The Division

Discussion in 'Shiny Things' started by Jeffy, Mar 14, 2016.

  1. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    [​IMG]



    On Black Friday, a smallpox pandemic, transmitted by a virus planted onto banknotes, sweeps through New York City. The disease, called "Green Poison" and/or "The Dollar Flu", causes widespread chaos, and Manhattan is placed under quarantine. The U.S. Government activates sleeper agents in the population who operate for the Strategic Homeland Division, or simply "The Division", to assist emergency responders, now called the Joint Task Force (JTF), in restoring order. In Brooklyn, the protagonist, a Division agent, assists the JTF before planning to depart for the Quarantine zone with fellow agent Faye Lau. However, the VTOL meant to take them there is destroyed in an explosion, killing the Division Commander and wounding Lau. Arriving in a JTF helicopter instead, the Division agents reclaim the James A. Farley Post Office Building as their base of operations. From there, the agents undertake assignments to rescue important personnel, help in restoring the base of operations to full working capacity and combat criminal groups, such as the Rioters, common street thugs in New York who generally want to take advantage of the quarantine, the Rikers, escapees from Rikers Island, and the Cleaners, insane New York Sanitation workers who wield flamethrowers and believe everyone is infected. The agent also rescues important personnel like Jessica Kandel, Roy Benitez and Paul Rhodes. These personnel head the Medical, Security and Tech wings of the base of operations respectively. Agents also recover a sample of Green Poison. Studying the sample reveals the virus was manufactured and then modified heavily by a controversial biologist named Gordon Amherst.

    Eventually, the agents find footage of Division agent Aaron Keeler going rogue and killing other agents. It is also discovered Keeler and other agents who went rogue along with him are assisting the "Last Man Battalion" (LMB), a traitorous private military company that was abandoned by the government during the evacuation, and has turned hostile to it. Working together, these two groups destroyed the VTOL and killed the Commander to weaken Division operations in New York. Intercepting a signal from the Russian consulate, the agents attempt to rescue Vitaly Tchernenko, a Russian virologist who claims to have information on the Green Poison. However, he is kidnapped by Keeler and the LMB before the Division can reach him. After helping the JTF secure supplies and weapons, the JTF and Division agents launch an attack on the LMB's base, the evacuated United Nations headquarters. The agent finds footage of Keeler and his fellow rogue agents abandoning the LMB, with Tcherneko as their prisoner. The leader of the LMB, Charles Bliss, attempts to escape in a helicopter, but the agent destroys the vehicle, killing Bliss. Lau informs the agent that with most threats destroyed or weakened, New York is approaching stability, but an unknown signal leads the agent to a secluded laboratory. There, they find Dr. Amherst's remains, having discovered that he has died from exposure to his own virus. They also find a message from Keeler, showing he has the technology to manufacture a new strain of Green Poison and intends to do so, and mysteriously tells the agent to explore the center of Manhattan, called the “Dark Zone”. The agent is informed that the information in the lab will further the development of a vaccine and is shown a recovered message from Amherst. In the message, Amherst reveals he engineered Green Poison as part of his eco-terrorist plan to decimate the human race and preserve the planet.

    PC:
    Xbone
    PS4

    Communication: In-Game

    The Basic's:








    Here's a list of all of the abilities, talents and perks.

    Skills – Can equip 2 plus 1 signature skill. Non-signature skills can have 1 of 3 modifications and 1 master (passive) modification.
    • Medical Pulse – Sends out recon pulse that marks hostiles and allies through walls and covers.
    • First Aid – Heals all allies within a small radius. The device can be used on location or launched to a distant target
    • Support Station – Drops a support station that heals allies and can be used to revive downed allies. Requires: Medical Wing Upgrade – Virus Lab
    • Recovery Link (Signature Skill) – Heals and cures the users and nearby allies. Revives downed allies within range. Can “overheal” beyond maximum health. Requires: Medical Wing Upgrade – Disaster Aid
    Tech
    • Sticky Bomb – Fires a bomb that sticks to most surfaces and explodes when detonated remotely.
    • Turret – Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out. Requires: Tech Wing Upgrade – Control Room
    • Seeker Mine – Releases an automated mine that seeks out hotile targets before exploding on proximity. Requires: Tech Wing Upgrade – Communications
    • Tactical Link (Signature Skill) – Increases damage and critical hit chance to user and all nearby allies. Requires: Tech Wing Upgrade – Division Tech
    Security
    • Ballistic Shield – Equips a portal Ballistic Shield that absorbs damage. The user can only use their sidearm while the shield is active.
    • Smart Cover – Reinforces a cover, increasing the user’s damage and decreasing the incoming damage for all allies behind it. Requires: Security Wing Upgrade – Situation Room
    • Mobile Cover – Creates a temporary cover for one person, which provides standard cover protection until destroyed. Requires: Security Wing Upgrade – Armory
    • Survivor Link (Signature Skill) – Increases damage resistance and speed for the users and nearby allies. Requires: Security Wing Upgrade – Barracks.

