World of Tanks

Discussion in 'Shiny Things' started by OConnor, Jan 29, 2012.

  1. SkidMarx

    SkidMarx Long timer

    Joined:
    Mar 27, 2006
    Oddometer:
    2,384
    Location:
    Ortonville, MI
    I have the same problem.
    I do ok with it, but only because sometimes I'm at the top of the stack. It's too expensive to be a good moneymaker.
    When I eventually get a Patton, I'll likely move my T20 crew to that and sell the 20.
    For me, the only purpose it serves is a path to the Pershing(which was worth it) and Med tank crew training.

    If get stuck in a 9/10 battle, I usually snipe, protect arty, or do base defense.
  2. papalobster

    papalobster With Gusto!

    Joined:
    Jul 20, 2001
    Oddometer:
    13,892
    Location:
    FDL, WI
    That's what I'm working for. But instead of just grinding away on the T20 i break it up with the E8 and the Priest. I gave 2 slots to my 9 year old to play the Churchill and Pz38na (he wants a Hetzer cuz it's fun to say:lol3)
  3. Rafiki

    Rafiki Some Dude

    Joined:
    Aug 4, 2008
    Oddometer:
    1,902
    Location:
    Petersburg, NJ
    Hetzer...heh,the little turtle with the big gun...lol.
    (Btw I still have my hetzer lol)
  4. MN_Smurf

    MN_Smurf Capt_Confusion

    Joined:
    Nov 5, 2010
    Oddometer:
    2,820
    Location:
    Oxford, MI
    Hetzer gonna hetz.....:lol3
  5. Hodag

    Hodag native

    Joined:
    Sep 3, 2004
    Oddometer:
    23,658
    i sold mine
  6. Mambo Dave

    Mambo Dave Backyard Adventurer

    Joined:
    Oct 7, 2011
    Oddometer:
    5,940
    Location:
    11 ft. AMSL
    The T20 in the tier of games you guys are talking about is best used as a scout. Not as a suicide-scout, but one to just get places and hopefully either light up tanks and arty (hide behind a bush and don't fire), or to take a hill and lay the first rounds to slow the enemy down before your team catches up with you. If your team isn't really close behind you, then don't go charging to take that area - you will die to the higher tier tanks if you don't have backup.

    There is rarely any sense to just throwing away the T20 early because you charged a place that you didn't need to. Play it like a AMX 12t or 13 90 if you can - use the speed to get up beside or behind engaged larger targets once your tier 8's or larger engage them.

    I've killed so many T20's (many of them charging straight at me) before I played one that it just hits me that far too many people play them wrong. The tank has no real frontal armor in addition to having no real side armor - so don't make that mistake. When I first got it I was running with a 68% win ratio for a good while (I upgraded it pretty fast using free XP). That tapered off, but there was no doubt that the T20 had a lot to contribute to my teams' wins.

    I've even been in two games where the enemy had two IS's, where my team had two T20's, as the two top tanks - both times city maps I believe. Somehow we won both of those - so the tanks can't be all bad... just don't treat them like they are heavy tanks. Some mediums play like heavies - like the VK3601 - but the T20 isn't one of them.
  7. SkidMarx

    SkidMarx Long timer

    Joined:
    Mar 27, 2006
    Oddometer:
    2,384
    Location:
    Ortonville, MI
    to add... T20 has more turret armor so shooting from behind low rocks or destroyed tanks, while always a good idea, is a really a good idea in a T20.
  8. Mambo Dave

    Mambo Dave Backyard Adventurer

    Joined:
    Oct 7, 2011
    Oddometer:
    5,940
    Location:
    11 ft. AMSL
    I finally did something in WoT that I haven't done before - and that was going into a training room with someone to slowly work at how to engage each higher-tier tank he had that I needed to learn about (like the E100, E75 and E50).

    He just let me slowly shoot him from different angles for a very good while, then I'd take shots from him while angling my tanks differently, then we played some mock one-vs-one battles.

    I highly suggest you guys moving up the ranks do the same if you get the chance. The wins or losses don't count against you, but the ammo and repair kits do cost Silver... I blew through about 400,000 silver in practicing with my tier 9's.

    Learning to quickly track an approaching E-series (or, really, anything big and tough) seems a very important skill, and that was a big part of what we practiced. If you're the first guy on your team to shoot, tracking an approaching tank can throw his side over for your teammates to pummel - and this is much more effective than you, and then they, shooting him straight on and getting nowhere. it also helps stall them to allow you to back up around cover. If you can reliably track a field-crossing tank in Maliknovka, your team will usually take advantage of that... but then I've seen some very cowardly teams who just hid and didn't. To players with skills, though, you tracking a crossing tank will make you seem like a God.
  9. Cat0020

    Cat0020 El cheapo

    Joined:
    May 1, 2002
    Oddometer:
    5,667
    Location:
    NW of Philly, Hoboken, Brooklyn, Jamaica NY.
    Had a frustrating game.

    Enemy team's last tank was a M3 Lee that i wore down to 12% HP.

    My team had myself (SU-26 at 40% HP) and a PZIII A at 100%.

    I relayed enemy HP info and location the PZIII, but the guy refused to move away from me near our base. I move to better spot to watch our base, idiot PZIII followed me everywhere I went.

    I spotted enemy near our base and get tracked and killed while PZIII ran away to let enemy capture our base with 12% HP for a loss..

