The Division

Discussion in 'Shiny Things' started by Jeffy, Mar 14, 2016.

  1. Jeffy

    Jeffy Hmm...

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    TOM CLANCY'S GHOST RECON® BREAKPOINT: MOVING FORWARD
    Hello Ghosts,

    Since the launch of Tom Clancy’s Ghost Recon Breakpoint, we’ve been listening to you. We have been carefully reading the conversations online, and have met some of our community members in person to discuss the game.

    We can’t stress enough how much we appreciate you taking the time to share your thoughts about the game. And while these first weeks have been rougher than expected, we are taking your feedback to heart. We deeply care about this game, the Ghost Recon franchise and you, our community of players, and are committed to improving it.

    Thanks to all the player feedback we gathered on the game and to our constant communication with our Delta Company community leaders, we are ready to communicate on where we currently stand, but more importantly, where we want to go.

    [​IMG]

    1. Technical State of the Game

    Our first priority is to improve the technical state of the game. We know many players had a difficult time with game bugs and unexpected stability issues at launch and we are making every effort possible to address these issues as soon as we can.

    With Title Update 1.0.2, released on October 15, our team made numerous improvements to the game, focusing on the most pressing issues that could be addressed in this timeframe. We are working on further improvements that will be coming soon with TU1.0.3 in mid-November, including fixes on the Drone deployment, on changing the fire rate, on NVGs blocking crosshairs and on the Mission Completion notification pop-up.

    Title Update 1.0.3.1, coming around end-November, will include further improvements and updates on the most pressing community feedback.

    Alongside this post is an update on the Known Issues of the game, and the highest priority issues.

    2. Post-Launch Content

    As we focus on improving the game, we also want you to know that our commitment does not stop here. We are dedicated to supporting Ghost Recon Breakpoint in the long term with plenty of post-launch content and special events to keep the world constantly growing and evolving.

    You will get your first taste with Project Titan, our first ever Raid, which will release in December, and The Terminator Live Event, which will release shortly after that. In order to make sure we remain agile and flexible, we’ll come back to you with more details including specific release dates at a later stage.

    3. In-game Economy

    We also heard the criticism regarding the in-game economy. That is why we are currently working to make adjustments according to players’ feedback in the next few weeks, making the experience for players more comfortable.

    4. AI Teammates

    We announced at E3 2019 that AI Teammates would come back to Ghost Recon Breakpoint, and they will. Ghost Recon Breakpoint was designed from the ground up to be enjoyed in co-op up to four players, and as an innovative pure solo experience. As such, adding back AI Teammates to the game is a major undertaking that will still require time. We will update you as we progress towards their release.

    5. Freedom of Choice

    Finally, we are aware that some of the design choices made have caused polarized reactions and discussions regarding the direction taken by the Ghost Recon franchise.

    We are happy to see players embracing the new elements of the game, but we also understand that there are areas of improvements. Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.

    One of the key elements of our vision for Ghost Recon is to immerse our fans in a gritty and authentic military experience.

    In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA.

    It’s still too early to share details on how that will work exactly, but it is top of mind for the team and we will keep you updated as we progress.

    6. Conclusion

    We know that we have a lot of work ahead of us to get the game where you want it to be, and that not everything will be addressed or released as fast as all of you might like. Big changes can take time to make sure they are done right, but we still want to be as transparent as we can about the current state of development.

    In order to ensure we are tackling the right topics at the right time, we are also looking into releasing a Community Survey that will help you to express yourself about the future content and improvements of the game.

    To all of those who have jumped in and to those who are thinking about joining us – please continue to share you feedback. This is only the beginning and we look forward to the future together.

    The official www.ghostrecon.com website will remain the main source for all future updates.

    The Ghost Recon Team.
  2. Jeffy

    Jeffy Hmm...

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  3. Jeffy

    Jeffy Hmm...

