World of Tanks

Discussion in 'Shiny Things' started by OConnor, Jan 29, 2012.

  1. vwboomer

    vwboomer Buffoon

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    while my kv3 is usually the last one to the battle, sometimes it turns out. on dragon ridge I was downhill from an enemy with a dead ally in front. I was able to shoot under the dead ally and blow up the enemy :lol3 surprised the hell outta him Im sure.

    another teammate on a different map raced uphill with me at 8kph. 5 or 6 allies destroyed by the time we got there, but held off a pack while our td's and arty picked em apart.

    that kv3 can take some hits thats for sure. but it seems to get tracked even easier than the m3lee did
  2. MN_Smurf

    MN_Smurf Capt_Confusion

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    If you think it's good now, just wait until you have the BL-9 and a trained crew....:deal
  3. FPGT72

    FPGT72 Long timer

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    I need to look into those skins...
  4. papalobster

    papalobster With Gusto!

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    I had the skins in one of the late 7.x versions and they are really helpful in the heat of battle. I keep meaning to put them back on, but always go for driving around and shooting stuff instead.

    Can someone copy/paste the 8.2 updates?
  5. vwboomer

    vwboomer Buffoon

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    heres da whole thing


    Content


    • New Chinese Tech Tree added (17 vehicles in all: light, medium and heavy tanks). The Tier I light tank, Renault NC-31, will be added to every players garage with an additional slot.
    • New line of American tanks added: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from medium М7 tank).
    • New premium tanks available for purchasing: British heavy tank TOG-2, British TD АТ-15А, French heavy tank 1945 FCM 50t.
    • Reworked the following maps: Prokhorovka, Redshire, Erlenberg, Ruinberg.
    • Reworked sounds for ricochets, tank hits, and penetrations.
    • Reworked sounds for round hits into landscape and other objects.
    • Reworked sounds for low-caliber guns.
    • Added Jordanian flag to emblems.
    • Added the “Patton Valley” achievement for the destruction of 100 M46 Patton or M48A1 Patton III.
      • After the update releases, all previously destroyed tanks (of this type) will be counted.
    • Added “commemoratives” – achievements without a grade, which can be granted to a number of players in each battle:
      • Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
      • ‘Cool-Headed’ – Survive at least 10 ricochets and non-penetrations in a row from enemy team players.
      • ‘Spartan’ - Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left.
      • ‘Ranger’ - Destroy all enemy light tanks (at least 3) in the course of one battle.
    Game mechanics


    • Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were excluded from the calculation of visibility earlier).
    • Reduce or completely removed tank vibration when rolling over rubble, rails and small objects.
    • Increased radius of gun firing and hits sounds, Changed the way these effects sound at a distance.
    • ‘Brothers-In-Arms’ perk now gives a bonus to the ‘Mentor’ perk.
    • Changed to armor values more in line with historical real-world vaues for Т-34-85, IS, Matilda (British) tanks.
    • Changed the hull weight of the Churchill LL tank from 22000 kg 20869 kg.
    • Changed the weight of the AEC A190 engine from 400 to 800 kg.
    • Changed the hull weight of the Valentine LL tank from 8700 kg 8300 kg.
    • Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
    • Increased the research cost of the Churchill tank after the Matilda tank to 11500 experience points.
    • Fixed the mechanics for receiving the “Sniper” achievement.
    • “Patrol Duty” achievement is now counted in the “Kay’s Medal” achievement.
    • The Panther M10 added to the “Hunter” achievement.
    Graphics and technical improvements


    • Draw distance (settings/graphics/draw distance) increased for minimum graphics quality from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
    • Improved rendering performance of trees and vegetation – this should reduce fps drop in the sniper mode when one has a large amount of vegetation on the screen.
    • Low performance improved for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
    • Fixed the incorrect auto-detect of the Texture Quality in the Graphics quality menu.
    • Reworked and optimized some destruction effects of buildings and objects.
    • Some objects were reworked and readjusted based on the taxing of system resources.
    • Added the shadow of the vehicle in the garage space.
    • Added the effect of decreased brightness and density of emblems and inscriptions while in post-mortem mode.
    User Interface



    • Battle Interface: module icons (bottom left corner of the screen) will now have a a repair progress indicator.
    • Fixed sharp camera shifts when interacting near or with other objects (tanks).
    • The distance between the icons of the tanks in the Tech Tree was reduced.
    • In the tank tech tree, the way back to the full tech tree for the nation was changed. It's now a flag instead of a link that reads 'Back to Tech Tree'.
    • In the tank tech tree, the research cost and the purchase price for the tanks and their modules will be displayed--regardless of whether or not you've already purchased them.
    • In the tech tree, If there is a shortage of resources or experience, the pop up will show how much experience or credits are needed for research and purchase.
    • In the tech tree, vehicle experience representation has been changed.
    • When viewing players on your team from post-mortem mode:
      • Fixed drowning indicator display.
      • Added the display of ‘empty ammorack’.
      • Added the status of tank modules and tank crewmembers to the available display.

