World of Tanks

Discussion in 'Shiny Things' started by OConnor, Jan 29, 2012.

  1. Big Bird 928

    Big Bird 928 Long timer

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    Posted on July 2, 2013 by Silentstalker

    Well, I am sure a lot of you have heard already, so… the 8.7 open test starts this Thursday (unless something happens that is)

    - T57 Heavy nerf? “Will nerf, if needed. If not needed, I won’t nerf.”
    - there is exactly one difference between Chinese tanks 111 and 112
    - according to SerB, autoloader tanks didn’t break the battle balance
    - Object 263 has subcaliber shells instead of HEAT shells, because the developers haven’t found historical HEAT shells.
    - tier 8 heavies fighting too often in T9/10 battles? “How terrible…”
    - SerB wants to have a close look at Churchill GC and reduce its tier by 1
    - Japanese top arty will apparently have a short range 300mm caliber gun, Chinese top arty has not been found yet
    - it’s possible that the VK4502 Ausf.A and B will be united as one tank in the future (specifically, both will become hull options for the VK4502), developers already started to work on this feature
    - as a part of the aforementioned feature, it’s possible that the T-50-2 hull will return as a T-50 hull option, IS could recieve a streamlined frontal armor as its second hull option and the US T23 medium might appear as another tank’s hull option also
    - removing of the top unhistorical Panther engines apparently does concern other vehicles on their bases (Jagdpanther I and II), they might get an improved terrain passability, “if needed”
    - the fire damage is tied to the projectile it was caused with. In other words, if someone sets an enemy on fire and that tank is spotted by someone else, the fire damage that “ticks” while the vehicle is spotted will not count towards spotter’s XP
    - regarding the hull module impementation (as mentioned above), Centurions and Panthers will most likely not be unified as one vehicle…

    But…

    Okay, you will like this:

    - there is an idea (SerB emphasizes, just an idea) to actually push the E-50 to tier 10 (and to unify its hull with E50M) and make the “Turbopanther” a new tier 9 (SS: apparently a GT101-equipped Panther is meant – for those who don’t know, GT101 is a JET turbine, hehe)

    - one of the hull module variants for Panzer IV is one with additional side armor (“schürzen”)
    - SerB is thinking about implementing visually different suspensions (for example narrower tracks)
    - visual implementation of camo net is complicated, according to SerB, the developers haven’t figured out how to implement that yet
    - premium tier 8 Centurion is highly unlikely
    - apparently, the leaked tier 7 T-44-122 will be a Soviet medium tank in the 8.8 second medium branch (SS: interesting)
    - Panzer 38H (“Micromaus”) at the bottom of the team all the time? “How terrible…”
    - SU-152 152mm gun has higher damage than the KV-2′s one, because “it uses different shells in the game”
    - Q: “How much money would I have to bribe you with to return the 122mm gun to SU-26?” A: “For that you don’t have enough”
    - Q: “And if all the SU-26 drivers pooled their money together?” A: “Even so it’s not enough”
    - the camo factor in 8.6 still does depend on whether you move or not, no matter how little you move
    - Q: “M48A1 is underperforming?” A: “Don’t see its pluses? Don’t play it.”
    - limited MM spread is applied only to tanks with weak guns
    - under equal conditions, fallen coniferous trees do not give better camo bonus than fallen trees with leaves, but under some circumstances, they might (if their silhouette is big enough)
    - the developers considered a mode where each side would have more than one base, but it was rejected, because it’s too complicated for players
    - 15 vs 15 random format was selected, because it was considered optimal, when it comes to server load
    - basically, if I understood this comment correctly, SerB thinks that the Gaijin’s plan for War Thunder to unify ships, tanks and airplanes on one map is BS.
    - the beginning of the shell trajectory curve lies in the axis point of the gun, the position of this axis can change, depending on the turret rotation
    - the shell accuracy is not influenced by the level of zoom in the sniper mode
    - SerB states that in this situation, there is no camo bonus difference between both cases, but if the tree is small and has a complicated shape, it’s easier to be spotted because one “tank visual checkpoint” (SS: for explanation, see wotwiki, spotting) might not be covered by the tree
    - the abovementioned mechanism was not changed for ages, but it might change (not anytime soon), if the developers decide to implement bonuses for only partial vehicle cover
    - Foch 155 needs nerf? “Don’t play Foch 155. Or vice versa – play it, noone will mind”
    - T-44 needs buff? “Don’t play T-44″
    - PVE contant is not being worked on at this moment
    - China is the only WoT region, in which it is required by law for the game to force players to take breaks (even by bans)
    - if I understand this correctly, it’s theoretically possible to build a Maus branch with VK4502P and Maus prototypes on tiers 7-10, VK100.01 would be typical tier 9
    - premium tanks will not be rebalanced (as a whole category) and they won’t be hardcapped per battle

