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10-06-2012, 05:52 PM
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#16 |
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Gnarly Adventurer
Joined: Oct 2012
Oddometer: 193
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VS a "Real Flight"
having a hot 18 year old softball player to catch a plane is another area the sim falls short ![]() |
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10-06-2012, 06:13 PM
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#17 |
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Dirt Road Rider
Joined: Dec 2003
Location: South Carolina
Oddometer: 1,726
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One More
Goldberg Eagle II
__________________
Andy Simons ABC#8350 IBA#7647, Trenton, SC Smugmug coupon code = bQItjZEfrqLkI MOAB Ride Report |
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10-06-2012, 06:21 PM
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#18 |
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Gnarly Adventurer
Joined: Oct 2012
Oddometer: 193
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had two :) second one is in the box still heh.
they're easily the best 4 channel primary trainer. fly rings around all the trainers out now. much better handling. the reason is because eagle II's don't require a master builder to build at 4 1/2lbs where all the ARF/RTF trainers out there now are all 5.5-6.5 pounds and that's just too heavy! |
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10-06-2012, 07:27 PM
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#19 |
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Bisexual Bandit
Joined: Sep 2011
Location: Los Osos, CA coast
Oddometer: 1,760
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Awesome advice, I went to the hobby store and couldn't help myself....
![]() They had the earlier recommended super cub and was WAY bigger than I expected. I think I'll play around with the sim for a bit and then work towards either a super cub or an eagle II I'm very competent with gas or electric engines so I foresee some of both in my future. I found there is an AMA field very close to me and a not so official field about 20 miles away. What does AMA stand for and how much is it to join? (if anyone knows) |
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10-06-2012, 08:01 PM
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#20 |
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Gnarly Adventurer
Joined: Oct 2012
Oddometer: 193
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yay! big first step!
![]() Academy of Model Aeronautics First understand you DO NOT have to have a license to fly R/C "hobby" aircraft in the USA. You can fly ANYWHERE as there has never been FEDERAL restrictions to where you may fly. NO agencies BUT the FAA has a legal claim to the Airspace in our country. (That wont stop cities/towns/municipalities and the park services from running you off tho!) Their Positives:
Just please heed my words. Real Flight (and Pheonix) are built to SELL you planes. Even with all the "physics" and "difficulty" maxed out, planes in sims are flat out easier than real life. In real life virtually all the planes/helis found in the sim are significantly heavier with significantly less power. My rule of thumb (Because I have & have owned many planes in real flight over the years) is cut the engine power by 30-50%, and if it's a sport plane, increase the weight 50%. THEN they fly "about what they should". LoL! I'm not anti-sim. They save money ever time you reset! I'm "so many newbies have bought them in the last 2 decades only to be bitterly disappointed with the real life versions of the planes that are 10-15mph slower and have a much higher, faster sink-rate when gliding)". It's just not a lot of guys out there (even on the R/C forums) have enough experience with enough types of models & flying to actually tell you that! Mainly, because they're out flying and never have a use for sim flying LoL! Toysrme screwed with this post 10-06-2012 at 08:09 PM |
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10-06-2012, 08:09 PM
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#21 |
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Gnarly Adventurer
Joined: Oct 2012
Oddometer: 193
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they likely told you the parkzone super-cub.
keep in mind. if thats what they reccomended that's actually almost 4 times smaller than what virtually everyone flying before about 2005 was learning on! ;) it's something you can sneak into a park or field & try to fly. it's a very popular entry into the hobby. i can't stand them personally. theyre so small they don't fly very well. their redeeming feature is that half the people that ever buy them can just pay their $175 bucks, throw it a few times & decide RC sucks. Or, they think it's the greatest thing ever and go tell everyone else on RCGroups or Wattflyer or RCU about how wonderful it is LoL! But hey... Aint my money :) Lemmie tell you legit exactly how to approach this before you go blowing money k? Go to your local flying field. Virtually all R/C club's will have a trainer with a buddy box & someone designated to fly on you on. They do all the work and you get to fly without fear. If you fudge it, they let go of a spring loaded button & cut your control off. MOST R/C clubs in the USA will let someone come do it 3 times before asking them to "join the club or not". It's also a good time to get a feel for the people in the club. Down here everyone is friendly, elsewhere they're not. But if the freakin "cub designated buddy-box pilot" isn't a nice guy. Then you may not get along with that R/C club! |
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10-06-2012, 08:33 PM
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#22 | |
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Bisexual Bandit
Joined: Sep 2011
Location: Los Osos, CA coast
Oddometer: 1,760
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Quote:
The guy at the hobby store mentioned a buddy box and getting 2-3 free passes to check it out before I had to "pay up". I may ride over there tomorrow after I go to the rifle range and check it out. I'm not looking to buy a plane for at least 2-3 months, that was the SO's deal, I could get the sim but not a plane for awhile. Besides, since my last post and this one I've probably destroyed about 50 planes.... I can get them in the air and fly them easily, I just can't seem to get them back down in 1 piece. Is it really not obvious to people that the sim isn't 100% accurate? I've watched lots of RC plane video's on youtube and almost none of them can take off completely vertical straight into loops etc. |
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10-06-2012, 08:46 PM
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#23 |
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Beastly Adventurer
Joined: Nov 2009
Location: Deep South Texas
Oddometer: 1,277
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I was in your shoes about a year ago this month. I started ultra cheap, and upgraded as I needed.
