The problem with most 4 piece sets is that you've giving up some nice talents. I think most people are still running regular HE gear or a hybrid. 6 red HE (1 sombra 1 ceska, 3 providence) is pretty popular. The Coyote mask only really helps if you're building a Crit build. The way I have mine set up, I'm getting 46% on my M1A and hitting 60% on my SMG. With the Coyote, I'm getting 56% at 15-25m and 75% at +25. The hard cap is at 60% so I'm wasting 15% at the longer distance so I can have it higher at closer distances. SMG's just for up close so the 0-15 25% Damage buff is more important. Since I have so much crit chance I only need one weapon mod to be chance and the rest are dmg. Damage should then be around 120% or more. With the M1A I've squeezer out another 300K by not hitting the 60% cap. This is pretty much what people built in TD1 with the striker set and Vector/MP5. Then you try to get Perfect Glass Cannon and Vindictive on your chest piece and backpack. The only downside to the DPS Crit build is armor. I have over 700 with nothing spec'ed into blue. When you start off it will probably be below 600 but you can get it over 700 just by spec'ing SHD points into armor. Then I run with a revive Hive and a repair drone. I still haven't maxed everything out because of the RNG and could get 3-4% more CritD with better mod rolls. Glory Days can be hit or miss depending on the RNG. Most of the Assault Rifle class aren't that great compared to the LMG though. Problem with the LMG is stability not accuracy. You can fix that with the 20% stability/-10 Reload. Then run a +10 reload to counter that. For my Skill Build I use an MG5 which has the highest RPM but the lowest mag size. It's a META gun for sure. If you add the larger mag you can get it up to 85 rnds which is pretty good and still higher than any AR. Not to mention the higher RPM as well. The Dmg Out of Cover is a lot better than Health Damage on the AR's, too. Then throw on 6% Dmg to Armor and you'll have a pretty strong LMG. The only downside then is reload speeds. I bump mine up by putting all m SHD points into Reload Speed for now. Eventually you'll end up maxing out all of the SHD stuff. To take full advantage of Striker you want high RPM. An LMG with Boomerang, Lucky Shor ot Salvage are what you want. I think Salvage is probably the best. That's what Jim runs on his LMG. Salvage gives you a 50% chance of refilling the magazine when you kill a target. Tie that to The Bullet King and you'll never had to reload. I've never seen the Bullet King though. There's also the Stoner LMG. The named one is pretty good too but you can't get Salvage on it.