    Talents – Can equip up to 4 talents. Talent slots unlocked by leveling up (or by a perk).

    Medical
    • Adrenaline – Use a medkit when not at full health to receive an overheal. Requires: MWU – Decontamination Unit
    • Triage – Heal an ally with a skill to reduce skill cooldowns by 15%. Requires: MWU – Decontamination Unit
    • Shock and Awe – Suppress a hostile to increase movement speed by 25% for 10 seconds. Requires: MWU – Pharmacy
    • *Battle Buddy – Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players.Requires: MWU – Pharmacy
    • Critical Save – Use a medkit during low health to increase damage resistance by 40% for 10 seconds.Requires: MWU – Counseling
    • Shrapnel – Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m.Requires: MWU – Counseling
    • Combat Medic – Use a medkit near allies to heal group members and proxies within 20m by 40%
    • Strike Back – Reach low health to reduce active skill cooldowns by 20%
    Tech
    • Tactical Advance – Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10s. Requires: TWU – Central Heating
    • Demolition Expert – Kill a hostile with an explosion to increase explosion damage by 40% for 15s. Requires: TWU – Central Heating
    • Police Up – Kill a hostile with any skill for a 25% chance of auto-refilling all ammo types to capacity. Requires: TWU – SatComms
    • Fear Tactics – Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m. Requires: TWU – SatComms
    • Evasive Action – During a cover to cover move incoming damage is reduced by 30%. Requires: TWU – Recalibration
    • Tech Support – Kill a hostile while any skill is deployed to extended any active skills duration by 10%.Requires: TWU – Recalibration
    • Wildfire – Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m.Requires: TWU – Recharge Center
    • Death by Proxy – Destroy a hostile’s deployed skill to increase skill power by 20% for 30s. Requires: TWU – Recharge Center
    Security
    • Steady Hands – Enter any cover to reduce recoil by 25% for 10s. Requires: SWU – Procurement Team On the Move – Kill a hostile while moving to reduce incoming damage by 30% for 10s. Requires: SWU – Guard Posts
    • Precision – Headshot a hostile to pulse them for 10s. Requires: SWU – Guard Posts
    • Chain Reaction – Damage multiple hostiles with an explosion to apply 40% more damage from the blast.Requires: SWU – Guard Posts
    • Desperate Times – Reach low health to increase blind fire accuracy by 25%. Requires: SWU – Shooting Range
    • Stopping Power – Suppress a hostile to increase headshot damage by 25% for 10s. Requires: SWU – Shooting Range
    • Repo Reaper – Kill a hostile with the sidearm to receive 1 magazine for your primary weapon. Requires: SWU – Canine Unit
    • One is None – Headshot a hostile to have a 50% chance of not consuming the bullet. Requires: SWU – Canine Unit

    Perks – All passive.

    Medical
    • Medical Medkits – Increases Medkit inventory by 1 slot. 3 perks available, based on different MWU requirement: Clinic, Intensive Care, Pediatric Care
    • Protective Measures – Increases Virus Protection by 1, gaining access to higher contamination areas. 3 perks available, based on different MWU requirement: Virus Lab, Hazmat Unit, Pharmacy Canned Food – Increase
    • Canned Food effect duration by 10s. MWU requirement: Disaster Aid
    • Supplier – Collect canned food, water, energy bar and soda in the Supply Line once per hour. MWU requirement: Disaster Aid
    • Contamination Intel – Reveal all contaminated areas on the map. MWU requirement: Quarantine
    • Hazardous Materials – Increases Dark Zone inventory by 1 slot. MWU requirement: Decontamination Unit
    • Rigger – Collect fabric (crafting materials) in the Medical Wing once per hour. MWU requirements: Pharmacy
    • Credit – Increase credit gains by 10%. MWU requirement: Counseling

