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Discussion in 'The Perfect Line and Other Riding Myths' started by Thanantos, Apr 7, 2012.
I'd say Aerostich
well on the week end, i decided to prepare my self for zom apoc, and paid some money to be taught how to use a Berretta under over, 12 guage. i had 40 clay pigeons, and managed to hit about 5.
well, look on the bright side, zombies don't fly!
zombies are bigger too, i couldnt really tell if i was hitting them or not, as it was an indoor range in a shopping mall so they smashed on the wall about half a second after my window of shooting...
you need to get a quality blade, such as used for Tameshigiri which is cutting Tatami matt and bamboo, a art used to test swords as cutting a wet rolled bamboo matt, with bamboo in the middle simulates cutting somebodys head off, one cut, you got a good sword. its now a sport.
Im an Archer, and a Swords Man. Ill probably die, but ill die fighting, but it does have a few valid points, if you cant cut a critical area which you do to kill a live human., how are you going to kill them unless you decapatate them.
:huh Thats a first. An indoor range in a shopping mall, for shooting skeet? That might be the place to hole up when the ZA happens. It would have to be very secure already!
I've been playing DayZ mod for ARMA2 for a few weeks now.
Just to recap, ARMA2 is a PC game, which has very hardcore settings compared to regular First Person Shooter games. Some people call it a simulation, but really its just a hardcore FPS.
One person, decided to take that game as a base, and create an add-on to it, called DayZ.
So when you enter the game, you are spawned in a random location on a big island. Zombies are PC controlled, while players are all humans. You start with a flash light, some bandages, and thats about it.
The goal is to survive. Wonder from village to village, looting. You can find ammo, guns, food, drink, meds, tools, you can fix the cars, etc etc.
Its a fully open world.
Oh, and when you die, you die. You exit the game, loose any loot you found, and have to come back as a brand new character and start from scratch. One bullet usually does the trick.
Now here is the interesting part.
We all talk here about being prepared to fight off zombies. Well, from playing this game, with mindless zombies, but human players, I have to say that humans are far more dangerous than zombies. You will get killed more often by a human, than by a zombie, and its usually over a can of beans.
So I'm now questioning, if we should prepare ourselves more against raving lunatics, and gangs that would populate such a world, rather than zombies. Hehehe
The worst situation I can think of is one where the resources are wiped out but all the people remain. People get nasty when they don't have enough to eat.
An interesting thought. Countering the risk of becoming a Zombie Target against the risk of becoming Long Pig?
. . but come that Zombie Apocalypse . . . that may no longer be true!
CDC disease lab air leak. Not good.
Rare whale steaks with long pig sauce
Everyone who sees my motorhome assumes I'm preparing for the zombie apocalypse (and of course they're right).
i want one
bar those windows
Here's an idea. Arrange for our pets to be trained in the martial arts. When they are all fifth dan black belt - they'll be ready to help keep us safe . . . from zombies!
(Ready to defeat home-invaders into the bargain)
Even your humble kitty-cats:
In fact it was a little bit fright'ning, but they fought with expert timing
There was funky Sootty Meow and little Orange Tom
He said, hair komes da zombies now, let's gezt it on.
(See what I mean?)
It might sound like a good idea...until they get bit once and then you have a ZOMBIE dog and cat black belt combo coming after you....:eek1
The entrenching tool (e-tool)... one of the most useful things I was ever issued. Sharpen up the sides of that mo-fo and you've got a field ready battle axe. Dig a trench, cut small trees, open skulls. True multi-purpose usefulness.
If I couldn't have that, that tomahawk/hatchet wouldn't be a bad idea.
Theatrical evidence indicates that upon becoming a zombie a (previous) living creature looses access to higher brain function, including control of mobility & of balance. In other words, a "zombiefied" (is THAT even a word?) martial artist, even Steven Frederic Seagal, would then be shambling about, rather than deftly kicking in someone's head and breaking their arms off, before biting into that victim for some flesh.
They seem to get all this wrong in the movies. Maybe that's because dog & cat actors either don't have any perception of how to stagger & shamble, or their trainers are misled, or just being givien poor directions by the director and script writers.
How do we know zombie cats would not just seek out ordinary cats, and zombie dogs be staggering in pursuit of uncontaminated dogs? After all, there is little theatrical material showing human zombies shambling after chicken, living beef, or trout. So, the un-natural food is diferent from natural food, or traditional hunting fare. Therefore if human zombies turn to living humans . . . to take a bite -- maybe dog zombies seek living dogs, and zombie cats seek living cats!?!
But are we all looking at this with poor judgment? These are all tools, or weapons, to carry and get in our way . . . to make some barriers to our flexible mobility. (We can ride through gaps too narrow for cars & trucks.)
We are motorcyclists, are we not? Can we not simply use our excellent means of mobility . . for more?
Can not we employ our very motorcycles . . . as weapons also?
I always thought that the jutting rocker covers of a type 247 motor BMW (airhead) with euro bars were almost knee-capping weapons just slightly less deadly than Ben Hur-type spinning hub blades!
What effect does a spinning rear wheel circulating about locked front double discs, have on close bystanders?
Id take my suit of armour and say come and get me