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Discussion in 'Shiny Things' started by OConnor, Jan 29, 2012.
Papa, don't feel bad, it's not just you.....the problem is that I keep getting stuck with entire teams of them.
Platoon up with someone!
Then you will have at least one person who you know is decent. If nothing else, they can share your pain.
And yes, there have been a lot of idiots on lately.
I started a thread on the WoT forum....a poll asking about letting all tier tanks play all maps.....the results are intresting.
Just want to see what you all think....Do you think that all tanks (low tier) should play all the maps...and if not why.
The thing I have noticed more is when I run the Patton at tier 9 I get a lot of matches where there is 5-7 arty on each side.
I try to follow other like tanks in order to work better as a team, but almost without fail I end up following a complete idiot then I have to fight my way out of some predicament. But if I go tearing off on my lonesome, like Mines last night, where I thought a few meds were going to follow my 3001P on to the island, I end up getting pummeled by 5 td's and a heavy.
In my opinion, some maps are simply too big for tier 1's to be running around on... You'd have 15 1-on-1's and I don't see that as being good for teaching teamwork at low levels... Maybe I'm thinking about it wrong, I dunno...
All the maps have a given flow to each of them....no matter what they are....some go left, some go right, some go hill....I think that these flows would be no different on low tier matches. You may have one lone wolf buzzing to an area not well traveled but that would be all the better.
I also don't thing the too big argument really holds water....some of the high tier tanks are pretty darn slow.
Well, I think it's funny that the early gun's shells only travel so far! My KDR with the 25mm french sniper would have been much higher had the shells not simply disappeared at 250meters. Do you know how many kills the RenaultFT, D1, Hotchkiss H35, AMX 38 & D2 could make if they traveled longer than that? You could sit with your crazy french armor & bounce everyone all day LoL!
If the maps weren't so big, radio range wouldn't be important. In early tiers its important & makes you buy the tier 9-10 radios ASAP in tier 4-6.
No, I think you're right.
Evidence is in the tactics and routes that 1/2 to 1/4 of larger tier teams take that never get taken effectively on some of the maps they do play (or if they do take them, they're out of both contact with the enemy and radio range with their team for far too long). Tier 1's just don't need a lot, or many, maps, and for tier 1's or tier 2's there is map memorization that is aided by fewer maps. Let new guys learn those, then learn other maps in due time, because learning the nuances of each map (and each play style on each map) is about as important as anything in the game.
I'm gonna disagree. I don't know if you'd call me a veteran of the game, but I played all the available lines together back in 2011, so I was duly surprised at the reality of maps and routes once I started Tier 1 all over again when the french came out.
Could they use the entire map on all maps? Yes. Do they? No, they really don't.
Now is that a question of experience? I'm now guessing that no, it isn't, since taking a side route in a really slow tank means no enemies will be encountered, and the opfor can cap at leisure. Moreover, as I argued above - why overburden new guys with all of the maps? I see a complex balance vs. numbers of guys actually using the small tanks issue as well.
I think a full rotation would only serve sand-baggers who were picking on new guys or trying to improve their win ratio. No one respects those people anyway, so why make it more pleasant for them to boost their stats?
Playing "Mines" in a T1, or even the SU-26 is a whole hell of a lot different than playing the same map with Tigers and IS-3's.
Thanks Smithy - but the real reason I'm typing a reply was to tell you how awesome your latest knife is on the Knife thread.
If you guys haven't seen Smithy's work... go take a look at it.
I got tired of not being able to bend my finger. going rideing this weekend and it needs to bend, soooo... I got creative.
now I can use that finger a little.
That's awesome, Switch, but maybe that should be in the Homemade Farkles thread?
And thanks, Mambo Dave. Appreciate the compliments... now I just need to go make a bunch more.
This point was brought up on the fourm as well, and I think the best answer to all this was....how many stupid lowe drivers did you see after last christmas?
You can buy a gold tank on sale for as little as 750....that is not much. I paid that for the churchill and matilda..tier 5 tanks that will play darn near every map.
The second point they made was on your new account they said you are stuck with just tier 1 in your battles for your first 10 games....then it opens up....not sure if it is true but that same thing could go with the map rotation...give you the three maps for your first 10 battles.
Lastly they said when he gets to tier 4 do and higher do you want him trying to learn that map there or would you rather have had that player see that map once or twice before he gets to the middle tiers.
Perhaps this is all coming from me playing low tiers lately....and having a real good time, but I would so like to have the little tanks in maps like steps, or one of the desert maps.
I think one answer may be that Wargaming wants you to grind on until you're stuck with tier 8 tanks and need to buy a premium account to keep the credits flowing.
Having fun with tier 1-2 tanks on every map with a free account doesn't make much sense for them.
In related news, my tier 3 M2MT is one of my best moneymakers now, it regularly pays out 12,000+ games on wins and up to 5,000 credits when losing, even with a destroyed tank.
Premium account? That's really good for a tier 3, but then you must be skilled / damaging a ton of tanks, too
No, standard account. Maybe I just had a couple of days with a friendly match maker and a friendly hidden algorithm.
Just like with my priest. Some games every shot is a kill, then the next one I keep hearing "That was close" over and over again. There's something going on underneath the obvious mathematics.
can someone explain how this situation is a draw? 3 tanks each side left. 2 enemy capping. we get 3 on their base and overtake their cap count, and get to 100 while they are at 92. game is declared a draw.
we got hosed
I played my Priest last night a few times too. seems like my shots were way closer than the past. The M12 and SU26 wasn't on at all though. I ran through all my x3's (except for the Churchill, I figure if I don't play it for a while, maybe I'll start to like it again) last night. The German tanks were't hitting anything, but my American ones were.
I ran into quite a few D. maxes last night. I was surprised by thier lack of kills in most maps, yet the Stugs seem to do better.