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    So, I've finished all of the story missions and side missions and now I'm only left with Faction and Battle Rewards. It's tedious if you're not PvP'ing as I've heard you get more points there. Although they have been tweaking the games for the past few weeks. I started doing them from the get go but not always every day. They give you 56 days or so and you can get 2-3 a day without trying too hard. I've noticed there are fewer hack the computer ones but there's still at least 2 every day. You can never tell if it's a hack and your done or if you have to defend the stupid thing. I've switched to the sharpshooter skill to do these since I'm clearing sites more often than not.

    [​IMG]

    I wanted to see if this was any good but it's not. At least not for me. You can't put a suppressor on it so it's not good for stealth. I've been using the 416 Smout which is a DMR with a 30 rnd magazine. Most of the other DMR's have 10-15 rnds only. There's no full-auto so you've got 3 shot burst and single. 3 shot is not my favorite as it's slow if you need to shoot more than one guy in a group before they alert everyone else. If you're good at headshots, seni auto is better.

    [​IMG]

    [​IMG]
  4. Jeffy

    Jeffy Hmm...

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    Anyone else finished Breakpoint? I was able to get all of the Battle Rewards with 17 days left. Also picked up all of the collectables and blueprints.

    I might try another run though with just a pistol or maybe one primary weapon slotted. I kinda wish they would only allow you to change gear at the bivouacs. Would make the game a lot harder since you have to check your loadout for each mission.
  5. Jeffy

    Jeffy Hmm...

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    TOM CLANCY’S GHOST RECON® BREAKPOINT – PATCH NOTES TITLE UPDATE 1.0.3.1
    Our latest patch, Title Update 1.0.3.1, will be deployed on all platforms on November 26. We are continuing to identify, improve, and fix impactful issues based on community feedback.

    Thank you for taking the time to share your opinions with us as we continue to improve on many aspects of Tom Clancy’s Ghost Recon® Breakpoint.

    DOWNLOAD TIME AND SIZE
    Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, the region, and your preferred language.

    • Xbox One: 11.3 GB
    • PlayStation®4 system: 11.3 GB
    • UPLAY PC and Epic Game Store: 8.5 GB
    PATCH HIGHLIGHTS
    CUSTOMIZATION
    Since the launch of the game, we’ve been following the feedback regarding the availability of customization at the beginning and throughout the game.

    We are happy to announce that based on this feedback, we have implemented the following changes.

    • To improve the experience of all players at the beginning of the game and to allow them to start creating their own Ghost, we’ve unlocked by default 40 items that previously needed to be looted or purchased with Skell Credits:
      • 5 vests (5.11 TACTEC Plate Carrier, 5.11 VTAC LBE, Blackhawk STRIKE Cutaway, Crye AVS1000, Blackhawk Strike Shoulder Pad)
      • 5 pants (5.11 Apex, 5.11 Tactical Stryke Pant, Jeans, Cargo, Chino)
      • 5 headgear (Crye Airframe, Reversed Cap, Military Cap, Berret, ACH Helmet)
      • 2 gloves (S&S WetWorX, S&S WetWorX Assault)
      • 4 boots (Under Armour Alegent, Under Armour Valsetz RTS, Under Armour Speed Freek, Under Armour Shoes Infiltrator)
      • 4 gear paints (Gray Solid, Red Solid, Blue Solid, Coyote Brown Solid)
      • 1 shirt (Vasily Sniper)
      • 1 eyewear (Gatorz Magnum Sunglasses)
      • 1 karambit (Casper)
      • 4 emotes (Shotgun, Pistol, Rifle, Sniper)
      • 4 emblems (Red Fox, Lion, Grizzly Bear, Golden Eagle)
      • 4 card banners (Urban Tech, Mountain, Swamp, Coastal)
    • To give players more freedom in their appearance options, players are now able to change their gender and face selection at any time in the Customization menu.
    • We’ve heard your feedback loud and clear! Our team has started to make improvements on adaptive magazine pouches on tactical vests. This will now work with many vests and primary weapon magazines excluding assault rifles, shotguns, grenade launchers, and some snipers.