    Link: http://ftr.wot-news.com/2013/07/02/2-7-2013/
  2. Theaty Hannington

    Theaty Hannington Long timer

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    Keep teasing us, Serb! I've been waiting since open beta for Japanese tanks besides the lend-lease chi-ha. When I see them, then I'll believe them. :deal Well, I'll believe and buy a bunch more garage slots so I can get them all. :D
  3. Rafiki

    Rafiki Some Dude

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    My T95 and I are liking 8.6.........

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  4. janeuner

    janeuner Get Some

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    For the love of god, make it stop...

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  5. papalobster

    papalobster With Gusto!

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    I like the 4502(a). 70% of the time I can make it work well. 30% of the time I am a miserable failure. Had me thinking about getting a Lowe for a while. Then I realized the 4502 is already a Lowe(ish) and I saved my money.

    I one shotted an SU-122-44 (premium russian td) with the T95 yesterday. I didn't do much damage with it though otherwise. Imma get on the west server tonight for a bit and see if I can improve my numbers.
  6. Theaty Hannington

    Theaty Hannington Long timer

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    West Coast is best coast. Even in video game servers. :deal
  7. Boughan

    Boughan Been here awhile

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    So, my Hellcat crew is about to hit 100% So what would the collective suggest in terms of perks (first one)?

    Thank you for all the help!

    B.
  8. Bodwick

    Bodwick Odd Bod

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    Sixth sense is a life saver...
  9. Cat0020

    Cat0020 El cheapo

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    Pick the skills that take effect right away for 1st skill:

    Commander: Recon or Mentor
    Gunner: Snap shot
    Driver: Clutch braking, Off-road driving or Smooth driving
    RO: Situation awareness
    Loader: Repair or Camo

    IMO, Perks (like 6th sense) that require 100% to take effect,
    save them until you have already acquired the 1st skill at 100%,
    wait until 50% off skill reset specials comes along then convert the 1st skills to 1st perks.

    No point grinding through the 1st skill to 100% without any benefit along the way.
  10. Dysco

    Dysco Diaper slinger

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    Camo for all OR camo for all and 6th sense for commander.
  11. Theaty Hannington

    Theaty Hannington Long timer

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    Agreed: I take skills on all, not perks. I then retrain skills to perks later when they will take effect right off the bat. I like Camo and Mentor for the Hellcat, but wish it had longer view range. Situational Awareness and Recon can help with this. :deal

    I also wish it was a Jackson. :norton
  12. Bodwick

    Bodwick Odd Bod

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    Cat's correct and I read the question wrongly... I assumed that was a 100% first skill for conversion to sixth sense. (I tend to buy my crews at 100% for 200 gold and pay another 200 hundred to convert that crucial sixth sense asap)...
  13. Morgue

    Morgue Been here awhile

    Joined:
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    Just to give you yet ANOTHER answer :)

    Camo is great for any TD and should be a priority sooner or later. I prefer to make sure 2 or 3 crew have camo and position specific skills for the others. Eventually you can get them all to have some camo.

    Commander: Recon/camo
    Gunner: Camo/Snapshot
    Driver: Clutch breaking/smooth ride (just for the fast TD's; thanks 8.6)/camo
    Radio: Situational awareness/Camo
    Loader: Camo


    Pick 2 or three that you want then camo for the rest. The next round you can switch, but the Commander should get retrained to 6th Sense.