    • Removed display of damage to allies from after-battle statistics.
    • The login message ‘Cannot connect. Connection is blocked by firewall’ changed to ‘Unable to connect to the server. It may be that the server is on maintenance or you may need to check your connection settings.'
    • The old message for a failed attempt to connect to the server was changed:
      • "The login packet sent to the server was malformed" to "Error in authorization on game server. Your game client version is outdated or damaged’

    • Changed armor display interface (without displaying the armor itself) of the SU-5, T-46, КВ-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, ИС-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
    • Restructured the visualization of the British tanks.
    • Fully reworked the design of tank selling window.
    Fixes


    • Fixed a rare bug that occured when a projectile disappeared after penetration of the mantlet, hitting the gun but the gun was not damaged.
    • Fixed a rare bug with the disappearance of the shell after penetrating the spaced armor and the subsequent rebound of the main armor of the tank.
    • Fixed "flying" tanks at high ping and significant loss of data packets.
    • Fixed displacement and "tugging" of aim in the sniper mode.
    • Fixed an abnormally high damage from ramming in some cases.
    • Fixed a low cost of repair of the tank in case of flooding.
    • Fixed blocking of a flooded tank after battle on the global map.
    • Fixed a bug where a destroyed ally’s tank continued to gain experience for the damage of spotted enemy vehicle during the battle.
    • Fixed the rare issue which caused players to be placed into excluded game modes.
    • Fixed the disappearance of destroyed vehicles burning effect when at close distances.
    • Fixed the display and collision models discrepancy of some buildings and objects.
    • Fixed possibility of entering ‘before-battle UI’ of special battles, which one cannot leave afterwards.
    • Fixed the rounding discrepancy of W/L ratio percentage when viewed in different windows.
    • From the after-battle statistics ‘battle efficiency’ tab, we removed the damage dealt to own vehicle.
    • Fixed the error in which an Ammo Rack critical hit was not being counted in after-battle statistics.
    • Fixed the error that displayed an SPG as a tank on the minimap.
    • Fixed the sniper reticule settings from having an effect on the arcade reticule settings.
    • Fixed some errors in the display of after-battle statistics.
    • Fixed camouflage errors of the Pz V/IV, A-32 tanks.
    • Fixed models and textures errors of the Object 268, T-46, IS-8 vehicles.
    • Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
    • Fixed destroyed models errors of the Gw Panther, Е-100, Lowe, Grille, Lorraine39 L AM, Lorraine40t, T25-2, Panther M10, Object 212, Object 704, AMX 13F3AM, AMX 105AM, ARL 44, Matilda (British), AMX13-75 vehicles.
    • Fixed incorrect shot effect of the 8.8cm KwK43 L/71 gun for the Tiger tank.
    • Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
    • Fixed names of some American tanks.
    • Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
    • Fixed the receiving description of the “Top Gun” and “Sniper” achievements.
    • Fixed the description of the “de Langlade's Medal” achievement.
  6. FPGT72

    FPGT72 Long timer

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    I am so happy about fixing the gone swimming. As I understood things if you jump in the lake you will get a 100% repair bill.



  7. MN_Smurf

    MN_Smurf Capt_Confusion

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    Per the WoT website yesterday, the Chinese tech tree is being pushed out beyond 8.2 so they can do more play balancing. Everything else stays the same.
  8. UngaWunga

    UngaWunga Mosquito bait

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    I'll admit to doing that once or twice when I'm the last one left and being hunted by the whole other team. But I do hate it when others do it and rob me of a kill... :lol3

    I haven't played the IS3 yet. Waiting until I get some more $ to outfit it properly and train the crew.
  9. Mambo Dave

    Mambo Dave Backyard Adventurer

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    The IS-3 used to be called a brawler, so I don't recommend outfitting it with camo/binocs. I run a vent, gun rammer and aiming-modification on mine to make those peek-a-boo shots all the quicker, and I think I have 'smooth ride' for the driver. In my opinion a 'brawler' would be the KV-4 since it can keep pushing and take more hits, but the accuracy of the IS-3 is low enough that up close and personal is still the preferred way to use it. But... up to the point at which you have the crew skills and big gun, maybe camo and binocs to stay back more would serve you well?
  10. Cat0020

    Cat0020 El cheapo

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    I have little over 300 battles in my IS-3, crews at 230% (100% plus 1st skill/perk, 2nd skill at 30%), I moved the original crew with more skills/perks to IS-7.
    My IS-3 is Elite, equipped with vent, rammer & vert. stab; shoot gold rounds, ration, repair kit, 1st aid kit. I still lose about 8-20k credit per battle.