      The remaining assault rifles, sniper rifles, shotguns, and grenade launchers, along with the following vests variations, will be added in a future TU:
      • A.L.I.C.E Chest Rig
      • Commissar Coat | Sharpshooter
      • Cross-draw Vest
      • Drone Operator Light Vest
      • Flayed Vest | Panther
      • Golem Cape | Field Medic
      • Judge Plate | Assault
      • Silverback Vest
      • Walker Vest
      Please note that “named” vests (Fury, Rosebud, and Yellowleg vests) are unique cosmetics that will not change with your equipped weapon.
    MAJOR BUG FIXES - PVE
    • Fixed an issue which caused the slide animation to trigger on the stairs.

    • Fixed an issue which caused players to lose their items or devices when going to PvP and then coming back to PvE.

      PLEASE NOTE: Players who have already been affected by this issue will be able to get their drone back after loading their save.

      For players who lost their thermal/night vision binoculars or water canteen – we are working on a solution for an upcoming TU.

    • In "See no Evil", "Speak no Evil" and "Hear no Evil" missions, fixed an issue that would trigger a "Mission Fail" for players if the intel was not consulted after killing the target and leaving the mission area.
    • Fixed an issue in "Age Against the Machine" mission that could not be started by interrogating the sentinel soldiers if they had been downed before.
    • In "Crossed the Line" mission, fixed an issue where mission objective would not update after reaching the rendezvous point.
    • Fixed an audio issue where Azrael drones did not play a sound when passing above the player.
    • Fixed an issue that caused inaccurate stats (e.g., hostile drone destroyed, long-range kills in PvE (+150 meters), total weapons looted, bivouacs discovered, CQC kills in PvE, etc.).
    • Fixed a stat issue that displayed "Story Completion" at 0% on the Identity page and on Uplay.
    MAJOR BUG FIXES - PVP
    • Fixed an issue that sometimes caused teammates to remain stuck when leaving as a squad from a PvP session to PVE.
    • Fixed an issue in PvP that sometimes caused enemy players to teleport backward when aiming at them.
    • Fixed an issue in Elimination where the "Last Man Standing" buff did not trigger when there was only one player alive remaining on a team.
    • Fixed an issue where kicking a player sometimes prompted a different user name for the vote.
    • Fixed a bug where Sabotage rounds would end in a draw when the attackers would not plant the bomb.
    • Fixed text description of Cloaking Spray to clarify that it prevents marking by sight too.
    PATCH NOTES
    AI
    • Fixed a bug where the Behemoth drone would sometimes stop shooting.
    • Fixed a bug where Cromwell would sometimes spawn underground.
    • Fixed an issue where enemies would sometimes spawn underground on the Skell Foundation Campus.
    • Fixed an issue that would cause AI enemies to move to cover on a loop.
    ANIMATION
    • Fixed an animation glitch when liberating NPC prisoners.
    • Fixed a bug where players could tumble downstairs.
    AUDIO
    • Fixed an audio issue where Azrael drones did not play a sound when passing above the player.
    BINDINGS
    • Fixed a bug where players wouldn't be able to deploy a Sync Shot drone if they changed the bound key.
    • Fixed a key binding issue that made players unable to free prisoners if they modified the "E" interact key.
    CHARACTERSMITH
    • To improve the experience of all players at the beginning of the game and to allow them to start creating their own Ghost, we’ve unlocked by default 40 items that previously needed to be looted or purchased with Skell Credits:
      • 5 vests (5.11 TACTEC Plate Carrier, 5.11 VTAC LBE, Blackhawk STRIKE Cutaway, Crye AVS1000, Blackhawk Strike Shoulder Pad)
      • 5 pants (5.11 Apex, 5.11 Tactical Stryke Pant, Jeans, Cargo, Chino)
      • 5 headgear (Crye Airframe, Reversed Cap, Military Cap, Berret, ACH Helmet)
      • 2 gloves (S&S WetWorX, S&S WetWorX Assault)
      • 4 boots (Under Armour Alegent, Under Armour Valsetz RTS, Under Armour Speed Freek, Under Armour Shoes Infiltrator)
      • 4 gear paints (Gray Solid, Red Solid, Blue Solid, Coyote Brown Solid)
      • 1 shirt (Vasily Sniper)
      • 1 eyewear (Gatorz Magnum Sunglasses)
      • 1 karambit (Casper)
      • 4 emotes (Shotgun, Pistol, Rifle, Sniper)
      • 4 emblems (Red Fox, Lion, Grizzly Bear, Golden Eagle)
      • 4 card banners
    • Players are now able to change their gender and face selection at any time in the Customization menu.
    • Short hair options in the Customization menu are now properly labeled A, B, and C.
    • Fixed a glitch that made patches collide through the character's vest when sitting in the Bivouac.
    • Our team has started to make improvements to adaptive magazine pouches on tactical vests. This will now work with many vests and primary weapon magazines excluding assault rifles, shotguns, grenade launchers, and some snipers.