First off, a sim is super valuable. I have been using Microsoft Flight Simulator for 17 years. I have real flight time in a Cessna 172, and a Stinson 108. That being said, I have lots of experience flying from the cockpit, and understanding the physics of flight. When I bought my foamy, I bought a cheap USB controller that was similar to the one that came with my plane. I had a cheap FMS Cessna 182 with a 55" wingspan. I spent $100 and that included a battery, radio, plane, motor, ESC, and all servos. I built the plane, taxied it around the neighborhood and spent lots of time using the clearview sim. It's cheap, but the physics are pretty good. The best part is that it had my Cessna modeled into it. I spent a few hours each day for almost a week flying it until I could take off, fly it, and then land it. I even played around with the wind settings. I got my courage up, and took the 182 out for it's first flight. I took off, trimmed it, and then started shooting approaches ASAP. Take off is optional, landing is mandatory. Once I felt comfortable, I got it on the ground to make sure I could do it. I got in one more flight before the battery was discharged. I played around with that plane and loved it. It was a blast to fly. Then I stepped up to another foamy but this time with a bigger motor, and retractable gear. I also stepped up to a Spektrum DX6i radio. It was fun, but the plane didn't hold together well. The landing gear mounts aren't the best, and I had a hard time transitioning to it. I got a USB cable that allows me to plug my spektrum radio to the computer for the clearview sim. Makes things much better. I then put together a balsa ARF cub that was a bit bigger. The balsa planes fly much better than the foamies, but crashes aren't as forgiving. I had an ESC fail, and lost all power to the plane. It crashed and was not rebuildable. Foam probably would have been just as bad though. My latest is this one: ![]() Cost $120 for the kit from hobbyking.com. I have at least that much more in the electronics/motor of the plane. The gear are actually from another super cub kit that is more scale. I haven't flown it yet, but it's the same basic kit as the clipped wing cub I crashed but has slightly longer wings and flaps. It's a fun hobby, and you can spend as much as you want and have fun.
__________________
2009 KLR650 |
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10-06-2012, 09:09 PM
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#24 |
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Gnarly Adventurer
Joined: Oct 2012
Oddometer: 193
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yup. lesson to learned. it happens, no big deal! we all been there!
if a plane is large enough to handle a couple oz more weight. always try to have your receiver/radio system powered with its own power source. if at all possible a "failproof" source. as in directly from batteries. be it 4/5 cell nimh/nicd packs or two A123 cells. (BEC's are a failure point and can introduce RFI/EMI into the radio system). (lipos and a BEC are still better than an ESC powering the radio). Bagel what happens is this. (Keep in mind I'm not biased. I build/own/buy/sell/fly about everything, even electric foamies!) So let me say something very biased. The reason people "don't get" that simulators are not close is because they never advance themselves in R/C. That is 100% fine! But the classic example is somebody that's only ever flown little foamies get's bent out of shape at a real club because nobody will let them test fly their non-trainer plane. They think because they can do half the 3D manuvers in the book with little flat plate foamies that they can fly anything. They're GREAT for learning that kind of stuff (just like a sim), but don't teach you what the real deal can! It's not a knock on foamies as much as pointing out Pilot Error & that small foamies & sims can't teach everything that happens or you may eventually need to know. :) the ah. take everything in steps no matter what you do & don't over-fly your abilities. |
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10-06-2012, 09:49 PM
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#25 | |
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Bisexual Bandit
Joined: Sep 2011
Location: Los Osos, CA coast
Oddometer: 1,760
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Quote:
I've had a crosswind up high shred rockets before, the real world is pretty unpredictable. I'll be honest, after playing with this sim for about 2 hours I can't even get near the runway lol. I can land the plane, but nowhere near where I want to. I'm planning to take it slow, but I do want to advance and build thing myself, I just don't want the "I told you so!" from the SO when I bring home a pile of toothpicks/foam. |
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10-07-2012, 12:35 AM
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#26 | |
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Gnarly Adventurer
Joined: Oct 2012
Oddometer: 193
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ya it takes a little while because you're on a 2D monitor & not real life and because you just have to learn controlling something way over yonder :) it bites you either way. flying normal R/C you can exactingly tell the distance to the ground and see how the plane reacts to the air relative to where you want to be, but your spacial ability on what the plane is actually near is poor at best. (the rule of thumb is if there is ANYTHING at all you can possibly crash into, you will. ESPECIALLY if it's just one sole object with nothing else around it!). a real plane (or FPV) is easier to line up, you can see how close the plane is to anything the camera is looking at but much harder to judge overall distance & sink rate.