    If you ever spot player "igor30", kill him for me. :jerko
  10. Flood

    Flood F5lood.

    Joined:
    Oct 18, 2005
    Oddometer:
    10,161
    Location:
    Austria
    I didn't think I'd make it, but I just finished the grind to the KV-3. I'm ready for 0.7.3 and my free garage slots.

    Maybe I had a few lucky games, but the KV-3 feels nice, even in basic setup.
  11. Hodag

    Hodag native

    Joined:
    Sep 3, 2004
    Oddometer:
    23,658
    kv with upgraded turret in the garage
    that t-28 grind almost killed me
  12. OConnor

    OConnor Bad juju

    Joined:
    May 22, 2004
    Oddometer:
    3,824
    Location:
    Midwest
    I actually liked the t-28, long side profile sucks but the 85mm is a good gun and it had surprising speed.

    I also have a KV and KV-3 waiting for 7.3, next week I've heard.

    Working the Wildcat trying to save up for the T-20 I have researched but I'll be ready for the IS by then.:freaky
  13. MN_Smurf

    MN_Smurf Capt_Confusion

    Joined:
    Nov 5, 2010
    Oddometer:
    2,820
    Location:
    Oxford, MI
    Probably 2 weeks before 7.3, if they run a third test. Test #2 just started today.
  14. Mambo Dave

    Mambo Dave Backyard Adventurer

    Joined:
    Oct 7, 2011
    Oddometer:
    5,940
    Location:
    11 ft. AMSL
    I think I'm about done researching what I want to research on Spear's account, save for working up to the T30, and really am only curious about the path that the French light-to-medium line can offer with the Corbon account.

    I'd be making a lot of money right now for the games I'm playing, but tier 9 puts a drain on the wallet more than it brings it in.

    One frustrating thing I'm noticing is that the higher tier I get, the more I am alone out in front. I don't mind supporting or leading an attack per se (I am am aggressive tanker usually), but if the top tank for the team is the first one scouting by the mid-way points, a good part of the team isn't doing its job. I find I, and my team, do much better if I am slow to load at the beginning of a game. If they see I'm not active, I guess they go ahead and play normally. When I load up I can catch up and place my top-tier tank strategically for the best effect. If I race right from the start it just about never works.... too many people AFK or still trying to decide where to go after load-up. This sucks because I like to take as much territory as possible from the beginning (not a rush, just placing tanks ideally just a little past the half-way point across most maps - not the bay one though), but without immediate support it is just a fail tactic. It's almost as if the game forces you to play to the lowest common denominator of the team, because if you don't then you will not have their guns in the battle when you need them. Late guns are losing guns.
  15. SkidMarx

    SkidMarx Long timer

    Joined:
    Mar 27, 2006
    Oddometer:
    2,384
    Location:
    Ortonville, MI
    I have the same problem.
    Also, most of my tanks are pretty fast so if I'm at the top, and our team is following I can outpace everyone pretty quickly.
    I will sometimes just keep my hand off the mouse so that it looks like I still haven't loaded. Watch to see if anything needs my support and go there.
  16. papalobster

    papalobster With Gusto!

    Joined:
    Jul 20, 2001
    Oddometer:
    13,892
    Location:
    FDL, WI
    Yesterday my T20 was doing pretty good. Today I was following an IS7 and4 and M103 against a Maus, T110E5 and a couple of IS7's. I didn't last long:lol3
  17. OConnor

    OConnor Bad juju

    Joined:
    May 22, 2004
    Oddometer:
    3,824
    Location:
    Midwest
    What is the deal with suicide scouts? The two or three light tanks race clear to the opposing flag and mostly die on the way there. I can see going for arty but they need to wait for the big-guns to leave the scene first. The smart ones go half-way and hide out in a good spotting location, trouble is they are always on the other team. I end up scouting with my E8, Hellcat or KV-3 because no-one else will move.
  18. timk519

    timk519 Long timer

    Joined:
    Sep 20, 2006
    Oddometer:
    5,324
    Location:
    Kitchener Ontario, Canada
    Suiscouting is an almost must-to-do when going after the enemy arty and taking it out yourself. If you have arty support, you have a prayer of surviving, depending on your driving skill level. Finally, the longer you can remain on station and scout their armor, the more time your arty has to whittle them down. The ideal situation is finding a place to hide and then report back, except the other side doubtless knows where those positions are and makes sure they're clear.

    Scouting without arty support serves no real useful purpose. Scouting with friendly support can be devastating to the enemy armor.
  19. UngaWunga

    UngaWunga Mosquito bait

    Joined:
    Jan 7, 2005
    Oddometer:
    7,973
    Location:
    NH
    Tier 7 arty sucks. One shot, one kill on my Tiger.
  20. Flood

    Flood F5lood.

    Joined:
    Oct 18, 2005
    Oddometer:
    10,161
    Location:
    Austria

    Sadly, suicide scouting works pretty well sometimes. Rush the enemy base while the heavies are still near, detect 8-10 enemies, get killed and when you're team wins by killing all, you'll reap XP.

    But I'm often surviving arty killing missions, you just mustn't go in early. I usually rush to a scouting spot in the middle of the map on one of the flanks and stay put with my camo net and binocs. Then I wait until the fronts are formed and push on to the enemy base. More often than not, I find 2 arties, only supported by a single TD that asks to die in the circle of death.