      The remaining assault rifles, sniper rifles, shotguns, and grenade launchers variations, along with the following vests variations, will be added in a future TU:
      • A.L.I.C.E Chest Rig
      • Commissar Coat | Sharpshooter
      • Cross-draw Vest
      • Drone Operator Light Vest
      • Flayed Vest | Panther
      • Golem Cape | Field Medic
      • Judge Plate | Assault
      • Silverback Vest
      • Walker Vest
      Please note that “named” vests (Fury, Rosebud, and Yellowleg vests) are unique cosmetics that will not change with your equipped weapon.
    GAMEPLAY
    • Fixed an issue that caused players to lose their items or devices when going to PvP and then coming back to PvE.

      PLEASE NOTE: Players who have already been affected by this issue will be able to get their drone back after loading their save.

      For players who lost their thermal/night vision binoculars or water canteen – we are working on a solution for an upcoming TU.

    • Fixed a visual bug where bandages sometimes would not be visible after healing injuries.
    • Fixed a bug where players would lose control over their character when switching to the sensor grenade launcher.
    • Fixed an issue that made the Resources detection ability to lose its effects after changing a session or joining a friend.
    • Fixed an issue that caused the helicopter to follow the player inside Erewhon in some circumstances in the mission Proof of Life.
    MISSION
    • In The Enemy of my Enemy, fixed a bug where Skell would stay stuck upon reaching Erewhon.
    • In See No Evil, Speak No Evil, and Hear No Evil missions, fixed an issue that would trigger a Mission Fail for players if the intel was not consulted after killing the target and leaving the mission area.
    • Fixed an issue in Age Against the Machine mission where the mission could not be started by interrogating the sentinel soldiers if they had been downed before.
    • In Crossed the Line mission, fixed an issue where mission objective would not update after reaching the rendezvous point.
    • Fixed a bug that prevented the unlock of the Who Betrayed the Ghosts clue after completing The Enemy of my Enemy.
    ONLINE FLOW
    • Fixed an issue that sometimes caused members to remain stuck when leaving a squad from a PvP session toward PvE.
    • Fixed an issue where kicking a player sometimes prompted a different user name for the vote.
    PHOTO MODE
    • Fixed a bug where squad info would remain on-screen when accessing photo mode.
    PROGRESSION
    • Fixed an issue affecting some players who lost their campaign progressions.
    • Fixed the number of Battle Points granted for some Faction Missions that still provided 15 points instead of 30.
    PVP
    • Fixed an issue in PvP that sometimes caused enemy players to teleport backward when aiming at them.
    • Fixed an issue in Elimination where the Last Man Standing buff did not trigger when there was only one player alive remaining on a team.
    • Fixed an issue that sometimes caused players to receive incorrect rewards when completing PvP missions.
    • Fixed a bug where Sabotage rounds would end in a draw when the attackers would not plant the bomb.
    • Fixed a camera issue occurring at the end of a match if a user was using the Assault's True Grit ability.
    • Fixed the notification prompt players received when they were kicked in a co-op squad while being in the PvP landing page.
    • Fixed text description of Cloaking Spray to clarify that it prevents marking by sight too.
    • Fixed an exploit where players could earn Battle Rewards in PVP without actually playing.
    • Fixed an issue when kicking a user would show another user’s name to be kicked in Custom Matches.
    STATS
