posted by Cat0020 View Post
Pick the skills that take effect right away:

Commander: Recon or Mentor
Gunner: Snap shot
Driver: Clutch braking, Off-road driving or Smooth driving
RO: Situation awareness
Loader: Repair or Camo

IMO, Perks (like 6th sense) that require 100% to take effect would be acquired when 50% off skill reset specials comes along.
Cat's correct and I read the question wrongly... I assumed that was a 100% first skill for conversion to sixth sense. (I tend to buy my crews at 100% for 200 gold and pay another 200 hundred to convert that crucial sixth sense asap)...
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Old 07-02-2013, 02:27 PM   #9336
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Quote:
Originally Posted by Boughan View Post
So, my Hellcat crew is about to hit 100% So what would the collective suggest in terms of perks (first one)?

Thank you for all the help!

B.
Just to give you yet ANOTHER answer :)

Camo is great for any TD and should be a priority sooner or later. I prefer to make sure 2 or 3 crew have camo and position specific skills for the others. Eventually you can get them all to have some camo.

Commander: Recon/camo
Gunner: Camo/Snapshot
Driver: Clutch breaking/smooth ride (just for the fast TD's; thanks 8.6)/camo
Radio: Situational awareness/Camo
Loader: Camo


Pick 2 or three that you want then camo for the rest. The next round you can switch, but the Commander should get retrained to 6th Sense.

Personally I would recommend clutch breaking (Hellcat could use a little help to turning IMHO), and either of the 2 sight distance skills with the rest going camo.
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Old 07-02-2013, 03:44 PM   #9337
Theaty Hannington
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Quote:
Originally Posted by Morgue View Post
Just to give you yet ANOTHER answer :)

Camo is great for any TD and should be a priority sooner or later. I prefer to make sure 2 or 3 crew have camo and position specific skills for the others. Eventually you can get them all to have some camo.

Commander: Recon/camo
Gunner: Camo/Snapshot
Driver: Clutch breaking/smooth ride (just for the fast TD's; thanks 8.6)/camo
Radio: Situational awareness/Camo
Loader: Camo


Pick 2 or three that you want then camo for the rest. The next round you can switch, but the Commander should get retrained to 6th Sense.

Personally I would recommend clutch breaking (Hellcat could use a little help to turning IMHO), and either of the 2 sight distance skills with the rest going camo.
That's a good breakdown, Morgue. I forgot about snapshot. That one is hugely useful when the turret rotates so slowly. I should've gone with that myself.
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Old 07-02-2013, 04:16 PM   #9338
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Really,REALLY liking 8.6......





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Old 07-02-2013, 05:07 PM   #9339
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Job done John. You've no reason to play anything but that T95 any more. Sell the rest



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Old 07-02-2013, 05:33 PM   #9340
Theaty Hannington
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Originally Posted by Rafiki View Post
Really,REALLY liking 8.6......
1945 XP? Great work, John!
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Theaty Hannington screwed with this post 07-02-2013 at 05:55 PM
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Old 07-02-2013, 05:46 PM   #9341
Big Bird 928
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Posted on July 2, 2013 by Silentstalker

Source: http://world-of-ru.livejournal.com/2176164.html

Some interesting info about new vehicles (official descriptions) from our Russian friends:

T-34-3
The T-34-3 medium tank was to be a modification of the T-34-2. Unlike the Type 59, the T-34-3 featured reduced armor. The design was developed in 1957. However, mass production of the Type 59 was started in 1958, and the T-34-3 project was discontinued.

Loyd Gun Carriage[/b
]A proposal to mount a 76.2-mm gun on the chassis of the Loyd Carrier artillery truck. Developed from 1940 through 1941. No prototypes were manufactured.

Birch Gun
The first SPG originally designed in Great Britain. Development started in 1923. The prototype was built on the basis of the Vickers Medium Mark II in 1925. A few prototypes were manufactured, and underwent trials starting in 1925. The project was canceled in 1928 due to lack of interest by the British government.

Bishop
Developed by Birmigham Carriage and Wagon in June 1941 on the basis of the Valentine II infantry support vehicle. From 1942 through 1943, a total of 149 SPGs were produced. In general the vehicle was unsuccessful. The vehicle was used for training purposes since 1943.

Crusader 5.5-in. SP
A modification of the Crusader featuring a 140-mm howitzer. Soon after WWII a prototype was completed. However, the vehicle never entered mass production, nor saw service.

FV3805
A modification of the Centurion featuring a 140-mm howitzer. A total of 2 prototypes were built in 1956. The development of the FV3805 was discontinued in 1960. The vehicle never saw service.

Conqueror Gun Carriage
A proposal to mount a 234-mm howitzer on the chassis of the Conqueror. Existed only in blue prints.

FV304
Prototype light SPG developed by Vickers. Development started in 1947. However, the prototype was not manufactured until 1953. The design of the SPG was already obsolete by this time, and the project was canceled.

FV207
An SPG variant on the basis of the А45 Conqueror. It was planned to mount either a 105-mm, 140-mm, or 152-mm howitzer in a closed armored cabin. The vehicle existed only in blueprints.

LTP
A proposed light vehicle developed by Lieutenant Provornov in the summer of 1942. No prototypes were manufactured.

MT-25
A proposed project of a light wheeled caterpillar vehicle. The draft was completed in February 1943. The most innovative feature was the suspension design. The suspension wheels were interleaved, and power was delivered to all wheels. No prototypes were manufactured.

Maps:

Empire Border
Scout vehicles and SPGs are vital on this map. Other vehicles have little choice but to stick to the conventional line of attack: directly through the town.

Belogorsk-19
A town is the primary setting for combat actions. Mountain trails can offer tactical advantages. High-speed vehicles should provide cover for friendly SPGs that will probably linger near their base.

Link: http://ftr.wot-news.com/2013/07/02/8-7-vehicles/
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Didn't take me long to sort out the derpapotomous tactic again.
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Old 07-02-2013, 05:52 PM   #9342
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I think I got incredibly lucky as I am still learning this tank and it is not fully kitted yet... but not bad for my 11th battle in it.






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Didn't take me long to sort out the derpapotomous tactic again.
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Old 07-02-2013, 06:08 PM   #9343
Rafiki
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Quote:
Originally Posted by Geek View Post
Job done John. You've no reason to play anything but that T95 any more. Sell the rest



Could have been better,the entire team collapsed around me.

It's not good to leave a big,slow beast alone to fight 4 guys surrounding me and 1 guy capping.
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'94 XR650L ΜΟΛΩΝ ΛΑΒΕ

"Monkey killing Monkey over pieces of ground.
Silly monkeys give them thumbs.
They make a club, And beat their brother down."
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Old 07-02-2013, 06:16 PM   #9344
Rafiki
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BTW Is anyone interested in a Wargaming Mousepad?
they're doing a giveaway on Facebook.

http://logt.ly/6031ZGG1
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'94 XR650L ΜΟΛΩΝ ΛΑΒΕ

"Monkey killing Monkey over pieces of ground.
Silly monkeys give them thumbs.
They make a club, And beat their brother down."
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Old 07-02-2013, 06:46 PM   #9345
James Adams
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Originally Posted by Rafiki View Post
BTW Is anyone interested in a Wargaming Mousepad?
they're doing a giveaway on Facebook.

http://logt.ly/6031ZGG1
What's a mousepad?

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