    Tech
    • Inventory – Increase inventory by 10 slots. TWU requirement: Control Room
    • Hazardous Materials – Increases Dark Zone inventory by 1 slot. TWU requirement: Communications
    • Division Tech Materials – Convert Division Tech crafting materials into other materials at the crafting station. TWU requirement: Division Tech
    • Engineer – Collect electronics (crafting materials) in the Tech Wing once per hour.TWU requirement: Division Tech
    • Soda – Increase Soda consumable effect duration by 10s. TWU requirement: Generators
    • Water – Increase Water consumable effect duration by 10s. TWU requirement: Water Purification
    • Craftsman – Collect tools (crafting materials) in the Tech Wing once per hour. TWU requirement: Field Engineering
    • Energy Bar – Increase energy bar effect duration by 5s. TWU requirement: Central Heating
    • Resource Assessment – Reveal all Division Tech crafting nodes on the Dark Zone map. TWU requirement:SatComms
    • Stat Switch – Unlock item stat switching at the Recalibration Station. TWU requirement: Recalibration
    • Dark Zone Funds – Increase looted Dark Zone fund gains by 10%. TWU requirement: Recharge Center
    • Stash – Increase stash by 10 slots. TWU requirements: Build All upgrades
    Security
    • Experienced Agent – Increase XP gained from all activities by 10%. SWU requirement: Situation Room
    • Grenades – Increase the grenade inventory by 1 slot. SWU requirement: Armory
    • Advanced Weaponry – Unlock advanced weapons vendor in the Security Wing. SWU requirement: Armory
    • Combat Veteran – Increase XP gained from accolades by 25%. SWU requirement: Barracks
    • Hazardous Materials – Increases Dark Zone inventory by 1 slot. SWU requirement: Dark Zone Ops
    • Black Market Vendor – Unlock Dark Zone fund purchases in the Base of Operations. SWU requirement: Dark Zone Ops
    • Clothes Vendor – Unlock a clothes vendor in the Base of Operations. SWU requirement: Supply Line
    • Explosive Bullets – Increase Explosive Bullets effect duration by 10s. SWU requirement: Gunsmith
    • Gunsmith – Collect weapon parts (crafting materials) in the Security Wing once per hour. SWU requirement:Gunsmith
    • Scavenger – Collect items from the scavenger box in the Security Wing once per hour. SWU requirement:procurement Team
    • Incendiary Bullets – Increase Incendiary Bullets effect duration by 10s. SWU requirement: Guard Posts
    • Special Ammo – Collect incendiary and explosive bullets (ammo) in the Supply Line once per hour. SWU requirement: Guard Posts
    • Shooting Range – Train in Marksmanship at the Shooting Range. SWU requirement: Shooting Range
    • Intel Discovery – When completing all Side Missions and Encounters in a Named Zone, reveal all undiscovered Intel on the map. SWU requirement: Canine Unit
    • Collector – Increases Scavenging by 15%. SWU requirements: Build All upgrades

    Read more at: http://gearnuke.com/tom-clancys-division-heres-list-abilities-talents-perks/#
    #1
    Off the grid likes this.
  2. SJSharkfan

    SJSharkfan Long timer

    Joined:
    Aug 12, 2010
    Oddometer:
    1,051
    Location:
    NorCal
    Sweet our own thread! Were the Fallout 4 fanboys complaining?:hide

    My xbox player name is Slapshot 074

    I'm usually on 9-12 pm pacific time
    #2
  3. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    Hahah a few of us play F4 as well, I'm sure. It was getting to be a PITA to find my post with everyone's names and other video's.
    #3
  4. MN_Smurf

    MN_Smurf Capt_Confusion

    Joined:
    Nov 5, 2010
    Oddometer:
    3,848
    Location:
    Oxford, MI
    Cool, Jeffy...thanks for setting this up.
    #4
    OConnor likes this.
  5. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    Played a few hours with Offthegrid. We're Lvl's 8-9 currently. Just to give you an idea, we just grabbed all three support staff for the base. If anyone else wants to start a new character oe are in the neighborhood feel free to join us. Hoping to get Squelch in our group when he gets back.

    Here's Officer Offthegrid.
    [​IMG]

    Some random person checking him out.
    [​IMG]

    Random stickers on a utility box.
    [​IMG]
    #5
    Off the grid likes this.
  6. Off the grid

    Off the grid Big Meanie

    Joined:
    Jan 3, 2008
    Oddometer:
    14,906
    Location:
    That buzzing in your earhole, NorCal.
    Good run tonight. Getting better at combat. Jeffy likes to play overwatch with his suppressed M1A, I like to get down in the trenches with my automated turrets and RPK LMG.

    Works well with 2 people. Being able to communicate is huge.
    #6
  7. WJL1984

    WJL1984 Been here awhile

    Joined:
    May 5, 2014
    Oddometer:
    441
    Location:
    Sandusky, Ohio
    My toon just turned level 16 last night and I am on sporadically, mostly the evening hours. I will be down to play anytime I am on with you guys. Xbone Name is Dump1984
    #7
  8. Crocker

    Crocker Just passing through

    Joined:
    Nov 25, 2007
    Oddometer:
    21,718
    Location:
    The Old Line State
    Name on xbox one is Crockerjacks

    I think I'm lvl 13 now.

    picked up a decent M44 the other night. Not sure I'm going to keep it or go back to the M1A.
    #8
  9. SJSharkfan

    SJSharkfan Long timer

    Joined:
    Aug 12, 2010
    Oddometer:
    1,051
    Location:
    NorCal
    I only had a little time last night so I went for a walk around the base. Ran across some thugs, took them out and what did they drop? A M1A! Thank you very much! It's pretty bad ass with a suppressor and scope.:gun1

    I also enabled the little auto turret. Works good to suppress bad guys while I pick them off with the sniper gun.