    • Fixed a stat issue that displayed "Story Completion" at 0% on the Identity page and on UPLAY.
    • Fixed various stat issues (hostile drone destroyed, long-range kills in PvE (+150 meters), total weapons looted, bivouacs discovered, CQC kills in PvE, etc.)
    UI
    • Fixed a bug where players would not obtain a second perk slot after buying the corresponding skill from the skill tree.
    • Fixed a bug where swimming players would be able to read "Footsteps heard" when detected by enemies.
    • Fixed an issue sometimes preventing players from accessing the Shop in Erewhon while setting up a PvP match.
    • Fixed some item descriptions and unlock conditions (CQC items, Multicam Alpine Gear paint, etc.).
    • Fixed an issue that prompted a Gas Grenade mark for a normal drone deployed when the player was equipping the Assault Class.
    • Fixed an issue that prevented Field Medics from reviving teammates if they had set their Teammates HUD markers to Never.
    • Fixed a bug where the Battle tier points would overflow instead of leveling up.
    • Fixed the pin location hint for the PEQ-15 attachment that was misleading.
    • Fixed an issue on PS4 that still displayed the Download icon for audio language packs even after installing them.
    • Fixed a typo on the Ayana Puri clue description.
    • Fixed the Dutch translation for the AK74.
    VEHICLE
    • Fixed some occurrences where vehicles would sometimes explode in a camp when respawning nearby, which put enemies in an alert state.
    • Fixed the Spider vehicle physics to improve handling.
    • Fixed an issue that made boats take damage or explode easily when reaching a shore.
    • Fixed a bug where helicopter windows would explode in a smooth landing.
    • Fixed the Abider vehicle that was leaning forward too much.
    WEAPONS
    • Fixed a bug where the ironsight reticle would sometimes disappear.
    • Fixed a visual glitch that caused the EXP3xG33 scope to break collision with the character's head when equipped on the MK17 assault rifle.
    • Fixed an issue that prevented players from customizing the paint of the Zastava M93 weapon.
    • Fixed a bug where a weapon could float next to the MC after playing social emotes.
    • Fixed an animation glitch with the character's hands when swapping to a Sniper rifle while reloading.
    WORLD
    • Fixed an issue that sometimes caused the texture to take a long time to load in a Custom PvP match if players joined from outside of the game and then left.
    • Fixed an issue that prevented players from picking Rosales flowers in Silent Mountain near Avalanche Peak.
  6. Jeffy

    Jeffy Hmm...

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  7. Jeffy

    Jeffy Hmm...

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    https://www.polygon.com/2019/11/30/20989243/ghost-recon-breakpoint-patch-community-survey-results-ai-teammates-online-only-pc-ps4-xbox-one

    Ghost Recon Breakpoint survey says players want AI teammates, offline play

    Ubisoft Paris says most of the requests are “in progress,” but makes no new promises

    By Owen S. Good Nov 30, 2019, 12:34pm ESTShare this on Facebook (opens in new window)
    [​IMG]Ubisoft Paris/Ubisoft
    Ghost Recon Breakpoint players want AI teammates put in ASAP, want tiered loot and The Division 2-esque gear score stripped out soon, and no online requirements. That’s according to the two-week survey that Ubisoft Paris is using to rebuild the lackluster open-world shooter.

    In a letter to players yesterday, developers reported the results of the survey. Although most of the requests and feedback are listed as “in-progress,” meaning something addressing these wants is in the works, Ubisoft Paris was a little vague about the implementation of the big asks.

