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Discussion in 'Shiny Things' started by EvilGenius, Jan 1, 2009.
I get the feeling the quality and expense of the simulator make a big difference.
They can be finicky bastards.
Often you have to input left or right rudder as you add or subtract collective to keep 'em straight.
I have flown nearly every FS since SubLogic 1.0 for the old Apple. I also hold a (now expired) sailplane license, have sat in the jumpseat of a 737-400, and a C-141, while in flight. On the 737 I enjoyed an hour up front, including the entire landing sequence and taxi to the ramp before I decamped back to my seat.
What I'll say, is FS's have the potential to teach the fundamentals of flight, if the student is paying attention and doesn't turn all the controls to the "easy" side. Unlink your rudder from your ailerons, turn on all the realism settings so your gyro wanders, manually set your IFR radios and instruments, and you have a fair idea of what cockpit management can be like. The dynamics of actual flight will be easy for some, difficult for others. Much depends on your eye-hand coordination, steady stomach, fear of heights, and intuitive attention to detail.
Spending months on an FS will prepare you for some things, especially ground school, air control and navigation issues (if all that's on), and the primary essentials of lift, drag, axis of control, slip/skid, stalls, spins, etc.
Cockpit time has no substitute, either for effective teaching, or the fun factor.
The thing about simulators is to take it as a fork in the road situation. Ask yourself am I ever going to want go on to actual flight? If there's that chance then I think most people's approach needs to changed. Playing around is fun, but one would have to, or should, apply oneself to a more disciplined approach because down the road you'll have a lot of techniques or styles that will really need some serious undoing, and there would be a good chance you'd be spending more time (and money) doing that than if you started from scratch. I've instructed in transport aircraft sims and I coach in swimming. I see people all the time who didn't learn the better swim techniques years ago, and some of them, most actually, have a real tough time changing. The people in the sim? Not so much. They started out with an intentional goal and made sure all their time counted before moving up to that aircraft.
Maybe I should have framed the sim discussion better.
I am talking about VFR in a 172. Just the beginner, first 50 hours stuff.
X-Plane 10 is getting high marks for the physics.
The cost of the computer isn't really a factor. I am already on the hook for a new one before school starts. The controls and software would be an incremental expense.
Get good controls, then, not a $50 Saitek joystick. You want a yoke, throttle quadrant, and rudder pedals, to best mimic the student experience.
I was thinking about the Cessna pack from Saitek.
Sat Wars. The early years.
The historians managed to track down the details on the P-40 that was found earlier in the year.
My dad dropped troops in N Africa during "Torch", after flying from England, through the Gibraltar straights, and over to their targets. They circled until the troops took the field so they could land. I asked what "Plan B" was.
He said it was to fly South and look for a flat place to set it down. :eek1
Fortunately, they didn't have to use that plan.
They did get captured twice over the next week, once by the Italians, then by the Germans, before the main body of troops came up from the beachead. He came home with a Baretta, which my son now has.
Close. Probably the yoke, trim Wheel, throttle quadrant and rudder pedals. I want to use X-Plane for the software. MS hasn't really updated FSX in years.
This Saturday I have a flight in a Pipistrel Virus SW. I am friends with several people who are members of a flight club and they are looking to add it to their fleet.
For some reason I feel like that may be from an Indiana Jones flick???
edit: Nevermind...it's hanging in a Japanese anime studio...
I DID say I was pretty sure it was from an anime.
Looks like a rip off of Star Fox.
Your simulator isn't as high speed as this one.
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I want me an F-35 simulator.
Maybe my computer is like the old Link trainers because I can't even run the video link, much less the card(S) required for the simulator.
Try it from here: http://www.engadget.com/2012/07/11/lockheed-martin-f-35-hands-on/
Several of the actions require 3-5 inputs through menus or modes or imbedded screens. That's not so good. Notice no one was going after them, attacking and defending oneself would really ramp up the workload (which seems high to me already) on those display systems. Moving some of those sub screens seems sub optimal, too. There was the FMS CDU like display too. You get everything in multi screen, often buried, displays.