learn it "by the book" and youll be peaches. don't have to use it (and most of us all disregard most of it as you become increasingly adept at how the plane handles & what kind of speed/room you need), but its good to know how for the day you need it! wrote this awhile back for the new flyers on an r/c forum. Quote:
FWIW, that's why overzealous people going from small light wing loaded planes have issues with bigger heavier ones. the smaller ones you get away with murder & they don't really exhibit what is happening to the flight profile. they're just not going to snap & fall out of the sky :) BUT take heart! once you learn to fly, the bigger, heavier planes fly better. the extra mass punches through wind & keeps momentum up through aerobatics and stronger construction responds better in the air. ;) pluses and minuses to everything :) in fact, despite the fact i use to be a club trainer, i am absolutely HATE landing most trainers. they come in slow, they have no sink-rate (they float forever), springy landing gear & lots of lift make them bounce all over the place if you drop one from too high (i.e. you were in a headwind that gave you lift & then the breeze stopped = deep stall from a foot up) and they get caught by wind like a sailboat. in those regards, typical easy to fly trainers are really the hardest thing to land until you get into real scale planes and planes that come in like rockets! most sport planes that come in really hot pretty much the same regardless of wind, all you do is line them up, chop the throttle at the same altitude/distance/speed and they'll sink down to the ground inside a small circle every time. you can load up on fuel & batteries and do touch & goes for hours and never be outside of a relatively small circle. where a trainer is at the mercy of the wind. |
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10-07-2012, 02:30 AM
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#27 |
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Dirt Road Rider
Joined: Dec 2003
Location: South Carolina
Oddometer: 1,726
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I have to admit...
The planes in the SIM are infinity adjustable for power and flight characteristics. That is part of the fun, There are a bunch of them available on the Swap Page in the Knife Edge forum that have been tailored to fly like the RC plane that is being modeled. The field conditions can be modeled too. Sim fun is just another part of the hobby.
1993 ![]() Not the same plane - but the same color 2012 ![]() another movie - professional rider - closed course Code:
__________________
Andy Simons ABC#8350 IBA#7647, Trenton, SC Smugmug coupon code = bQItjZEfrqLkI MOAB Ride Report |
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10-07-2012, 07:35 PM
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#28 |
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Gnarly Adventurer
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I'll admit that I didn't read the whole thread, so if this has been said, ignore me.
If you've got a fairly large field or park nearby I would suggest a Hobbyzone Champ to get started with. $100 everything in the box ready to fly. Fun as all get out and super easy to fly. My 7yo flies mine all the time now. I've got a couple of them ranging from the beater to the super nice one that only I fly. Here is one of mine with larger tires added to be able to land on the green at a golf course. ![]() Best thing about the Champ, you can pretty much fly it anywhere. The golf course by my house has no problem with me out there in the early mornings or late evenings flying my plane. They are also tough as nails. While you can break them, its hard too. They also don't hurt that bad if you hit yourself by accident. ![]() They can break though. ![]() But they are easy to fix.
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10-08-2012, 08:08 AM
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#29 |
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Yea, I'll go
Joined: Jun 2010
Location: Andover, Ks.
Oddometer: 97
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I'll second the Hobbyzone Champ. Available at your local shop with lots of parts. Just make sure you do your first flights in as little wind as possible. After a few weeks with the Champ (I was flying a LOT) I moved up to the Apprentice.
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10-08-2012, 09:00 AM
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#30 |
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Beastly Adventurer
Joined: Jan 2007
Location: Baton Rouge, LA
Oddometer: 2,212
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Did you happen to catch this thread?
http://www.advrider.com/forums/showthread.php?t=454360 I too, am addicted to planes... ![]() ![]() ![]()
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