    For AI teammates, Ubisoft referred players to a note on Oct. 28 that kicked off the survey. AI teammates have been a distinguishing trait of the Ghost Recon franchise, which sits between Rainbow Six and The Division on a spectrum running from tactical to pure action. In the October note, Ubisoft Paris noted it announced at E3 2019 that AI teammates would join the game post-launch, but also called the feature “a major undertaking that will still require time.” In other words: message received, but no changes in plans.

    Ghost Recon Breakpoint’s spectacular bomb blows up Ubisoft’s plans for 2019[/paste:font]
    The same goes for gear score and tiered loot. Ubisoft also referred players over to the same “moving forward” letter that promises a “more immersive and radical version of Ghost Recon Breakpoint for early next year.”

    And regarding a fully-offline mode of play, developers referred, somewhat conspicuously to that as “the remaining top result” of the survey, and said that “due to its scope [it] will require more investigation.” More info on that, or its feasibility at least, will be coming in early 2020.

    It should be noted that The Division 2, since its March launch, requires a connection to Ubisoft’s servers to play even for a single-player instance in the open world. While co-operative matchmaking in The Division 2 is loads easier, Ghost Recon Breakpoint takes great pains to inform the player that it was designed for multiplayer experiences, which probably also explains why AI teammates weren’t in the game at launch. At any rate, given the history on this game and The Division 2, it seems a longshot that Ubisoft Paris can or will move off the online requirements.

    Elsewhere, Ubisoft Paris said it had delivered improvements to enemy AI in the latest title update, and those efforts are still ongoing. The same goes for vehicle handling and balancing of the in-game economy. Quality-of-life requests, such as deactivating other players in the game’s hub world, camera improvements, respawn improvements and primary weapon designation are also listed as “in-progress.” However, sprinting in the hub world is just at the “investigating” stage. So everyone is still limited to a mosey or a jog within Erewhon, making it time consuming to go from mission-giver to the merchant to the bivouac to the raid, or whatever.

    The most recent title update for Tom Clancy’s Ghost Recon Breakpoint introduced another big request from the community survey: More customization options for the player avatar. Players can now change their gender and face mid-game, surely a boon to those who enjoy cosplaying G.I. Joe characters. That also added another 40 default items to help players construct their look.

    Breakpoint last week also delivered the game’s first raid, titled Project Titan. Community reaction that so far is lukewarm, with many complaining of the bullet-sponge difficulty of the raid boss and, again, comparing it to The Division 2’s raid, whose bosses are a lot easier to eliminate.
  8. Jeffy

    Jeffy Hmm...

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  9. tattewell

    tattewell Mad Poser

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    Oh shit. My gear score is still under 100...
  10. NikonsAndVStroms

    NikonsAndVStroms Beastly Photographer

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    The Division (1) is coming to game pass this month. I'm thinking about giving it a try but how's the player count? And would it be a nightmare trying to start off against such a well established player base?
  11. Jeffy

    Jeffy Hmm...

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    The regular cap for those not doing the raid is 252 if you do the Elite Faction Missions but they can be difficult solo. If you do the raid, I've seen GS's as high as 273.

    I think having a raid is dumb and there is a big problem with it already. For those playing it, it resets every week, meaning there's no reason to play between those resets. They really need to remove the 4 person requirement for it and allow people to explore and do the raid solo or with 2-3 people. It should just take longer.

    If you see me on, send me an invite and I'll join.
  12. Jeffy

    Jeffy Hmm...

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    Some people have gone back to TD1 since TD2 is broken as well. PvP in the DZ is a lot better in TD1 if that's your thing. Story-wise, it's a better coherent story as it was built around the story. TD2 was built around the end game with a story sprinkled on it. 0-30 in TD1 is great though. I've heard it's tough to matchmake for PvP. I've also heard that there is no one playing Survival which is kinda sad. There's no Survival in TD2 yet.
    NikonsAndVStroms likes this.