World of Tanks

Discussion in 'Shiny Things' started by OConnor, Jan 29, 2012.

  1. SkidMarx

    SkidMarx Long timer

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    Just because a light rushes across the map doesn't mean they are a Suicide Scout trying to get a Scout award.

    I frequently rush the enemy in my T50 for the sole purpose of sewing chaos.
    If you can get them to waste time trying to kill you it gives your team more time to get in position. That means the slow heavies also have more time to catch the faster support tanks. It tends to string the enemy out so when the forces meet, you end up with a concentrated force against a strung out force.

    The trick is to never stop, even for arty. You also don't stick around too long. It's better to disappear for a bit and then return later for any arty you may have found.

    This tactic does not work on every map, and sometimes you have an idiot team that doesn't take advantage of it, or you get killed early and end up looking like a normal idiot scout. When it works though it's a thing of beauty.
  2. papalobster

    papalobster With Gusto!

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    I'll usually follow the scout with the overhead view when playing arty. What I don't like is I have a slow load time on my M12 and the scout can take off and be across the map way before I even have a round loaded.

    I have learned to wait in the spawn area to take my first shot when I see a scout take off. I'll shoot and scoot and set up while my boomstick is reloading.

    The M12 is fully upgraded and acheived elite status over the weekend. Now, do I sell it because I hate it and move to the M40/43, or wait it out for a sale. American arty usually doesn't go on sale very often.

    I'm probably going to sell the M7 Priest. I just don't ever play it anymore, it's been nerfed into obsolescence and it's just not fun to play. Doesn't hit, doesn't hit hard and doesn't make any money.

    Thinking of heading up the Russian TD tree.
  3. SkidMarx

    SkidMarx Long timer

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    When I'm off sewing chaos, I'm not spotting for arty per se. I always hope they can get some shots in, but if they don't, they don't. If nothing else, it gives you an idea where everyone is so you can decide where to aim.
  4. FPGT72

    FPGT72 Long timer

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    I only have one "scout" tank and that is the ELC....but I don't think of myself as a scout, more like old cavalry.....I make long fast slashing attacks.....and when done right it can really swing the battle. It does only work well on open maps....but man is it fun. It does make everyone stop and try to kill you....I usually try to wait for everyone to get setup and then start the rolling and slashing.....and the gun the elc mounts does sting a bit.

    On not so open maps...towns and such I play as a very light TD....it has a pretty good gun.
  5. SkidMarx

    SkidMarx Long timer

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    The ELC has a nice gun for that and I agree that that's one of the best uses for it.
    The T50, not so much. It's gun will not turn the tide unless it's killing arty or TD's from behind.
  6. Sumo64c

    Sumo64c Been here awhile

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    Well the Mrs. and I have finally approached his and hers hummel's because she absolutely can't stand my Su8.
  7. Big Bird 928

    Big Bird 928 Long timer

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    I have to ask, do the 2 tanks of the same type share experience pools?
  8. papalobster

    papalobster With Gusto!

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    Sold off the M12 and Priest last night. Looks like the M40/43 is a sure fire way to get on a losing team:lol3

    So far, it's better than the M12. Aims quickers drives and turns better. Accuracy seems the same too. Loads a little slower though. Kinda bitter that it uses the same gun as the M12, but needs the Large rammer instead of the medium.

    Working my way up the Russian TD line, made it to the SU85b with the 85mm gun.
  9. janeuner

    janeuner Get Some

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    Ran two games in my Obj 212 last night.

    Game one: Loss, ~6000 damage, 3 kills, 4k profit
    Game two: Win, 700 damage, zero kills, 4k loss

    And oh yeah, I finally bought the IS-7! Can't afford to train the crew! :rofl
  10. OConnor

    OConnor Bad juju

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    Anyone have deaths that make you say WTF?

    My T-44 was one-shotted by an E-75. 1200 hp. One shot.
  11. Smithy

    Smithy Avoiding the Skid-Demon

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    Golden BB.
  12. Mambo Dave

    Mambo Dave Backyard Adventurer

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    Some of the guys in my clan have the areas to ammo rack tanks memorized. Normally it takes two shots, but not always.
  13. papalobster

    papalobster With Gusto!

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    Yeah. And they aren't always arty shots. I've been wiped out by tier 9/10 TD's in one shot.

    Grinding a higher tier arty is hard. I'm trying to get tracks for the m40/43 so I can carry the net. :cry They just don't make much for xp points. I can deal with the 155 gun, it still work pretty good, but I think the 203 might have a little more swatting power.
  14. MN_Smurf

    MN_Smurf Capt_Confusion

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    I can't remember the exact stats on that gun, but if it hits anywhere near as hard as the 203 on my S-51, it's more than adequate to deal with high tier tanks.
  15. Switchblade315

    Switchblade315 Long timer

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    I must meet them in dang near every game. :huh
  16. Mambo Dave

    Mambo Dave Backyard Adventurer

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    LOL.

    For a while there I was thinking the same, but then two things hit me - auto-aim, which I never use, apparently aims for the turret, so if we have someone circling us (Type 59 for example) who is using it, BAM!

    But I think what was another factor, and this may be happening to you - being too aggressive and turning the turret to fight one area while another enemy shoots us in the back of it.

    Again, this goes back to patience, patience, patience and taking one's time to get up in the enemy and fight them. Ideally fight as few tanks as possible while keeping the turret facing all incoming shots.

    Now if you're getting ammo racked from the front of the turret... then I'm not sure what to say.

    It's shots from above or from the sides & rear that seem to do it if the little I learned was any indication. Surely this is an area that I need to become an expert at if I am ever going to improve my wins... I know that some guys in the game know the locations of most ammo racks in high tiers, but then again most people don't know them.

    I know that, on my own, I developed a 'hopeful' tactic (I don't even know if it does what I hope it does) by making the choice to shoot the back or side of, say, a nearly full health Lowe's turret, first, instead of the rear of the hull (if both are present and facing me) to try to knock out either his loading speed or to ammo rack him. That's the first shot, and based on what I learned recently I should take a second shot in the same place to have a chance of ammo-racking him instead of then choosing the hull.

    What we all need here, with tanks we commonly use or encounter, is a lot more training room time to see where we can knock out loaders and/or ammo-rack tanks. I'd rather face a high-tier full health tank with dead loaders, if I can't ammo rack them, then face a half-hurt high tier tank with good loaders. There again, since the two aren't always in the same locations... maybe just time shooting the backs and sides of turrets to see the effects is called for.
  17. Big Bird 928

    Big Bird 928 Long timer

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    I would volunteer to be a target, but I have a highest of tier V so I can only come to play shooter.

    Sent from my ADR6400L using Tapatalk 2
  18. Smithy

    Smithy Avoiding the Skid-Demon

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    I have both the -44 and the E-75, if someone wants to do a training room session tonight.
  19. UngaWunga

    UngaWunga Mosquito bait

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    If I get home and am sober, I'll sign in with a is3 and Tiger2.

    One thing I've noticed, especially with the IS and KV3 w/top guns is that they very rarely penetrate the turrets of heavies. Even the backs. The KV3 has deadeye, so I do get the occasional ammo-rack hit, but the IS doesn't ahve that skill yet.
  20. TheMuffinMan

    TheMuffinMan Forest Ranger Magnet

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    I've gotten quite a few steel wall's on my AMX40. That thing is slow but man it can take a beating!