    Personally I would recommend clutch breaking (Hellcat could use a little help to turning IMHO), and either of the 2 sight distance skills with the rest going camo.
  14. Theaty Hannington

    Theaty Hannington Long timer

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    That's a good breakdown, Morgue. I forgot about snapshot. That one is hugely useful when the turret rotates so slowly. :deal I should've gone with that myself.
  15. Rafiki

    Rafiki Some Dude

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    Really,REALLY liking 8.6......

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  16. Geek

    Geek oot & aboot

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    Job done John. You've no reason to play anything but that T95 any more. Sell the rest :deal

    :lol3

    :freaky
  17. Theaty Hannington

    Theaty Hannington Long timer

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    1945 XP? Great work, John! :clap
  18. Big Bird 928

    Big Bird 928 Long timer

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    Posted on July 2, 2013 by Silentstalker

    Source: http://world-of-ru.livejournal.com/2176164.html

    Some interesting info about new vehicles (official descriptions) from our Russian friends:

    T-34-3
    The T-34-3 medium tank was to be a modification of the T-34-2. Unlike the Type 59, the T-34-3 featured reduced armor. The design was developed in 1957. However, mass production of the Type 59 was started in 1958, and the T-34-3 project was discontinued.

    Loyd Gun Carriage[/b
    ]A proposal to mount a 76.2-mm gun on the chassis of the Loyd Carrier artillery truck. Developed from 1940 through 1941. No prototypes were manufactured.

    Birch Gun
    The first SPG originally designed in Great Britain. Development started in 1923. The prototype was built on the basis of the Vickers Medium Mark II in 1925. A few prototypes were manufactured, and underwent trials starting in 1925. The project was canceled in 1928 due to lack of interest by the British government.

    Bishop
    Developed by Birmigham Carriage and Wagon in June 1941 on the basis of the Valentine II infantry support vehicle. From 1942 through 1943, a total of 149 SPGs were produced. In general the vehicle was unsuccessful. The vehicle was used for training purposes since 1943.

    Crusader 5.5-in. SP
    A modification of the Crusader featuring a 140-mm howitzer. Soon after WWII a prototype was completed. However, the vehicle never entered mass production, nor saw service.

    FV3805
    A modification of the Centurion featuring a 140-mm howitzer. A total of 2 prototypes were built in 1956. The development of the FV3805 was discontinued in 1960. The vehicle never saw service.

    Conqueror Gun Carriage
    A proposal to mount a 234-mm howitzer on the chassis of the Conqueror. Existed only in blue prints.

    FV304
    Prototype light SPG developed by Vickers. Development started in 1947. However, the prototype was not manufactured until 1953. The design of the SPG was already obsolete by this time, and the project was canceled.

    FV207
    An SPG variant on the basis of the А45 Conqueror. It was planned to mount either a 105-mm, 140-mm, or 152-mm howitzer in a closed armored cabin. The vehicle existed only in blueprints.

    LTP
    A proposed light vehicle developed by Lieutenant Provornov in the summer of 1942. No prototypes were manufactured.

    MT-25
    A proposed project of a light wheeled caterpillar vehicle. The draft was completed in February 1943. The most innovative feature was the suspension design. The suspension wheels were interleaved, and power was delivered to all wheels. No prototypes were manufactured.

    Maps:

    Empire Border
    Scout vehicles and SPGs are vital on this map. Other vehicles have little choice but to stick to the conventional line of attack: directly through the town.

    Belogorsk-19
    A town is the primary setting for combat actions. Mountain trails can offer tactical advantages. High-speed vehicles should provide cover for friendly SPGs that will probably linger near their base.

    Link: http://ftr.wot-news.com/2013/07/02/8-7-vehicles/
  19. Big Bird 928

    Big Bird 928 Long timer

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    I think I got incredibly lucky as I am still learning this tank and it is not fully kitted yet... but not bad for my 11th battle in it. :clap


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  20. Rafiki

    Rafiki Some Dude

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    Could have been better,the entire team collapsed around me.

    It's not good to leave a big,slow beast alone to fight 4 guys surrounding me and 1 guy capping.