    During close quater brawling, be sure to wiggle your tank, along with your turret while reloading, that tends to bounce a lot of enemy shots on the IS-3, especially those aiming for the driver's viewport in the middle. .
  11. UngaWunga

    UngaWunga Mosquito bait

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    Hmm. Maybe you just suck? :lol3

    I don't shoot gold rounds, don't plan on starting. We'll see how I do in it. I really like the IS, using it to shoot and run. On maps where I can't do that, I tend to get smoked. The Tiger2 is a tier8, and I normally don't lose money on that unless my team is REAL bad. I play that very cautiously and try to snipe, which probably helps.
  12. Cat0020

    Cat0020 El cheapo

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    Maybe I do, but who are you to tell? :flip
    How often have you platooned with me to make a fair call?

    4800 credit a shot for IS-3, gold rounds pretty much guarantee damage & penetration against tier 8 enemy; aimed at right spots you can easily kill a crew or take out module, if your gunner has dead eye as perk.
    IS-3 is not a sniper, play it as one; you might become the one that suck. :lol3
  13. Hodag

    Hodag native

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    have the
    gwtiger
    tiger II
    tiger P

    researched
    but no credits to buy

    i think i hit the free game wall
  14. vwboomer

    vwboomer Buffoon

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    Been playing this game for...5 months? Finally managed top gun

    [​IMG]


    Normally I get to the 5 kill mark and get buck fever :lol3

    Now if I could just figure out how to make my t25/2 work :cry sitting still, by the time I see the enemy they already are lobbing shots at me. I can get coated optics yet, when I have money, but already have binocs and camo. next skill reset sale I will have to change something I guess :dunno
  15. UngaWunga

    UngaWunga Mosquito bait

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    The t25/2 is a follow-the-heavies type of tank. Help out from the sides or behind your own team. Very accurate from distances. Not a front line assault tank at all.
  16. MN_Smurf

    MN_Smurf Capt_Confusion

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    Boomer, does that crew have any camo skill at all? I run full camo as my first skill on all my TD crews. It makes a huge difference.
  17. Mambo Dave

    Mambo Dave Backyard Adventurer

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    I'd agree - full camo on the T25/2 crew is needed (or at least you have camo and are building up to 100% camo on all crew members). And it's not just needed there - if you even try moving up without camo into the T-28 Proto, you're going to have a hell of a time.

    I"m seeing a 380 view range for a 100% commander on the 25/2, so with binocs that should be about a 475 view range... and that's pretty good. Keep in mind that binocs don't work until after 3 seconds from coming to a full stop. If you're moving too much you won't see them, but they will eventually see you.

    I used to use my 25/2 in Maliknovka Assault 'Defense' battles by placing it on the knoll at E 8/9 (close to the D/E line), and spot a lot of enemy coming up. With 100% camo, and a camo net, I could spot well enough, and sometimes could get away with shooting and still not get seen. Had some of my best 25/2 games from that spot.

    [​IMG]

    And if there are multiple bushes in between you and them, you may not see them at all. Ideally you want one bush between you and what you're spotting, or if others are lighting them up then multiple bushes so you can just see the outlines to shoot at, but hopefully won't get seen yourself.
  18. papalobster

    papalobster With Gusto!

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    Maybe you suck too?:lol3

    Playing the Stug really helped figure out TD's. Hide, don't move, shoot, if'n they point the tube at you, back away. If I die, I don't lose gobs of money.

    The M36 with a turret is a different play style though. I's not as accurate as the Stug, but when it hits, it hits pretty hard.

    I've also been playing the British light A13 a bit more and it's growing on me. One thing for sure, British and accuracy are mutually exclusive terms.
  19. vwboomer

    vwboomer Buffoon

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    All crew members except the commander (recon 90%) are training in camo. 3/4 are at 75% and the gunner who I did Deadeye with first, is at 16%
    I pretty much raced up the line as fast as possible, so that's why they aren't at 100% yet.

    if I'm hiding in a bush, I try to keep it down to 1 as it drops my fps down so low it's impossible to be smooth with aiming. So even when i can't see another 25/2 across the map, he is shooting me. Which brings up another question - if I can see their name and tank tag, but can't get a green arrow in the scope to shoot at anywhere near them, how are they able to blast me? are they shooting at my name only?
    :dunno

    which leads to

    no doubt about it.
    Nice thing about the 25/2 is that I rarely lose money despite getting hammered all the time. I've learned to really hate open maps now with any tank due to arty. I must have a sign on my turret that says 'shoot me first' cuz if there is a pack of 5 roaming around, it's a safe bet I'm the target :lol3
  20. UngaWunga

    UngaWunga Mosquito bait

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    There's a setting in the video settings that affects the view range. Lower the graphics detail, but these other two settings need to be at the max. Forget what they're called....