    One tidbit I learned online was to log into the Uplay store and there you can find some freebies. I got a "go bag" with some good stuff in it. Would have been more helpful when I first started but I can deconstruct what I don't need.

    I got all three wings unlocked, currently at level 8. I'm too chicken to go into the DZ just yet.
    #9
  10. Crocker

    Crocker Just passing through

    Joined:
    Nov 25, 2007
    Oddometer:
    21,718
    Location:
    The Old Line State
    times square power mission is really kicking my ass. 4 times now and still can't beat it. I think it's a combination of just being tough in that exposed location and not having a good team.
    #10
  11. Bluebone

    Bluebone half band

    Joined:
    Aug 7, 2012
    Oddometer:
    12,355
    Location:
    where monkeys fly
    :lurk...XBox handle Bluebone2019. currently lvl 13.
    #11
  12. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    I like the M1A with the Omega Suppressor and the Trijicon MRO (Blue Reflex). It's a lot faster then using the scope. It's a decent gun for starting out. Though the Police M4 isn't bad either. It's best to carry more then 3 guns anyway. Suppression fire works well with 2 or more people. (The pop up turret perk works if you're playing my yourself.) I'm wanting to check out the M1A Socom but I haven't found one that was spec'ed right. I'm looking for a blue one. They only start coming up later on in the game though. I've heard there might be an EBR and a DMR MK14 but I'm sure it's much higher. My Lvl 16 has a purple MK17 and a SRS but I'm trying to get more money or find a better drop to replace the SRS with something else. Both the MK17 and SRS use the same ammo which isn't very helpful.
    #12
  13. Squelch

    Squelch Everyday People

    Joined:
    Oct 27, 2005
    Oddometer:
    1,135
    Location:
    Fort Leavenworth, KS
    This is killing me! I'm away from home for the week and have been reading as you guys continue to level up. By the time I get back everyone's going to be level 30 with all Gold-level weapons... :D
    #13
  14. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    You gonna be back in Friday though right? Dave and I shouldn't be too far ahead. I started over since we played.
    #14
  15. Crocker

    Crocker Just passing through

    Joined:
    Nov 25, 2007
    Oddometer:
    21,718
    Location:
    The Old Line State
    I'm back in the east coast next week for work, plan to pack the Xbox so I can play on the road.

    Finally got past Times Square, level 15 now and thinking of checking the dark zone tomorrow.
    #15
  16. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    Well, Dave left me hanging tonight. I think I"m liking the SCAR-L but then I bought a Blue FAL and WTF is with the burst fire? It's also using the same ammo as the Assault rifles but it's not as powerful as the M1A. At least it's not limited to 80 rounds like the Marksman's. The SCAR-L has a slower RPM then the M4 which I really like. Makes it easy to control. I wish I didn't buy the FAL and got the Blue SCAR-L even though the FAL has 200 more DPS. Gotta wait and see how it works out I guess. I also need to get a better optic for my M1A. I took the MRO from it and put it on the FAL.
    #16
  17. kingdm54

    kingdm54 Been here awhile

    Joined:
    Sep 22, 2006
    Oddometer:
    331
    Location:
    Port Angeles, WA, Gods waiting room.
    At lvl 14. anyone up for a little DZ running tonight. Went in for the 1st time last night alone and it wasn't too bad. Just f'n hard to extract alone.
    #17
  18. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    I haven't bothered to try the DZ with my lvl 16. I'm still trying to organize my gear for both of my characters. I can imagine extracting is hard since everyone's keeping an eye on everyone else and if you're not in a group, you're easy pickings.
    #18
  19. Jeffy

    Jeffy Hmm...

    Joined:
    Feb 17, 2006
    Oddometer:
    7,676
    Location:
    SF - East Bay
    Dave and I teamed up again and finished the Broadway Emporium mission. He's Lvl 10 and I'm Lvl 12.
    #19
    Off the grid likes this.
  20. MN_Smurf

    MN_Smurf Capt_Confusion

    Joined:
    Nov 5, 2010
    Oddometer:
    3,848
    Location:
    Oxford, MI
    I'm just shy of 14 and just finished the Napalm Factory mission.....haven't ventured into the DZ yet.
    #20